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Terrafirmacraft Coming to FTB!?

Discussion in 'General FTB chat' started by Zexmaxwell001, Mar 2, 2013.

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  1. Zexmaxwell001

    Zexmaxwell001 New Member

    I've watched TFC with Mead on flora's channel and I found it interesting. but they also said its coming to the FTB launcher. which makes it even better! I really can't wait to see this on the launcher.


    runlvlzero likes this.
  2. ollie299792458

    ollie299792458 New Member

    Yey, never got it to work, due to my outdated mac
  3. Confidential1207

    Confidential1207 New Member

    I think it is going to be in a separate modpack. TF changes so many mechanics that may make teir 1 items from other mods endgame.
  4. ollie299792458

    ollie299792458 New Member

    if you read what it said in the link it is quite clearly going to be a seperate modpack
    Kris1432 likes this.
  5. Lambert2191

    Lambert2191 New Member

    until Mead mentioned it on his Forgecraft vid I'd not heard of it at all.. Now rather interested to try it :)
  6. Omicron

    Omicron New Member

    I'm looking forward to trying this. Unsure what other mods will even fit together with TFC, but it will definitely be fun for people like me who play for the challenge. :)
  7. Lambert2191

    Lambert2191 New Member

    I'll probs just add Rei's and Optifine tbh
  8. Dravarden

    Dravarden New Member

    maybe it will be terrafirma all the way to endgame gregtech...

    not even LOOKING at that pack.
  9. Zexmaxwell001

    Zexmaxwell001 New Member

    I heard smart move would be good with this, and on their forums, I noticed a picture of BC in their game.

    after some googling, I found this thread on the kinds of mods that are good with TFC:
  10. Whovian

    Whovian New Member

    Well, actually, once you get the hang of it, it's really fun! Well, once you get some mining materials, which takes a while. But once you've done that, it's completely worth it!

    To adress the OP, I think a while ago the creator of TFC stated they didn't want TFC to be in a launcher. I'll try to find a link.

    EDIT: Right at the bottom. http://terrafirmacraft.com/f/topic/1106-built-minecraftjar-file-download/page__st__20

    EDIT 2: To Lambert2191, interesting. Looks like their policy changed.
  11. Lambert2191

    Lambert2191 New Member

    aparently it's on his website that it will be coming to FTB[DOUBLEPOST=1362256417][/DOUBLEPOST]http://terrafirmacraft.com/

    front page:
  12. Rednpd

    Rednpd New Member

    Wow it's been a while since I've played TFC. Great news that it's coming to the launcher, will definitely have a separate single player save going for it.
    CrazyCoco and Whovian like this.
  13. Lambert2191

    Lambert2191 New Member

    quite funny that we're getting a modpack for a single mod XD
    Saice, Confidential1207 and Whovian like this.
  14. Saice

    Saice New Member

    Well it does not play well with many other mods.

    And to be honest FTB is more about easy to isntall Mods over all not just hand crafted packs.

    Things like the FTB or Technic launcher get people into Modded MC that would normal not get into due to the complexity with modding MC by hand
    Chocorate, MagusUnion and Whovian like this.
  15. Whovian

    Whovian New Member

    Agreed, but WADR, I think that was sarcasm.
  16. Saice

    Saice New Member

    Sarcasm from Lambert? Never
  17. Lambert2191

    Lambert2191 New Member

    sarcasm is my second language. >: D
    Whovian likes this.
  18. Captain Neckbeard

    Captain Neckbeard New Member

    Remembering that Fillers exist and news that Terrafirmacraft getting a streamlined install? Today is a good day.
  19. ShneekeyTheLost

    ShneekeyTheLost Too Much Free Time

    Honestly, I'm a big fan of TFC. It's challenging, but it keeps verisimilitude. It doesn't play well with most other mods (I saw REI's and NEI in Florastar's video), but that's because of the massive numbers of base-class edits, not because the mod developer got in a huff like a certain other one did...

    Having said that, there are a lot of mechanical changes. The knapping system for stone tools would be a prime example, someone new to TFC would not necessarily find it intuitive. So it pretty much requires having the TFC wiki up in the background and referring to it constantly. Nothing wrong with that, of course, and once you get the hang of it you won't be flipping over every other second. But starting off... yea, it requires some documentation support. So I would not suggest this to be a mod to go into 'blind'.

    I would suggest it to anyone who is wanting a change of pace. It really does have a different mindset to gameplay. You can't really 'rush' through the beginning phases unless you get insanely lucky with spawn. The 'tech tree' flows rather smoothly, and progresses at a decent rate, subject to materials available. And just wait until you get to actual smithing... the player's skill at the smithing mini-game has a mechanical impact on the item's durability. No automated crafting here.

    In fact, there's almost no automation anywhere, which is going to be a real departure for most FTB users.
    Mooseman9, Saice, Lambert2191 and 2 others like this.
  20. Whovian

    Whovian New Member

    Nice post, but just a little thing. AFAICR, TFC makes absolutely no base class edits (in fact, I remember setting up an instance with Buildcraft, Forestry, Industrialcraft, and the works, though lack of ore dictionary support made this pointless,) but rather makes so many changes to how the game works that it's nearly impossible to really do anything with other mods in TFC.
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