Also, it's Sunday *Happy Father's Day*, which means it's time for @Vazkii 's Botania Weekly Update Summary, today featuring builds 46-57.
Sorry if these all didn't happen during this week, I just selected a random build to start with, because why not.Vazkii said:R1.0 46
- Added the Abtruse Platform, a block to help you get around. Totally not a copy paste from Thaumic Tinkerer, nope.
- Added the Manastar flower (under the Mana Manipulation section), which lets you measure if you're getting a profit or loss of mana.
- Droped the nerfhammer on Dayblooms and Nightshades. To start off, they're a bit slower by default now. They also suffer diminshing returns from having any flowers of the same type adjacent. Go get creative with better mana generation methods now.
R1.0 47
- Moar references!
- Added a config option to disable the references in the flowers' tooltips. Though, be warned, I hate you if you do <3
- Added a tease for kcztegpsko.
- Added two new generating flowers, the Entropinnyum and the Kekimurus. Help, I'm running out of names :c
- Buffed the output of the Rosa Arcana.
- Fixed Composite lenses not being localized.
- Fixed a crash with right clicking the Abtruse Platform with an empty hand.
- Fixed generating flowers outputting ALL their power to spreaders even if they can't take all of it. Warning: This change modifies API files SubTileGenerating.java and IManaCollector.java.
R1.0 48
- [API] Added IAddonEntry for subtitle support on entries, mostly to prevent the whole [TT] or the like thing in Thaumcraft addons.
- Fixed Generating Flowers never outputting any mana whatsoever to spreaders.
R1.0 49
- *sigh*
- Artificially increased the accuracy of the Damaging Lens and Terra Blade.
- Commented the flower quantity and density config options.
- Fixed the Kekimurus eating only from the south east.
R1.0 50
- Some behind the scenes work on shdnxufpsf.
- Added a config option to disable the Fallen Kanade, for Blood Magic users.
- Added an alchemy recipe to turn slimeballs back into cactus. Basiscally the same as the other one, just backwards.
- Added some checks to the Rod of the Lands to prevent players from suffocating themselves with it.
- Added some new quartz types (might have gone overboard), find them in the Decorative Blocks entry under Miscellaneous.
- Added the Soulscribe, a weapon to kill Endermen.
- Some more work on sxuxkmjbss.
- I wonder what happens if I throw sixteen pink petals in an apothecary...
R1.0 51
- I apologize for any possible issues in this patch, as I stayed up till 3 to finish it :')
- Added a config to disable Smokey Quartz for TT users.
- Added fancy versioning to the Lexica Botania.
- Added some sanity checking to the flowers' connection code, be it for Spreaders or Pools. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. Warning: This change modifies API files SubTileGenerating.java and SubTileFunctional.java.
- Fixed the Soulscribe being able to be blocked with. How does that even work anyway?
- Fixed the config file re-saving if nothing changed.
R1.0 52
- Renaming the Lexica Botania changes it's cover and title.
- Added sound effects to the Petal Apothecary.
- Re-enabled the ingame downloader for new versions. Many thanks to Scottwears for providing web hosting that actually lets me do this
- Shift right clicking a Petal Apothecary or Runic Altar with an empty hand now removes the last item put in.
R1.0 53
- Throwing a piece of Floral Powder in a Mana Pool now colors it.
R1.0 54
- Fixed compatibility with the latest forge versions with ore dictionary changes. The mod now requires forge 1117 at minimum.
- Added some checks to the adding of mana spreaders and mana pools to the world. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. Deja vu, I hate this bug.
R1.0 55
- Added some new items that don't do anything yet, don't mind them, I just happened to have them done before I pushed this update.
- Added some sanity checking to the flowers' connection code to reflect the changes in 54, be it for Spreaders or Pools. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. Warning: This change modifies API files SubTileGenerating.java and SubTileFunctional.java. Third time's the charm, right? Please be so.
- Mana Mirrors no longer show their binding in the tooltip, but rather in world.
R1.0 56
- [API] Added ICoordBoundItem.
R1.0 57
- Fixed Mana Spreaders not showing the prediction beam, another thing broken by 54...
- Fixed moar tpyos (CatDany)
- Fixed server crash.
- Mana Spreaders can now be remotely oriented to a block rather than just by holding right click. There's some kinks to it, this is the best I can do.
- Reworked mana network internals to, hopefully, fix the issue of flowers disconnecting once and for all. Crosses fingers