What Would Make MFR Balanced?

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

VapourDrive

New Member
Jul 29, 2019
536
-8
1
Vanilla is so OP. I mean seriously. Zombies drop rotten flesh and you can EAT that?! Infinite free food? What about stone? All those free tools. I am offended. Please, someone take a nerfbat to it and fix this nonsense now! :p
If needed we can point you towards the nerfing that you so desire, it has in fact been done ;).
 

Yosomith

New Member
Jul 29, 2019
344
0
0
While I am definitely enjoying the debate, I agree with jaded, it needs to stay a debate. Everyone needs to calm down a bit. As to regards to immibis, I don't only feel it is better than forestry, it is by far better and easier to get into than almost all other mods including tree farms. In regards to jaded, pipes and hoppers aren't intended to do the same thing. Hoppers can collect ground items, pipes cannot(I'm talking normal pipes). Hoppers aren't intended to be used as pipes, people just took advantage of their features to do what they want. Modded adds more tailored items, so you don't have to use something to do what it's not made for. Would you make a piping system solely out of diamond or obsidian pipes? You could, but it would be expensive and inefficient.
I think Jaded said it best with
Thats why I think balance should be left to configs. A player can change the configs to increase difficulty the way feels best to them.
I stand by my opinion with the fact the mod does not need to change and nor should it. The configs are there for a reason and there is no reason "balance" should be forced on a player. Me personally, I have worlds which I have tuned to be extremely hard, and I have worlds where I just want to have fun. Both these worlds have similar mods in them. By forcing an option means that takes away my choice on how my two types of worlds work.
 

SixOnTheBeach

New Member
Jul 29, 2019
233
0
0
I think Jaded said it best with

I stand by my opinion with the fact the mod does not need to change and nor should it. The configs are there for a reason and there is no reason "balance" should be forced on a player. Me personally, I have worlds which I have tuned to be extremely hard, and I have worlds where I just want to have fun. Both these worlds have similar mods in them. By forcing an option means that takes away my choice on how my two types of worlds work.
Why is it forcing an option? It can still be turned lower again.
 

Yosomith

New Member
Jul 29, 2019
344
0
0
Why is it forcing an option? It can still be turned lower again.
If everything was config based then sure I have no issues with it, but with options already there in the configs, further options don't really add a whole lot. So what can be done next then? Change how the mod works fundamentally by adding in things like a tiered upgrade system as suggested in this thread. If this comes to pass and it's a config option then as before, I have no problem with it. However I still think it's unnecessary as there are balancing config options already. The way I have been reading this thread is more of a mod level change rather then a config level change and that to me, is a forced thing.
 

Democretes

New Member
Jul 29, 2019
1,134
0
1
Why is it forcing an option? It can still be turned lower again.
Defaults are key. If your defaults aren't what people are using then people won't use it simply due to the defaults. GregTech, for example, was a great mod in 1.4.7. People loved it. It proved the endgame challenge everyone wanted. In 1.5 and up, people hated the grind. The option to change the configs back to the way it was in 1.4.7 is still there, nobody wants to do it though; it's just a big hassle. If the default in MFR was too hard or too tedious for some people, they would just drop the mod either ignorant of the configs or unwilling to change them for the sake of the mod.

Never doubt the power of defaults.
 

immibis

New Member
Jul 29, 2019
884
0
0
Defaults are key. If your defaults aren't what people are using then people won't use it simply due to the defaults. GregTech, for example, was a great mod in 1.4.7. People loved it. It proved the endgame challenge everyone wanted. In 1.5 and up, people hated the grind. The option to change the configs back to the way it was in 1.4.7 is still there, nobody wants to do it though; it's just a big hassle. If the default in MFR was too hard or too tedious for some people, they would just drop the mod either ignorant of the configs or unwilling to change them for the sake of the mod.

Never doubt the power of defaults.
Heh, that's in my signature. Along with some other random links.

More on-topic: GregTech's configs are the worst configs known to mankind, so many people who would otherwise change them still don't bother.
 

SixOnTheBeach

New Member
Jul 29, 2019
233
0
0
Defaults are key. If your defaults aren't what people are using then people won't use it simply due to the defaults. GregTech, for example, was a great mod in 1.4.7. People loved it. It proved the endgame challenge everyone wanted. In 1.5 and up, people hated the grind. The option to change the configs back to the way it was in 1.4.7 is still there, nobody wants to do it though; it's just a big hassle. If the default in MFR was too hard or too tedious for some people, they would just drop the mod either ignorant of the configs or unwilling to change them for the sake of the mod.

Never doubt the power of defaults.
Would having it slightly harder be such a pain though that everyone would drop MFR? That's maybe 5% of people playing. On the other hand, most people I know don't use MFR because its too OP. If anything, it might gain users.
 

