Yes, all of them are pretty OP. Idsu's are not OP though. Teleporting items should be expensive don't you think?
Tesseracts are pretty expensive? You would get on very well with a guy named Greg, your ideas on OP are just as silly as his.
Yes, all of them are pretty OP. Idsu's are not OP though. Teleporting items should be expensive don't you think?
CHANGE: Re-adjusted fuel values in Railcraft machines:
- Coal 3200->1600,
- Charcoal 1600->800,
- Coke 6400->3200,
- Coke Block 57600->28800
My friends CovertJaguar agreed with you ! In last dev change log:
Solid fuel get nerfed Liquid are no valuable fuel
It used to be, but nowadays scaffolds don't have a burn value anymore.
Now could we get back to talking about TE instead?
It used to be, but nowadays scaffolds don't have a burn value anymore.
Now could we get back to talking about TE instead?
Tesseracts are pretty expensive? You would get on very well with a guy named Greg, your ideas on OP are just as silly as his.
Any of us? Probably. But I tend to reply to silliness with snarky comments, hence my reply to you.Is it possible for any of you to reply to someone just posting their opinion without being snide?
Tesseracts aren't all that cheap you know... and what else does using them cut down on other than clutter? Ah yeah, lag.ou want to know what silly is? An item as cheap as a tesseract moving items unlimited distances, for no power at all. I could make a rail system for long distance transport... or just make one inexpensive block and teleport items anywhere. I think when people start using tesseracts to move items within their base, just to reduce cable clutter, then you know they are damn cheap.
Some people might like that... some people like being made to grind for hours on end before they get something of worth, who's right? who knows! But if we take the current meta, we find that TE balances Usefullness with cost quite well.. Especially in regards transport. You require hardened glass to make ANY transport items whatsoever, and that takes at least 3 machines, quite a bit of power, and quite a bit of materials, yet you call them cheap... right, again, whatever you say!I guess people just like taking the easy route and having things handed them. TE rides the line pretty well, but frm what I have seen is the template for how a mod can make a few OP items, buff other things to make things easier than other mods, and have run away success.
And the answer from Lemming is that his liquiducts, for example, are more expensive than waterproof pipes. LOL.
You argue that TE is underpriced/overpowered/whatever... by saying that in a modpack with turtles... it isn't? What?With turtles and quarries, you never have to make waterproof pipes. Maybe in a world where people mined by hand it would matter, but with any pack that includes turtles, the cost increase of TE items is not EVEN a speed bump, it does not even exist. Within hours of mining your third diamond for make a mining turtle, the cost of liquiducts vs waterproof pipes isn't even a thought.
I guess people just like taking the easy route and having things handed them. TE rides the line pretty well, but frm what I have seen is the template for how a mod can make a few OP items, buff other things to make things easier than other mods, and have run away success.
BUT WAIT. Can you still get extra planks by putting a sawmill in the mix?Meaningless change here's why; a 36HP Solid eats 720 charcoal per hour in 1.5, you need 1440 as of this change. I just finished prototyping a charcoal factory that produces about 48,000 charcoal per hour consuming only 1440 of it to keep the entire system completely enclosed, it never needs any outside materials, no human maintience, nothing, I never even have to look at it ever again unlike any Liquid system thus still its still completely superior. Tldr: Under the new solid fuel values it'll cost me 2880 of 48000 charcoal instead to keep the loop running, woop... All he's doing is lagging servers more because its just going to be shuffling around 2x as many items thru networks to keep up.
Edit: Wait a minute... If charcoal was 1600 and is now nerfed to 800, planks are worth 300 and still worth 300 and you get 4 per log which is equal to 1200 its actually 50% more efficient now to just send all your logs->planks->solid boilers... Well that cuts a huge step out of the process! So I guess I now have a Plank Factory that produces 192,000 Planks per hour for solid boiler fuel and at half the MJ cost of the charcoal factory since I can just cut that entire furnace part of it out so i'm now using 3840 planks of 192,000 produced to power it. This is pro balance.
BUT WAIT. Can you still get extra planks by putting a sawmill in the mix?
Is it possible for any of you to reply to someone just posting their opinion without being snide? You want to know what silly is? An item as cheap as a tesseract moving items unlimited distances, for no power at all. I could make a rail system for long distance transport... or just make one inexpensive block and teleport items anywhere. I think when people start using tesseracts to move items within their base, just to reduce cable clutter, then you know they are damn cheap.
I guess people just like taking the easy route and having things handed them. TE rides the line pretty well, but frm what I have seen is the template for how a mod can make a few OP items, buff other things to make things easier than other mods, and have run away success.
And the answer from Lemming is that his liquiducts, for example, are more expensive than waterproof pipes. LOL. With turtles and quarries, you never have to make waterproof pipes. Maybe in a world where people mined by hand it would matter, but with any pack that includes turtles, the cost increase of TE items is not EVEN a speed bump, it does not even exist. Within hours of mining your third diamond for make a mining turtle, the cost of liquiducts vs waterproof pipes isn't even a thought.
Nice! Pre-emptive bug report: does it crash when a Steve's Cart drives past in front of it, and it right-clicks on it and the game thinks that it's a player opening the interface? I think Deployers used to crash on the second time they did that, because the game thought the interface was already open and was being opened again. Just a heads-up for the kind of problem that auto-clicker-machines have had in the past.Clone? Yeah right. It can do left/right click complete with shift functionality... did I mention you can also change the pitch when firing projectiles?
Nice! Pre-emptive bug report: does it crash when a Steve's Cart drives past in front of it, and it right-clicks on it and the game thinks that it's a player opening the interface? I think Deployers used to crash on the second time they did that, because the game thought the interface was already open and was being opened again. Just a heads-up for the kind of problem that auto-clicker-machines have had in the past.