ya i am just kinda annoyed that i cant find a biome filter for MCedit that works for mod biomes. I have a .txt file with the code stuff for plenty o biomes, but i have no idea how to do programy stuff. XDI am pretty sure there is a way to add mods to MCEdit, but don't quote me on that
It's related to the MOD program MCedit and the MOD called Biomes o plenty. >:/Not really a mod. :/
I want a mod that adds in-depth, fun, detailed, useful compatibility between Thaumcraft and Buildcraft (and related mods). For example logistics pipes usable with crucibles and other devices, a Thaumic Engine which slowly drains vis to generate MJ, and other technomagical constructs.
( I know this has been done before but it was never added to FTB due to it being such a small mod. I wish someone with more modding experience would try this. Please?)
(Btw I have no disrespect for the modder who attempted to do this but I feel that tiny mod didn't do these two wonderful big ones justice.)
Please make something, anything with Clay Soldiers mod. I tried to get it for my minecraft but MinecraftForge just complicated everything, and now i cant get it for minecraft. So please make a modpack that includes Clay Soldiers mod!
That's Extra Cells for you.Well, this is not a mod suggestion, but a feature suggestion to AE. There should be ME tanks, and storage units (whatever their called, the ones that come in 1k, 4k, 16k, and 64k) that can store liquids.
There is already a addon mod for AE that add that. Extra cells I think it is called.Well, this is not a mod suggestion, but a feature suggestion to AE. There should be ME tanks, and storage units (whatever their called, the ones that come in 1k, 4k, 16k, and 64k) that can store liquids.
There is already a addon mod for AE that add that. Extra cells I think it is called.
Oh, OK, thanks!There is already a addon mod for AE that add that. Extra cells I think it is called.
I think there a is an addon for that, where turtles can go onto some kind of charge pads to charge up. It might even be part of vanilla CC, but I'm not sure.um, electric turtles? Why isn't there a mod already where turtles use EU stored in a battery, or energy crystal instead of charcoal/coal and lava? Let them go sit near a bat box/mfe/mfsu/whatever to recharge...
An add-on type of mod for Ars Magica that allows you to create wands and items with the same purpose. (For example a pick axe that also works as Projectile Dig and Telekinesis when you right click it.) Like bounding spells to items.
I think there are already wands which you can bind to specific spells, but don't ask me how. They don't do much more than the spell itself, but they look coolAn add-on type of mod for Ars Magica that allows you to create wands and items with the same purpose. (For example a pick axe that also works as Projectile Dig and Telekinesis when you right click it.) Like bounding spells to items.
Steve's Factory Manager can do that. I have it set up so that when I go down into my mine, it fills me up to 64 torches.I think it will be cool to add a mod that can interact with your inventor.
I want an addon for Tinkers Construct that adds lots of new alloys using metals from other mods. It also lets you melt more things, like gems, glowstone, etc. Also it adds a use for blood: blood + iron = livingmetal.
As said, there is extraTiC, but you can also melt down redstone for Project Red red alloy wire.I want an addon for Tinkers Construct that adds lots of new alloys using metals from other mods. It also lets you melt more things, like gems, glowstone, etc. Also it adds a use for blood: blood + iron = livingmetal.