Terrafirmacraft Coming to FTB!?

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kev12east

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No, I'm not saying BTW should be in it, but a small amount of BTW's design philosophy, IMO, should (if such a modset is even possible.) Perhaps something like a TFC tech tree for really early on, then once you get through a chunk of that, a tech tree similar to BTW's comes in. It then advances to something Rennaisance-y, and eventually blossoms into something like the FTB with Factorization (if this mod reaches its full potential, it'll leave pretty much everything else in the dust,) Gregtech, Redpower, IC2, Thermal Expansion, and so on. Though probably not this exact set of mods, but I still feel like something really on par to Gregtech with all the mods which work well with it (on a hard mode, obvioiusly) would work amazingly as this bit of the tech tree. Ah, yes. I just realized who the person in charge of this project would be. Sid Meyer! (Sarcasm for the last three sentences, no sarcasm otherwise.)

Wait. If Bioxx adds an awesome API ...
I thought about that, then reliezed that nobody has made a mod like that and probably wont. when i added TFC to Ultimate, I decided that i would make either the recipes all hard with gregtech easy mode or easy recipes and gregtech hard mode. i chose the latter. such a tech tree would be nice, but i have not found a way to add it.
whats your opinion on tornadoes and hurricanes mod, been thinking of adding it in as well.[DOUBLEPOST=1363148835][/DOUBLEPOST]I just found something! better than biuldcraft! a combination of biuldcrat and BTW, i need to see what version its for...
here the link: http://www.mod-buildcraft.com/2012/01/01/better-then-buildcraft/
 

Whovian

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Okay, guys. Here's an idea, which I hope will eventually turn into an awesome mod, but will more likely go into the back of my to-do list and never get done since there's also a lot more on my to-do list, such as translate brain signals in the auditory centres of my brain into sheet music, and then write music intended to go with Majora's Mask. (Oh wait. I was beaten by theophany.)

Step 1: Learn to code (or, rather mod, I'm already familiar with C++, C#, and Java. Also a little Objective-C.)
Step 2: Coax Bioxx into making an API
Step 3: Assemble a team (I'd try to do a good amount of the work.)
Step 4: TFC Tech Overhaul
 
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Saice

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Okay, guys. Here's an idea, which I hope will eventually turn into an awesome mod, but will more likely go into the back of my to-do list and never get done since there's also a lot more on my to-do list, such as translate brain signals in the auditory centres of my brain into sheet music, and then write music intended to go with Majora's Mask. (Oh wait. I was beaten by theophany.)

Step 1: Learn to code (or, rather mod, I'm already familiar with C++, C#, and Java. Also a little Objective-C.)
Step 2: Coax Bioxx into making an API
Step 3: Assemble a team (I'd try to do a good amount of the work.)
Step 4: TFC Tech Overhaul

I would use it. As long as it followed TFC's realism and was epic enough to make Greg blush.
 
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Omicron

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Whovian, remember that TFC is not going to be developed much further. Dunkleosteus is maintaining the mod for bugfixes, Minecraft version updates and occasional further features, but he's more or less doing that on his own, in his own time. Bioxx and the rest of the team all migrated to developing TFC2, and the one thing they keep repeating over and over is this: "TFC2 will not be a recreation of TFC. Do not assume that any feature you find in TFC will be present in TFC2."

Now obviously there will be parallels (how many remains to be seen), but don't hold your breath, and certainly don't misunderstand the design intent. Terrafirmacraft was never meant to be the poster child for "realism", Bioxx just accidentally slipped into it because he got tempted into seeing just how much he could simulate (see his statement in the announcement of TFC2). The main idea is to have believable, not necessarily realistic, game systems. Now, obviously realistic systems are often quite believable, but there probably won't be any 'realism for the heck of it' features. Playability, fun and interesting mechanics will take precedence over realism.

So if you try to coax Bioxx into providing an API, it will in all likelihood be an API for TFC2, not the original. And besides a few rough design goals and some info on world generation and a conceptual tiered progression, we know nothing about that mod yet. Keep that in mind.
 

Whovian

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True. Perhaps I should've mentioned TFC2. I consider them two different versions of the same mod, so sorry for not clearing that up.

Now, this will likely take an enormous amount of time, mainly since I need to learn to mod, assemble a team, likely a small group of friends, get them very familiar with the tech trees of GregTech, BTW, and TFC, and then start a combination of ideas and coding. (And artwork.) And all of this is dependent on Bioxx making a TFC API.

So I have my hopes up, since otherwise, I would lack the inspiration to attempt to go through with this, but I'd like to assure everyone the success of this is a toss-up.
 

BanzaiBlitz

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Don't forget that supposedly in 1.5, most mods should become compatible with each other. I don't know the specifics and am basing this upon watching the recent Minecon panel videos.

I certainly agree that some BTW bits would fit beautifully into the TFC setting though. Too bad Flowerchild was being a mule so long. :(
 
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Omicron

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If you are referring to the Mojang modding API, that is not part of 1.5, and even if it was, it would require the mod makers to actually use it for increased cross-compatibility.
 

