Okay, got a WIP thread up.
http://www.minecraftforum.net/topic...oject-nodlehs-taking-tfc-into-the-later-ages/
http://www.minecraftforum.net/topic...oject-nodlehs-taking-tfc-into-the-later-ages/
[my first thought: Yay! I was referenced!] Im glad to se someone making something like this (to be honest, its a lot of work to keep updating and maintaining in general [so many recipes!]). if i knew the java language, id help you. If need help with ideas, the mods i used to bridge, feel free to ask.Okay, got a WIP thread up.
http://www.minecraftforum.net/topic...oject-nodlehs-taking-tfc-into-the-later-ages/
[my first thought: Yay! I was referenced!] Im glad to se someone making something like this (to be honest, its a lot of work to keep updating and maintaining in general [so many recipes!]). if i knew the java language, id help you. If need help with ideas, the mods i used to bridge, feel free to ask.
edit
I dont have a MF account, so dont look for me there
well, lets look at this logically, the first power generation man had was kinetic (water wheels). the next was steam. and still is steam, just different ways of producing it. mechanics, how about an inventing system. you would present the player with a challenge, materials, and then ask him to solve it. the first time would be 'how do i pump water?' A:water whee with gears of some sort. once i see what items you add and ore generation I can accurately create recipes. I think one of the benefits of progress should be easier life style, more modes of transportation, and more knowledge. remember, knowledge is power. for the end phase, the player should have progressed to a level similar to that of the ancients form stargate. this will also allow for for you to prevent power players from conquering other players, the ancients had a plague, make the "ancients" have a short coming of some sort, to help balance.Sure. Recipe ideas and mechanics, especially for the "Steampunk" and modern stages, is probably what I need ATM.
well, lets look at this logically, the first power generation man had was kinetic (water wheels). the next was steam.
well, lets look at this logically, the first power generation man had was kinetic (water wheels). the next was steam. and still is steam, just different ways of producing it. mechanics, how about an inventing system. you would present the player with a challenge, materials, and then ask him to solve it. the first time would be 'how do i pump water?' A:water whee with gears of some sort. once i see what items you add and ore generation I can accurately create recipes. I think one of the benefits of progress should be easier life style, more modes of transportation, and more knowledge. remember, knowledge is power. for the end phase, the player should have progressed to a level similar to that of the ancients form stargate. this will also allow for for you to prevent power players from conquering other players, the ancients had a plague, make the "ancients" have a short coming of some sort, to help balance.
Every electrical generation system we currently have basically boils down to 'generate heat to boil water to spin a turbine to generate electricity'. Common combustion engines... same thing, burn something to generate heat to boil water to create steam to spin a turbine. Heck, even Nuclear... get enough nuclear material together to generate heat to... well, you know.Slightly incorrect. While it is ture Kinetics were the frist. Most were human powered or animal powered before someone thought to use water and also wind.
Also steam while yes still is a huge player in power creation there are and still is some mechinical ways being used. Basicly Kenetics hooked up to an engine. IE your basic fuel power generator does not use steam but is a kenetic system.
Every electrical generation system we currently have basically boils down to 'generate heat to boil water to spin a turbine to generate electricity'.
Every electrical generation system we currently have basically boils down to 'generate heat to boil water to spin a turbine to generate electricity'. Common combustion engines... same thing, burn something to generate heat to boil water to create steam to spin a turbine. Heck, even Nuclear... get enough nuclear material together to generate heat to... well, you know.
As far as power... I'd say start off with kinetics. Maybe some kind of a mill with harnesses for cows? Also wind and water mills. The first step is probably manual, which eats up food. Kinda like the first tier of BTW, actually. I'm not a big fan of the whole gear box thing, but it works, at least.
If you are planning on wedding it to RP2 or BC3, then you'll probably want an intermediary tier to be able to make the cobblestone and smooth stone and other materials those mods need which don't exist in TFC. Some form of refining process that is probably hand-done.
I meant, lets say you've discovered gears and axiles. you have a water mill and the need to pump water from a well to quench you thirst, water your livestock and crops, etc. ect. you places the gears in such a way that you are able to pump water though pipes. now, once this is completed, you have the ability to craft a gear box to do the same thing, only smaller and craftable. it would be a combination of a research system and an invention system. maybe the catalyst for the recipe unlock is you pump water into/through a block/pipe.
kind of, the multiblock will be of the players design, the the converter will be the act of pumping water. that will allow for the same thing to be crafted as one block.Sorry if I sound like an idiot, but, basically, you can take a multiblock structure of some sort, and use some method to convert it into a singleblock structure? (And I'm assuming this only applies to hardcoded situations?)
Sorry if I sound like an idiot, but, basically, you can take a multiblock structure of some sort, and use some method to convert it into a singleblock structure? (And I'm assuming this only applies to hardcoded situations?)
kind of, the multiblock will be of the players design, the the converter will be the act of pumping water. that will allow for the same thing to be crafted as one block.
I think what he is suggesting is once you make the multiblock system and it works that unlocks the ablity to make a single block version of it.
Think like the thuamcraft resreach. You do stuff in this case make a working multilblock item. It gives you an achvement which acts as the requirment to allow you to make the single block item.
yep, right on the nail head, right on the dang nail head[DOUBLEPOST=1363576974][/DOUBLEPOST]i no this has aboslutley nothing to do tith this thread but, look at this epicnees:I think what he is suggesting is once you make the multiblock system and it works that unlocks the ablity to make a single block version of it.
Think like the thuamcraft resreach. You do stuff in this case make a working multilblock item. It gives you an achvement which acts as the requirment to allow you to make the single block item.
Yea, Hydro and Solar are the exceptions. And yes, combustion engines like those used in vehicle engines don't bother with steam, but most 'power plants', other than Hydro (such as Niagara Falls or Hoover Dam) is just 'generate heat to boil water to spin a turbine'. Hydro just spins turbines with the force of running water, wheras solar uses photovoltaic.Correct for most large scales.
But there was and still is a number of fuel based internal cumbtion systems that spin up power. No steam in theses.
But yes when looking at large scale it basily becomes make steam use steam.
Of course unless we talk about hyrdo eletroinc damn systems.
i meant, water is pumped into something, that triggers the recipe, not the pump itself. this also allows for players to sort of "teach" each other new technologies.Hmm. Assuming we act something like Buildcraft's Sided API, we have (the surface area of the multiblock structure) I/O faces on the multiblock structure and only 6 for the singleblock, so I don't know how that would work for non-hardcoded structures.[DOUBLEPOST=1363576300][/DOUBLEPOST]
Got it, that's basically what I was talking about.
Yea, Hydro and Solar are the exceptions. And yes, combustion engines like those used in vehicle engines don't bother with steam, but most 'power plants', other than Hydro (such as Niagara Falls or Hoover Dam) is just 'generate heat to boil water to spin a turbine'. Hydro just spins turbines with the force of running water, wheras solar uses photovoltaic.
Now, I may be wrong, but the BWF version I heard of was basically a 'wrapper' which allowed BTW to interact with Forge. If so, that's just plain wrong. However, if it is actually a Forge mod which happens to duplicate many of BTW's functions... well, that's totally different. The first basically hijacks his code, the second... well, you're at least coding the dang thing yourself, not stealing large swaths of code from someone else.