I want it now XD@Skyqula you just made me have an interesting though. What if everything was given a price, say in IC2 industrial tokens or emeralds, something like that, and as the prevalence in the average number of that item in each player's inventory and all chests of any item increased, then its value would slowly go down. It would be like a stocks system, for minecraft. And it would be epic.
Oh I care about them. Its just your cost argument that I disagree with.
I gues my argument is realy that: In a server environment, where a chunkloader is always active, the power of a chunkloader is decided by the amount of automation one has. To the point where a single loaded chunk becomes the most powerfull thing to have(16x16x256 is a huge area). So powerfull that its impossible to put a balanced price tag on it. It would be huge, not even close to 160 RF/t or a few diamonds/gold. Its like the inverse of iron/enderpearls. In the beginning iron and enderpearls have a value because they are hard to get. But once you have a iron golem farm/Enderman farm in the end, the value of iron/enderpearls is gone. A chunkloader does the oposit, in the beginning a chunkloader isnt annything special, but once you have alot of automation it becomes the be all end all block of your base... For a very small 160 RF/t.
Dont get me wrong though, anny type of performance improvement is a plus. Bringing that as your argument to cheer for it I can understand and will happely make me cheer along with you
I see your point but in SSP the machines cease to exist when you turn the game off too. But thats all academic really, the fact of the matter is that servers only have limited resources so it is probably better to devote them to players that are actually online (at least for large servers).This is why I second the idea of hoping this loader can be used as a personal anchor only.
The idea of machines continuing to run because it doesn't make sense for them to stop when I leave makes think of the other view: why would the world continue running while I blink out of existence for... Well over night in real time is 16 minecraft days? To me it makes more sense that the machines stop when I cease to exist. Just like in Ssp.
Either way chunkloaders are fine, not saying they are bad, I just hope it has a feature to only work while a player is online.
Ahh with a player detector? That's awesome thank you I never thought of that.I see your point but in SSP the machines cease to exist when you turn the game off too. But thats all academic really, the fact of the matter is that servers only have limited resources so it is probably better to devote them to players that are actually online (at least for large servers).
One of my favourite things about MFR machines is that most (perhaps all?) of them have very predictable redstone control. A high signal suppresses MFR machines. For obvious reasons you couldn't remotely turn on/off chunkloaders but it would be better than nothing if the loaders didn't stop working automatically when the player was offline.
Am I the only one who kind of hopes most modders won't move over to 1.7 too quickly? It'd be nice to have 1.6 be a stable version for a while, since not many of the vanilla 1.7 features matter to me. Applied Energistics 2 being 1.7 (iirc) does entice me though...
It'd be interesting to see, as it would mean that the first few players on a server would have it pretty hard, but then as more and more players played, it would get cheaper and cheaper.I want it now XD
this would be really cool and would provide server owners with an actual system for pricing
It would also make the goal not to automate everything, but to make money
I'm not totally sure it was today, or yesterday, or when at all, honestly, but Forbidden Magic recently got it's third cross-mod compatibility wand core, this time the Witchwood Wand for AM2 users to power your Thamaturgy with your AM2 Mana, as well as some bugfixes and assorted goodies such as wand caps.
He usually hangs around in #bloodmagic and #vazkii on espernetHrm, I need to get a hold of fox...
He usually hangs around in #bloodmagic and #vazkii on espernet
And unrelated, i added a Chlorophyll Crystal that can be used in furnaces and such, you can literally run a boiler off of the life essence of plants \o/
Am I the only one who kind of hopes most modders won't move over to 1.7 too quickly? It'd be nice to have 1.6 be a stable version for a while, since not many of the vanilla 1.7 features matter to me. Applied Energistics 2 being 1.7 (iirc) does entice me though...
Well I can see some complaints made by certain groups there...iPixeli just hinted at working on the Gender Option mod again on Twitter
I want to give @Lawbroken and @AgentTadpole boobs.
I hate you.iPixeli just hinted at working on the Gender Option mod again on Twitter
I want to give @Lawbroken and @AgentTadpole boobs.
He usually hangs around in #bloodmagic and #vazkii on espernet
And unrelated, i added a Chlorophyll Crystal that can be used in furnaces and such, you can literally run a boiler off of the life essence of plants \o/
When it burns, does it leave you with some kind of empty crystal?He usually hangs around in #bloodmagic and #vazkii on espernet
And unrelated, i added a Chlorophyll Crystal that can be used in furnaces and such, you can literally run a boiler off of the life essence of plants \o/
He usually hangs around in #bloodmagic and #vazkii on espernet
And unrelated, i added a Chlorophyll Crystal that can be used in furnaces and such, you can literally run a boiler off of the life essence of plants \o/
I believe you put a chlorophyll crystal in a totem of draining surrounded by any type of plant. If the plant has grown, it will "degrow" it and increase the essence of the crystal.Oh neat. How do you fill it up?
I believe you put a chlorophyll crystal in a totem of draining surrounded by any type of plant. If the plant has grown, it will "degrow" it and increase the essence of the crystal.