Guswut

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Don't forget that supposedly in 1.5, most mods should become compatible with each other. I don't know the specifics and am basing this upon watching the recent Minecon panel videos.

1.5 was released earlier today (at 15CET), and no, there is no mod API/magical way for mods to all work together. The current mod API, Forge, works fairly well as such, so an API API will likely be what they'll add, as Mojang has been halfarsing it lately.
 

BanzaiBlitz

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Considering the extensive reach and necessary flexibility the mod API is going to require starting with the base code...well, much like 1.5 ended up taking a fair stretch longer than originally planned, I am sure they're more interested in quality over speed.
 

kev12east

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have any of you heard of BWF (Better With Forge by Mattabase), think BTW for forge, we must be patient.
also, a compilation of mods allowed me to get TFC working with Ultimate; maybe try talking to those mod authors as well
 

Whovian

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Okay, guys. Sorry for a minor bump, but I just wanted to say that I'm posting a thread in the WIP section of the MCF. Project Nodlehs. As soon as the MCF loads, lol.
 

ShneekeyTheLost

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have any of you heard of BWF (Better With Forge by Mattabase), think BTW for forge, we must be patient.
also, a compilation of mods allowed me to get TFC working with Ultimate; maybe try talking to those mod authors as well
Mmm... I'm of two minds about BWF. In the first place, it's pretty much a direct contradiction of FC's wishes, and while he's an overly dramatic and exceedingly special snowflake with some rather serious NERDRAGE issues... the BWF project is kinda exceedingly rude. Just as rude as including mods in mod packs and freely distributing them without mod author permission.

Now, I may be wrong, but the BWF version I heard of was basically a 'wrapper' which allowed BTW to interact with Forge. If so, that's just plain wrong. However, if it is actually a Forge mod which happens to duplicate many of BTW's functions... well, that's totally different. The first basically hijacks his code, the second... well, you're at least coding the dang thing yourself, not stealing large swaths of code from someone else.
 

Lambert2191

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the whole project seems to me to be like sticking two fingers up at FC. It doesn't matter what he is like as a person, it doesn't matter if one does or doesn't like him or his attitude or anything like that, but deliberately ripping off his mod so that it works with forge just seems to me to be against the whole ethos of the FTB project which (I believe) is "respect for modders"

Ripping off anyones code, calling themselves "FlowerAdult" and naming the mod "BetterWithForge" just smacks to me of being childish, rude, and quite frankly pathetic.
 

ShneekeyTheLost

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the whole project seems to me to be like sticking two fingers up at FC. It doesn't matter what he is like as a person, it doesn't matter if one does or doesn't like him or his attitude or anything like that, but deliberately ripping off his mod so that it works with forge just seems to me to be against the whole ethos of the FTB project which (I believe) is "respect for modders"

Ripping off anyones code, calling themselves "FlowerAdult" and naming the mod "BetterWithForge" just smacks to me of being childish, rude, and quite frankly pathetic.
Agree totally with everything stated here.

Besides, it's ultimately unnecessary. RP2 has a lot of stuff that BTW has. Well, she uses the more politically correct 'flax' over the potentially inflammatory 'cannabis', but it all boils down to about the same thing. In fact, a combination of TFC and RP2 will probably do just about everything that BTW does, assuming you can get some ore dictionary hooks made for all the different types of cobblestone and smoothstone so you can build the RP2 stuff.
 

kev12east

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Jul 29, 2019
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Mmm... I'm of two minds about BWF. In the first place, it's pretty much a direct contradiction of FC's wishes, and while he's an overly dramatic and exceedingly special snowflake with some rather serious NERDRAGE issues... the BWF project is kinda exceedingly rude. Just as rude as including mods in mod packs and freely distributing them without mod author permission.

Now, I may be wrong, but the BWF version I heard of was basically a 'wrapper' which allowed BTW to interact with Forge. If so, that's just plain wrong. However, if it is actually a Forge mod which happens to duplicate many of BTW's functions... well, that's totally different. The first basically hijacks his code, the second... well, you're at least coding the dang thing yourself, not stealing large swaths of code from someone else.
it is the latter
 

Whovian

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can you provide a link?

Ugh, MCF refused to load yesterday. Didn't have a chance to post. Trying again right now.

Now, I may be wrong, but the BWF version I heard of was basically a 'wrapper' which allowed BTW to interact with Forge. If so, that's just plain wrong.

Well, it's mostly a rewrite. It's independent of BTW, but you still need to download BTW or a texture pack since BWF doesn't want to violate the copyright and distribute FC's work. Despite the fact that BTW is FC's work. :p

I also heard it might rely on the "geometric code," whatever that is.
 

ShneekeyTheLost

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Ugh, MCF refused to load yesterday. Didn't have a chance to post. Trying again right now.



Well, it's mostly a rewrite. It's independent of BTW, but you still need to download BTW or a texture pack since BWF doesn't want to violate the copyright and distribute FC's work. Despite the fact that BTW is FC's work. :p

I also heard it might rely on the "geometric code," whatever that is.
Well, they could ask a few pixel pushers to make some graphics. Heck, I might dust off my old copy and give it a try.
 
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