Terrafirmacraft Coming to FTB!?

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Chrono

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Jul 29, 2019
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When you no longer need to worry about anything, and you got all the kit you ever need, that is when it's time to start a new world in TFC.
It's strongly lacking in the creative builder category I'm afraid.
If i want to build pretty i use a whole host of other mods. TFC is for survival challenge runs imho.
I don't see how it is for survival challenge runs, the enemies are hardly a challenge once you get a metal of any kind sword.
And as you said yourself, just hunt animals to have food for days.
I think the point of the mod was to live on it and build stuff, even whit the hunger system in place I can hardly see anyone having trouble whit surviving in this mod.

PS: Very well said Omicron.
 

Antice

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Jul 29, 2019
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I don't see how it is for survival challenge runs, the enemies are hardly a challenge once you get a metal of any kind sword.
And as you said yourself, just hunt animals to have food for days.
I think the point of the mod was to live on it and build stuff, even whit the hunger system in place I can hardly see anyone having trouble whit surviving in this mod.

PS: Very well said Omicron.


I dunno about you, but when playing TFC on hardcore mode I rarely get all that far with building before death occurs. A sword is no guarantee of survival either, altho it helps immensely. surviving with only those weak javelins as weapons is pretty darn hard. just making a sword is more than challenging enough for most players. there has to be a balance somewhere. can't make the food system so hard to deal with that players don't have time to do other stuff. like trying to hammer some copper or iron into some armor.

ofc. there is plenty of room for improving the survival aspects of TFC. hence why the TFC forum is having a rather lively suggestions section. I think the rotting food mechanic has been suggested before. dunno if it's something they plan to add or not tho. haven't kept up to date on that forum for a while. the day only having 24 hours and all that. :(
 

Guswut

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Jul 29, 2019
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I'm hoping that TerraFirmaCraft will end up expanding towards the UnRealWorld (survival roguelike) direction, as that has to be in the top five games ranked as in my favorite collection by far.
 

AUSGrizzly

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Jul 29, 2019
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WHEN DOES IT COME OUT!?!?!?!?!?!
Since seeing that it was coming to FTB I have been getting my TFC itches again...
 

Dafuq?

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Jul 29, 2019
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WHEN DOES IT COME OUT!?!?!?!?!?!
Since seeing that it was coming to FTB I have been getting my TFC itches again...
Well if you really can't wait you could always install it manually. And if you're not capable of doing that (like me, for some reason I'm able to put together packs with 80+ mods, but this one I just can't get to work), there's another easy way to do it.
 

AUSGrizzly

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Jul 29, 2019
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Oh I can get TFC working for myself, but trying to talk 4 friends in the workings of making it work so they can play with me is near impossible...
If TFC came onto FTB they just need to click one button and bam they are playing TFC, but yeah. Until then I guess its the slow march... T_T
 

Dafuq?

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Jul 29, 2019
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Oh I can get TFC working for myself, but trying to talk 4 friends in the workings of making it work so they can play with me is near impossible...
If TFC came onto FTB they just need to click one button and bam they are playing TFC, but yeah. Until then I guess its the slow march... T_T

That's why I mentioned the other easy way, which would do exactly what you want. Unless you have personal reasons not to do that, but let's better not get into that as it would only derail this thread, and has already been discussed elsewhere extensively.
 

Omicron

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Jul 29, 2019
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They are probably waiting for Minecraft 1.5 and TFC build 76 to drop, both of which are mere days from being finished (in fact, build 76 is being delayed in order to launch with 1.5 support).
 

kev12east

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Jul 29, 2019
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All added items are ore dictionary. If you dont know what that is let me tell you, its sort of a database from forge that means all items of that same name can be used in all recipes. This means that TFC copper can be used in place of TE copper. And even if some things dont carry over, there are mods that allow you to add your own recipes to bridge the mods. When i stated that I wanted to have a fun game by adding TFC into my Ultimate Pack, I did not expect such rage in this post on the subject. The FTB Team will not be adding it to any currently existing pack. That means that I have todo all this work for a fun game. The "I" is emphasized for a reason; if you cant tell what the reason is, Ill tell you, it means that you dont have to do it. This is for only those who want to put in the effort and reap the rewards. Now, please, stop making a mess of this thread. the original point of this thread was to find out if TFC is coming to FTB, not to rage about the difficulties of adding TFC into an existing mod pack.
[and, FYI, I have added TFC into my Ultimate Pack and am having a very realistic fun time trying to play the game.]
and with that I sign off,
kev12east
 

