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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Tales of the Fusion Novice To prolong the life of the Plasma Turbine rotor and to allow more Helium Plasma to build up, I finally got an on-off system setup. The core of it consists of: Three(3) battery buffers Two(2) GT Energy Detectors, placed on the middle battery buffer ('low/middle water...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    OK. I am bad person. I just did this on my server: minecraft@server:~/Infinity2/config/GregTech$ grep disable MachineStats.cfg B:MultiBlockMachines.disableMaintenance_false=true Tending to ~10 Multiblocks is not a big deal. Tending to 10 + 20 is getting to be tedious. And, I'd like to...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The tank is good for pools, but not so much for wells. But, it's cheap. For an oil well, you can dig down to the spherical part of the oil spout and put the Thirsty Tank somewhere close by. But, if your tech is to the point of being able to use (and refine ?) oil into fuel, then you should be...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Dlur100 I used eIO Combustion Generator and Hooch as the fuel. Hooch is just potatos and sugar, which are super-easy to farm. It can power a BC Pump. BC Pump now requires actual RF power, not 'free' Redstone Engine type of power. If you're trying to pump earlier than when you can build a...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes - exactly ! On another note, it just hit me that Fusion Plasma (ex. Helium Plasma) makes for an incredibly portable energy source. 1 Bedrockium drum is worth over 260B EU of power, i.e 2.6K Energy Orbs. And, it just takes a 4x3x3 Gas Turbine to use it. 260B EU could power a remote base for...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Proc Array Output Hatches void excess rather than backpressuring it, which makes lossless systems that much more difficut to build. The machines inside the Proc Array don't void excess fluids on output, but rather stop working, so I was expecting the Proc Arrays to do that same, but they don't -...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Tales of the Fusion NoobApprenticeNovice Now that I know Processing Array Output Hatches void excess (thanks, @Blood Asp) and to pay very close attention to Input and Output Hatch capacities per batch (thanks, @Aiwendil), I upgraded all of my Electrolyzer Hatches to ZPM. And, to avoid having to...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What - the orange suit on the armor stand isn't enough safety equipment ? :D But, yes, no containment. I like being reminded how dangerous nuclear is when I see my MOX reactor constantly on fire and starting taking damage if I'm too close to it. Plenty of hurty at 80% heat.
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmmm...Processing Array Output Hatches don't void, i.e. they backpressure instead ? :p
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, good. Thanks for the confirmation. That's the only thing that was making sense. Water was backpressuring fine and Tritium (thank God !) was backpressuring fine, but neither of those are pushed from Output Hatches. So, yeah...that explains why my Hydrogen and Deuterium never backpressured. I...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah....output. Good thought. I upgraded my input from 24K to 64K (overkill, yes), but I have't upgraded my output. I'll do that. And, what if I'm sharing the Output Hatches between two arrays ? Do I need to double it ? i.e. 72K ? I didn't finish that sentence. I've fix it now to say "...and...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Here's a different angle. This one shows my nuclear evolution from MOX (far right) through Hot Coolant / LHE / Turbines through Fusion in the background. Here's a top-down view. If you look closely, you can see the fusion tokamak ring through the glass on the floor below the Proc Arrays and...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Tales of the Fusion Noob Apprentice Achieved Fusion last night. Pic of my setup here. Some further surprises/oops: Had to read and re-read @Blood Asp 's GT:U Fusion Wiki page again. My mistake was not using 100% LuV-based blocks for everything, including all input, ouput, and energy hatches...
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you confirm, please document how the golem is either: A) dropping the bucket B) re-filling it I could get a Use golem to fill the cauldron with a full bucket, but that's it. The golem was useless after that, no matter how I configured him. I did't try any shard upgrades like Entropy or...
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Care must be taken when distinguishing between vanilla cauldrons and Thaumcrat crucibles. Cauldrons are extremely difficult/secretive technique/impossible to automate. I'll believe in cauldron automation when I see it. Crucibles are trivial. However, ores don't wash in crucibles. The painful...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Tales of the Fusion Noob I finished my Processing Arrays yesterday and started a "dry run" to make Tritium and Deuterium. No explosions - good ! I hadn't realized how much fluid buffering is in the twenty(20) Processing Arrays, between the Input and Output Hatches and in the machines within...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    While churning through 8,192 stacks of Netherrack to ultimately get coal, redstone, and gold, I spent about an hour fiddling around with Use Golems in an attempt to automate the vanilla cauldron. I could get the golem to fill the cauldron once with the bucket, but could not get him to refill the...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The uncrafting is the loophole, it seems. Not sure there is a way to nerf/prevent that. Dont' think Minetweaker/Modtweaker can affect things like SHIFT+RClick
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It's the only way to make an Extra Cells ME Block Container. 1 of those can store up to 64K (1,000 stacks !!) of a single block/item type. Besides the Universal Storage Housing, it takes just a 1K Storage Cell and a wooden chest, which are very cheap. I'm guessing someone didn't want 1,000...