As a mod pack creator and a player, I am against any mod author balancing a mod solely because of what another mod does unless its an addon for that mod. Something like Power Convertors or Charge Pads. Otherwise if its a stand alone mod the most I will request is a config option. Config options are where mod pack devs should be doing balance. Mod developers should build the mod the way they want to play. That's why MFR uses TE recipes in the FTB packs. Because that puts their material cost at or above the other alternatives. Its also why some packs have energy requirement changes for MFR to keep it on the same level as the alternatives. MFR costs more energy to run than a Forestry farm.
[DOUBLEPOST=1389181806][/DOUBLEPOST]As a moderator:
Play nice y'all are borderline on breaking the personal attacks rules. Opinions are fine. Attacking other people because of an opinion is not.
MFR
Single Blocks
Higher Energy Cost
Lower Material Cost
Requires external transport to auto refill planter
Requires external machines for producing fertilizer
Requires another machine and more transport for fertilizing
Requires upgrades
Forestry
Multiblock - but still a smaller space then a max size MFR farm
Lower energy cost
Slightly higher material cost
Requires fertilizer and water
Auto refills seeds/saplings
Needs transport for fertilizer/output
Requires a programmed circut board for type of farm
Can upgrade the trees for faster growth/ output
Some people prefer multi-block structures some prefer single block. If they both have the same cost and do the same thing I don't see the "imbalance" . The fertilizer from MFR and the Sprinkler from Open Blocks and the Watering Can from Extra Utilities are what make any farm go incredibly fast, including Forestry farms.
Personally I prefer to use MFR for my farms because I like the single (technically triple) block setup. Then I can use my spare time to go do bees or breed trees and butterflies or build convoluted factory systems. Farming just isn't where I want to spend my time. The only multi-block structures I really love are smelteries , alvearies and boilers. Otherwise I just find them to be boring. For me its oh yay I have to place specific blocks in a specific order to plant wheat... meh. I'd rather build a tetris engine.. more fun for me.
But to each their own. Just please consider that mods are not meant to be played with other mods, they are balanced first against themselves. Even though many mod authors do try and keep from completely breaking other mods. Most balance spots are in the configs.
Single Blocks
Higher Energy Cost
Lower Material Cost
Requires external transport to auto refill planter
Requires external machines for producing fertilizer
Requires another machine and more transport for fertilizing
Requires upgrades
Forestry
Multiblock - but still a smaller space then a max size MFR farm
Lower energy cost
Slightly higher material cost
Requires fertilizer and water
Auto refills seeds/saplings
Needs transport for fertilizer/output
Requires a programmed circut board for type of farm
Can upgrade the trees for faster growth/ output
Some people prefer multi-block structures some prefer single block. If they both have the same cost and do the same thing I don't see the "imbalance" . The fertilizer from MFR and the Sprinkler from Open Blocks and the Watering Can from Extra Utilities are what make any farm go incredibly fast, including Forestry farms.
Personally I prefer to use MFR for my farms because I like the single (technically triple) block setup. Then I can use my spare time to go do bees or breed trees and butterflies or build convoluted factory systems. Farming just isn't where I want to spend my time. The only multi-block structures I really love are smelteries , alvearies and boilers. Otherwise I just find them to be boring. For me its oh yay I have to place specific blocks in a specific order to plant wheat... meh. I'd rather build a tetris engine.. more fun for me.
But to each their own. Just please consider that mods are not meant to be played with other mods, they are balanced first against themselves. Even though many mod authors do try and keep from completely breaking other mods. Most balance spots are in the configs.
Play nice y'all are borderline on breaking the personal attacks rules. Opinions are fine. Attacking other people because of an opinion is not.
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