ShneekeyTheLost

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Dec 8, 2012
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All added items are ore dictionary.
This statement is manifestly incorrect. The mod author needs to hook into the ore dictionary to use it.
If you dont know what that is let me tell you, its sort of a database from forge that means all items of that same name can be used in all recipes.
Apparently, I know a good deal more about it than you do, because it requires hooking to use. If you don't know what that is, you really shouldn't be talking about coding.
This means that TFC copper can be used in place of TE copper.
If it used the Forge Ore Dictionary, sure. However, since it doesn't, you're pretty much screwed. Having said that, TE will cause its own ores to naturally spawn, even if you won't be able to get them since you won't have the right kind of picks.
And even if some things dont carry over, there are mods that allow you to add your own recipes to bridge the mods.
No, there really isn't.
When i stated that I wanted to have a fun game by adding TFC into my Ultimate Pack, I did not expect such rage in this post on the subject. The FTB Team will not be adding it to any currently existing pack. That means that I have todo all this work for a fun game. The "I" is emphasized for a reason; if you cant tell what the reason is, Ill tell you, it means that you dont have to do it. This is for only those who want to put in the effort and reap the rewards. Now, please, stop making a mess of this thread. the original point of this thread was to find out if TFC is coming to FTB, not to rage about the difficulties of adding TFC into an existing mod pack.
[and, FYI, I have added TFC into my Ultimate Pack and am having a very realistic fun time trying to play the game.]
and with that I sign off,
kev12east
Well, I hope you enjoy your disappointment, because it simply does not work the way you think it works. It isn't designed to, it is explicitly designed to not work that way, and your efforts will fail entirely because of an incorrect assumption on your part.

I'm not commenting about how cool it might or might not be, I'm stating that it is not possible. It isn't a matter of wanting to do it or not, it's a matter of the code doesn't work that way.
 
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AUSGrizzly

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Jul 29, 2019
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That's why I mentioned the other easy way, which would do exactly what you want. Unless you have personal reasons not to do that, but let's better not get into that as it would only derail this thread, and has already been discussed elsewhere extensively.
Mate, the Sound they made when I told them they had to do stuff with the Techic Launcher to get it working...
Sigh....
 

Dafuq?

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Jul 29, 2019
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Mate, the Sound they made when I told them they had to do stuff with the Techic Launcher to get it working...
Sigh....
Lol yeah I can imagine that... and the worst thing is, they seem to have some kind of trouble with the latest build of the launcher, so it probably wouldn't have worked anyways. I just tried to install the pack on my laptop and can't get it to work, and their forums are overflowing with bug reports.

But why don't you just zip your multimc instance and load it up somewhere? As long as it is just for a few friends, and you know that they have a legit copy of MC anyways, that wouldn't be too bad I guess.
 

ShneekeyTheLost

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Dec 8, 2012
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Lol yeah I can imagine that... and the worst thing is, they seem to have some kind of trouble with the latest build of the launcher, so it probably wouldn't have worked anyways. I just tried to install the pack on my laptop and can't get it to work, and their forums are overflowing with bug reports.

But why don't you just zip your multimc instance and load it up somewhere? As long as it is just for a few friends, and you know that they have a legit copy of MC anyways, that wouldn't be too bad I guess.
Installing mods into MultiMC or the FTB Launcher is as easy as drag and drop. If they cannot handle this task, then they should probably give up working on a computer until they rejoin the 21st century.
 
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Dare2Win

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Jul 29, 2019
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for the people that have trouble installing, i finally got it running by downgrading it to 1.4.6, even though i thought they worked with 1.4.7
 

Dafuq?

