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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As @Jason McRay said, wrought iron is good. Smelt iron nuggets into wrought iron nuggets and craft 9 of them into wrought iron ingots. Upgrade to steel when you get BBF going. Or, if you're magically inclined, the Thaumcraft pickaxe w/Efficiency and either Repair or Unbreaking is good. Also...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Re: Magic Apiary I don't think @MysteriousAges is finished with the Magic Hive yet. In other words, it's a work in progress. I checked his Release Notes (changelogs), and didn't find any of the recent versions fixing/finishing the Magic Apiary. And, regarding bee breeding, I've found one of...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Jason McRay What @Blood Asp said. And, yes, the noob EBF is supposed to be a pain in the arse in this pack, IMHO. It *motivates* one to get properly into MV era so you can build an MV Energy Hatch. Oh, and fix everything broken in the EBF. Need that pesky soldering iron or else duct tape. If...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Re: Friendly Forum All of us were new to GT at some point and new to this pack at some point. This is not an easy pack by any means and @Jason McRay is also not trying to make it the most popular pack ever, just the *best* pack for the right people : us ! It's a focused pack that accomplishes...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Coke ovens are almost unavoidable. Fortunately, their recipe hasn't been nerfed. It's still just bricks and sand, which aren't too rare. And, wood still burns in vanilla cobblestone furnaces to turn clay into bricks. You can early-game automate them with hoppers and either break/re-build to get...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There are Mod/MineTweaker issues in 3.1.8 . I'm on 3.1.6 (+ updated GT:U) and haven't had any recipe/crafting issues.
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @TheRonin Yes, this pack is balanced almost completely around GT, and @Blood Asp 's GT Unofficial at that. It wasn't like that in IT1 or the earlier IT2, but by this point, nearly every recipe and mod mechanic has been thoroughly vetted and balanced against core GT. There are plenty of ways...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Then, thou shall count to three. No more. No less. Five is right out.
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ran overnight and finished making over 1K Europium. I fixed my math in my post above. Needed just 8.3 hours, not 52 hours.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, you know the old saying : "If you can make 1 of something, you should make 1,000 of it !"...or something like that.
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Europium : achieved ! My 1st attempt sputtered out. I had enough LuV Energy Hatches (need the max. of 16) to start it, but I hadn't hooked all of them up. Apparently, the Fusion Reactor draws from all of them, or at least enough of the ones I hadn't attached power cables to to drain it. The...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, nice. Good to know. And, yeah, I forgot about Beryllium from Ender Pearls. I have a great Ender Pearl farm already. I think I'll do the Berrlyium + Deuterium recipe. Seems slightly more "legit" for the fuels, assuming you can grok Ender Pearls...whatever those are in RL, heh. Regarding the...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've produced "quite a bit" already. Is 400+ Lutetium enough ? And, if I need more, I can UU-matter up some more, correct ?
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If recipe works, but it's missing in NEI, that's almost always a client problem or a server-->client sync. issue. Test single-player to verify how your client behaves. Or else, watch client console when connecting to server and make sure it downloads and processes all .zs script files.
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, probably. And, watch your client game console (log) as the client connects to the server. When you connect to the server, you *should* see all the .zs script files download to your client.
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Tales of the Fusion Journeyman I've been running a sustained Mk I Fusion Reactor reaction on Tritium + Deuterium for several days now and have automated the Large Plasma Turbine on-off using Battery Buffers and RS Latch logic. I've also completed separation of my self-sustaining Fusion power...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Seems like client and server are slightly out of sync with respect to mod versions or mods loaded. Or - worse - there may be a world corruption issue :eek:
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Try starting a test world in single-player. And, if that doesn't work, attach your client startup log file. You should see ironchests.zs loading near/right at the end. An alternate test if you don't want to try that : ignore what NEI says and ignore the blank/missing chest on the right (output)...
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    OK, thanks. I agree that's about as unexpected as the Spanish Inquisition.
  20. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Wow ! I had no idea RF machines could explode. Is that native RF machine behavior, or is GT making them explode ?