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Is it possible to use a pair of Autonomous Activators to move liquid from a tank into the world? I've tried using ducts & servos to whitelist-extract a full bucket at the tank end and an empty bucket at the output end, I thought that that would pass the bucket back and forth but it doesn't. The ducts don't seem to want to extract anything from the activator. Is this possible? What other options are there in Magic Farm 2 to move liquid from a tank into the world?
Additionally, you should make the input a different side than the output or the pipes will just stuff.
 
Have you got the output on the activators the correct color and on the correct sides?
Yes, I had the duct connected to the... er... blue side... that's input, isn't it? not output? D'oh! Let's try that again... ok it's working now. I can't believe I did that - I do know what the colours mean, I just had a senior moment I think.

Now, the problem is that it is overwriting the liquid block every time and wasting my precious Liquid Essence (yes, it's MF2, but I added AM2). Not sure what I can do about that. Is there any way to detect a liquid block and emit a redstone signal to disable the activator?
 
Yes, I had the duct connected to the... er... blue side... that's input, isn't it? not output? D'oh! Let's try that again... ok it's working now. I can't believe I did that - I do know what the colours mean, I just had a senior moment I think.

Now, the problem is that it is overwriting the liquid block every time and wasting my precious Liquid Essence (yes, it's MF2, but I added AM2). Not sure what I can do about that. Is there any way to detect a liquid block and emit a redstone signal to disable the activator?
Use an Extra Utilities "Block Update Detector" to detect when the fluid is gone and use its redstone pulse to output another bucket of fluid.

Done here with a normal vanilla Dispenser:
k2gCepR.png
 
Is there no way to toggle backwards with a Carpenter's Blocks "Carpenter's Hammer"? Getting really tired of hitting the wrong block and having to toggle ALL the way through to the right one again(or tearing it down and putting it back up if that is faster).
 
1. I believe most mobs can climb ladders and vines. Squid are the only exception I know of. Use mossy cobble instead by tossing cobble into a fluid transposer.

2. No. Villagers only care about a roof and a door. They're just also overly social and enjoy giant sleepovers, leaving most of the village empty at night.

Thanx!

1. Yes, it's possible, called a siege.

I know of sieges but under a siege can zombies spawn where there is light (non-spawn places)? or you mean they can climb vines?


its kind of weird because its only baby zombies :P
 
Thanx!



I know of sieges but under a siege can zombies spawn where there is light (non-spawn places)? or you mean they can climb vines?


its kind of weird because its only baby zombies :p

Most mobs don't climb as far as I'm aware, and yes, sieges ignore lighting for spawns
 
CRAP!!.. how do i prevent them from spawning? :(

Thanx btw!
The easy way would probably be with the use of chandeliers (would take quite a few) or a magnum torch, both from extra utilities. The harder way would be to find a block from a mod that doesn't let mobs spawn on it and pave the area with those.
 
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How do you put a lock on a Keystone Trapdoor/Door/Chest?

First, make two keystones

To program them:
1. Make two matching sets of colored runes.
2. Shift-right-click with the keystone in your hand
3. Put runes in the slots, give it a name, click "Remember"
4. Repeat for the second keystone, making sure to get the same colored runes in the same slots

To use:
1. Right click on the Chest/Gateway/Door
2. Put one of the keystones in the top slot.
3. To activate, right click with the matching keystone in your hand.


Note: for Gateway pairs, you need three keystones instead of two -- one for each gateway and one to hold in your hand as a "key".

{Edit to add}

This was for 1.1.2/1.1.2b. I just installed 1.2.0.022 and things aren't working the same.
Sorry for any confusion.

{/Edit}
 
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Use an Extra Utilities "Block Update Detector" to detect when the fluid is gone and use its redstone pulse to output another bucket of fluid.
How do you tell the difference between "empty block filled with fluid" and "fluid block removed" update? If the update gets out of sync (for instance, my Arcane Lamp places a light particle next to the BUD), then it will stop. I suppose I could try out the Steve's Factory Manager block detector and detect an air block.
 
Most mobs don't climb as far as I'm aware, and yes, sieges ignore lighting for spawns

Minecraft Wiki said:
Any mob can climb a ladder in the same way a player does: by pushing against it. Mobs are not smart enough to deliberately use ladders — they won't stay on a ladder to get somewhere, but a ladder directly in their straight-line path (or if they turn in the process) will let them climb up.
You've obviously never tried escaping a pit full of cows via a ladder.
 
My game seems to be crashing when I play with thermal expansion (It doesn't crash with it's core mods) Can anyone tell me what versions of which mods including forge they used to get TE4 1.7.10 to work.
 
How do you tell the difference between "empty block filled with fluid" and "fluid block removed" update? If the update gets out of sync (for instance, my Arcane Lamp places a light particle next to the BUD), then it will stop. I suppose I could try out the Steve's Factory Manager block detector and detect an air block.
Yeah the BUD will not distinguish between any kind of updates. But you could place the BUD under the fluid so that the light particles cant affect it.

I don't know the details of what you are trying to do, so not sure I can help with more detailed advice.
 
I'm trying to automate the placement of Liquid Essence next to a Neutral Nexus. No BC so no Floodgate.
Ahh right. Got no experience with AM.
Still think your best bet is with the BUD. Maybe you can place the BUD somewhere isolated so it is not prone to detect stray updates(under the fluid, dig a small hole down so the fluid flows down to the BUD and it thereby detects the flowing liquid from the source block in some safe location underground etc). And if it ever goes out of sync you should be able to just place a bucket of liquid manually to bring it back into sync.