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Jul 29, 2019
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Installing mods into MultiMC or the FTB Launcher is as easy as drag and drop. If they cannot handle this task, then they should probably give up working on a computer until they rejoin the 21st century.
Usually I would agree with you, but TFC is a bit different, you have to downgrade to 1.4.6 as Dare2Win said, then dl the right version of forge, add it in the jar tab of multimc, rebuild the jar, then the same process for player api, and only then TFC itself. That's not exactly drag and drop.

I can understand that he has trouble explaining that to 4 or 5 people who are not very good at this kind of stuff.
 

Saice

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Jul 29, 2019
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Well, I hope you enjoy your disappointment, because it simply does not work the way you think it works. It isn't designed to, it is explicitly designed to not work that way, and your efforts will fail entirely because of an incorrect assumption on your part.

I'm not commenting about how cool it might or might not be, I'm stating that it is not possible. It isn't a matter of wanting to do it or not, it's a matter of the code doesn't work that way.

There is one huge carvat to this. He could always learn java and code his own TFC mod mod that creates all the things he was hoping for.
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
There is one huge carvat to this. He could always learn java and code his own TFC mod mod that creates all the things he was hoping for.
I wish him all the luck in that... he'd have to reverse-engineer a good portion of the TFC code to make it Forge Ore Dictionary compatible. He'd have to change every recipe in TFC that uses things he'd like to be able to be converted (such as the new types of wood, the metal ingots, the cobblestone).

Actually, now that I think about it, due to the TFC smithing system, I don't think the ores COULD be made Ore Dictionary compatible, due to the additional required data concerning 'working' 'melting' and 'evaporating' temperatures. He'd have to go in and work on the Ore Dictionary to include these variables... which means pull requests... which means it probably isn't going to happen.
 

Antice

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Jul 29, 2019
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I wish him all the luck in that... he'd have to reverse-engineer a good portion of the TFC code to make it Forge Ore Dictionary compatible. He'd have to change every recipe in TFC that uses things he'd like to be able to be converted (such as the new types of wood, the metal ingots, the cobblestone).

Actually, now that I think about it, due to the TFC smithing system, I don't think the ores COULD be made Ore Dictionary compatible, due to the additional required data concerning 'working' 'melting' and 'evaporating' temperatures. He'd have to go in and work on the Ore Dictionary to include these variables... which means pull requests... which means it probably isn't going to happen.

All the metals have an ingot stage, those can indeed be made to be ore dictionary compatible.
the ores themselves would be much worse. the iron ingot in TFC is actually vanilla recipe compatible as is. the recipes themselves have mostly been removed. one of the few still remaining is the shears.

Actually making a techmod work with TFC is something that I don't deem entirely possible. not without cheating in some items. The terrain gen is changed so totally, that i don't think anything from any other mod is allowed to spawn at all anymore.
 

kev12east

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Jul 29, 2019
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This statement is manifestly incorrect. The mod author needs to hook into the ore dictionary to use it. Apparently, I know a good deal more about it than you do, because it requires hooking to use. If you don't know what that is, you really shouldn't be talking about coding. If it used the Forge Ore Dictionary, sure. However, since it doesn't, you're pretty much screwed. Having said that, TE will cause its own ores to naturally spawn, even if you won't be able to get them since you won't have the right kind of picks. No, there really isn't.
Well, I hope you enjoy your disappointment, because it simply does not work the way you think it works. It isn't designed to, it is explicitly designed to not work that way, and your efforts will fail entirely because of an incorrect assumption on your part.

I'm not commenting about how cool it might or might not be, I'm stating that it is not possible. It isn't a matter of wanting to do it or not, it's a matter of the code doesn't work that way.
1. I know that Biox needed to hook into the forge ore dictionary, which he did (and i do know what hooking is). and the mod i use to add in my own recipes is custom mobs mod. 2. ever hood of a config file? 3. I already have done so, and while I admit that it was both difficult and i sacrificed a few useless mods to get it to work, something amazing happened, it worked. how about you try this before you state that it is impossible; or state that you never found a way to get it to work.
[none of the above comments were meant ill]
 
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