Democretes

New Member
Jul 29, 2019
1,134
0
1
Heh, that's in my signature. Along with some other random links.

More on-topic: GregTech's configs are the worst configs known to mankind, so many people who would otherwise change them still don't bother.
So that's where I got. I thought it was in some other thread. And I definitely agree on that. Although someone went through the trouble of fixing them in some other thread.
Would having it slightly harder be such a pain though that everyone would drop MFR? That's maybe 5% of people playing. On the other hand, most people I know don't use MFR because its too OP. If anything, it might gain users.
You'd never know unless you tried it. Most people would probably do a "My machine haz pwr but isnt wrking. plz halp" because they didn't check the changelogs. People don't like change especially change they didn't want in the first place.
 

Yosomith

New Member
Jul 29, 2019
344
0
0
Would having it slightly harder be such a pain though that everyone would drop MFR? That's maybe 5% of people playing. On the other hand, most people I know don't use MFR because its too OP. If anything, it might gain users.
So have you and the people you know tried changing the configs for MFR? Since it's all highly configurable with how hard things are (And by hard I'm saying cost is justifying it's use) it's as easy as changing one or two options. There are gregtech recipes if you use gregtech (These were super expensive back when I first looked at them, not sure now though), and there is also TE recipes which I think does really well to give a nice middle ground for the mod. Add to that you can make it so TE recipes take steel to make them and MFR instantly becomes a mid to late game mod. If those options just aren't enough, you can change how much power is required per machine.

And all of this is already there in the configs with no need to add to or change the mod in the slightest.
 

SixOnTheBeach

New Member
Jul 29, 2019
233
0
0
Okay, okay... What about this. A "hardcore" MFR setting is created, but set to false on default. It could have things like tiered upgrades, and others we could think of.
 

SonOfABirch

New Member
Jul 29, 2019
981
0
0
or how about you yourself change the configs to suit your vision, quit calling MFR OP as if your opinion is canon, and lay this issue to rest?

What I like about this thread is that skyboy has been silently lurking, liking posts that say that MFR is fine the way it is, wish he'd comment :p
 

SixOnTheBeach

New Member
Jul 29, 2019
233
0
0
or how about you yourself change the configs to suit your vision, quit calling MFR OP as if your opinion is canon, and lay this issue to rest?

What I like about this thread is that skyboy has been silently lurking, liking posts that say that MFR is fine the way it is, wish he'd comment :p
For me to change the configs though, they need to be there... I can't change it to tiered upgrades for example if the config doesn't exist.
 

SixOnTheBeach

New Member
Jul 29, 2019
233
0
0
But this thread has gone completely off the rail. I was just asking for people to talk about what would be "balanced" power settings for me to do! I might be coming across wrong. I'm simply discussing possible opportunities to make the mod balanced for people who find it OP. I'm not demanding anything, I realize Skyboy has no obligation to make a mod, or agree with my opinion. I am grateful for the mod, I simply feel that it's making all other things just not worth it.
 

RedBoss

New Member
Jul 29, 2019
3,300
0
0
But this thread has gone completely off the rail. I was just asking for people to talk about what would be "balanced" power settings for me to do! I might be coming across wrong. I'm simply discussing possible opportunities to make the mod balanced for people who find it OP. I'm not demanding anything, I realize Skyboy has no obligation to make a mod, or agree with my opinion. I am grateful for the mod, I simply feel that it's making all other things just not worth it.
Vanilla piston tree farm.

Seriously, why would other options be not worth it?
 

SixOnTheBeach

New Member
Jul 29, 2019
233
0
0
Vanilla piston tree farm.

Seriously, why would other options be not worth it?
Even in vanilla nobody uses those -.- Just saying, thaumcraft requires a lot of research, steves carts is very expensive, and forestry requires a non renewable resource, and if you want it to be good, a good sapling, which = time.
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
Even in vanilla nobody uses those -.- Just saying, thaumcraft requires a lot of research, steves carts is very expensive, and forestry requires a non renewable resource, and if you want it to be good, a good sapling, which = time.
if you're about to say that thumcraft is a good example of a balance between effort and reward, i'm gonna punch you.
 
  • Like
Reactions: Sarda and PierceSG

SixOnTheBeach

New Member
Jul 29, 2019
233
0
0
thanks for the correction :) well i really do need to chill, after those researches >_<
Azanor himself said it needs reworking. But it isn't too bad. Considering its free wood with little to no cost, its not bad. And once you get over the initial grind, you're fine!
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
Azanor himself said it needs reworking. But it isn't too bad. Considering its free wood with little to no cost, its not bad. And once you get over the initial grind, you're fine!
if you're lucky enough to not quit before that, which again makes MFR a better option.
it also makes other option better if your luck sux, but why would people care about those?