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  1. ChemE

    How high up the Kardashev scale can you realistically get in MC?

    In looking closely at the dynamometer read out, "65,536rad/s" takes up the same amount of space as "__65 krad/s"; both 11 characters. Too bad Reika didn't code them to show the most precision possible.
  2. ChemE

    How high up the Kardashev scale can you realistically get in MC?

    The dynamometer in this picture isn't displaying rotational speed very precisely but are you certain that this is how RoC dynos make their calculation? 29,808N * 65,000rad/s = 1,937,520,000W 29,808N * 65,499rad/s = 1,952,394,192W 29,808N * 65,999rad/s = 1,967,298,192W EDIT (thanks to...
  3. ChemE

    Dealing with the RotaryCraft XP

    There is also a config option to disable the xp orbs from flake smelting. I've always used bedrockium drums and vacuum hoppers personally, but if you didn't want to bother, you could just disable them.
  4. ChemE

    Draconium Evolution achievement Better then Diamonds!

    As I said above, toss 4 dust in a vanilla furnace and pull the ingots out once all 4 are cooked. I've never had a problem getting this achievement using this method and this is using version 1.0.1c just like you're running.
  5. ChemE

    Draconium Evolution achievement Better then Diamonds!

    I always get this achievement by plunking down a vanilla furnace, putting 4 dust and 1 coal in it, and then pulling all 4 ingots out at once.
  6. ChemE

    RotaryCraft: Spot my cockup - cos I can't

    We had the same crash with the same mods on our server too. I reported it to Reika but I can't say for sure whether it is on his end, AOBD's end, or if it will get patched soon.
  7. ChemE

    Client crash after updating to newest version of Reika's mods, can anyone help?

    We had a similarly bad experience on our server with the v8 update. This actually triggered a new world for us and sadly (for me) one without Reika's mods until this gets fixed.
  8. ChemE

    What mods have Ore Processing and how much?

    Yeah, sure does strike me as broken even compared to other "OP" mods and wildly out of place given that the mod is an awesome aesthetic mod. Disclaimer: No mod is "OP" but we all have our ideas of what is a fair reward for effort and anything above that threshold we call "OP" for simplicity. I...
  9. ChemE

    What mods have Ore Processing and how much?

    The Totem Tool: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2221070-ztones-v-2-2-1-decorative-blocks-16x Totem Tool - Transform blocks, like Diamond ore > Diamond Block At least RoC gates 6.75x behind pretty daunting technological and power requirements. But you...
  10. ChemE

    What mods have Ore Processing and how much?

    I thought so too but apparently it adds a somewhat contentious item which can change diamond ore blocks into a block of diamonds and works the same on vanilla ores as well.
  11. ChemE

    What mods have Ore Processing and how much?

    RotaryCraft initially is x3 from the grinder very early game. Then 1.5^4=5.0625 once an extractor is built which is roughly what you have. However, the extractor can and should be upgraded with a bedrock drill which makes the chance of doubling the first stage 100%. This increase the ore...
  12. ChemE

    How high up the Kardashev scale can you realistically get in MC?

    I would follow this LP closely and with interest. Please include Opis timings at various milestones so we know how close your computer is to tapping out.
  13. ChemE

    Question about MFR tree farms

    Yeah, why add another pipe/conduit/machine when it isn't needed? If a machine can auto-export, I take advantage if it reduces the number of tile entities or server load.
  14. ChemE

    Question about MFR tree farms

    Nope, as far as I know MFR machines have always auto ejected to valid inventories on any adjacent face. Plunk down a vanilla chest next to any face other than the front of a harvester and it just works. In fact, I usually just stick an ME interface beneath my MFR harvester.
  15. ChemE

    How high up the Kardashev scale can you realistically get in MC?

    We are drifting perhaps too far afield now but it comes down to units. Kardashev scale is expressed in units of level which happen to be logarithmic rather than linear. So Kardashev level 2 implies a power consumption not twice level 1 (that would be linear) but 10^10 times as much. The same...
  16. ChemE

    Question about MFR tree farms

    This isn't accurate. MFR machines in my experience are quite happy to output items top/bottom/sides/back provided there is an inventory on one of those faces to receive it.
  17. ChemE

    [ReactorCraft] Fission on a Server?

    Is this still the case that the tile entity ticks despite being "unloaded" or have you managed to repair it? Regarding 2) and 3), I figured you would say ChickenChunks. In order to reduce the number of loaded chunks on our server we have configured chunk loaders to turn off 1 minute after...
  18. ChemE

    How high up the Kardashev scale can you realistically get in MC?

    Oh gotcha! It is a log (base 10) scale so you can't multiply level 1 by 0.3 and get 1.2x10^12. You just have to work the equation to get level from your power but it is not linear at all it is log and the -6 is designed to shift the whole thing such that 10^6 watts is the zero point. 1 watt =...
  19. ChemE

    How high up the Kardashev scale can you realistically get in MC?

    Now I'm really confused then. I said I was at level 0.3 not 1.
  20. ChemE

    How high up the Kardashev scale can you realistically get in MC?

    How so? 936,000,000 watts = 10^8.97. (8.97-6)/10 = 0.267