Which is really less of an obstacle and more of a quest!I guess the obstacle there is finding a division sigil or killing a Wither.
Which is really less of an obstacle and more of a quest!I guess the obstacle there is finding a division sigil or killing a Wither.
Why? What's so good about obstacles?
Some mods have done this in their own ways. There's Unstable Ingots, which not only require diamonds (not really a problem) but also are extremnely difficult and dangerous to craft with (cue the compulsive braggers saying "it's easy lol"). There's compressed cobblestone, which I think is an inspired idea, taking the resource that everyone always had far too much of, and switching it around so that no-one ever has enough of it. Genius. Ok, well those are both Extra Utilities. EnderIO has those soul vial things that are a bit of a throttle. And I still can't get me an enderman head. But that's more of an RNG annoyance than a resource gate.
As discussed, an autospawner can give you all the blaze rods, ghast tears, or pearls you could ever want.
Now this is something I've despised since the beginning on modded MC and even before that. Manually created spawners. Even vanilla one can bring you infinite mob drops, which should not be the case <.<
I don't see reactant dynamos as inifinte. The RNG isn't always kind and the fluxuations of power... you'd have to have quite a few grinders and many many dynamos. I think it would be impractical.
Especially with options like big reactors (all hail the power of yellow)
Funny, I had this same conversation with a friend on our server. I decided all power I generate has to originate from a mob grinder for this play through to prove a point.
Early game was hard, as you are indeed at the mercy of RNG. Once you have cursed earth though, its over. I augmented a single reactant dynamo for fuel efficiency and it constantly powers 6 MFR grinders on a 10x15 cursed earth patch (now retractable with drawbridges, for maintenance). The gunpowder is more than enough to run three more dynamos augmented for power output.
The next trick is pitting a blaze spawner on that cursed earth. Infinite blaze rods from the farm will now power yet more dynamos until my Big Reactor turbine is assembled. At that point all blaze rods are shunted to steam production duty, while an MFR autospawner spawns ghasts for more efficient fuel via tears.
You're right when you say it would take many reactant dynamos if I was to go solely that route, but the same is true if you're running your base off magmatics. Let's face it, powering the server off the blood and tears of the enemy is cooker than lava any day.
For all the doubters, remember that any system that generates more fuel than it uses is indeed infinite,. Rven if the net power is minimal, it is a constant backbone of endless production.
Edit: Not sure why it never crossed my.mind before, but I'll be autospawning creepers until I get my ghast setup in place. This should make enough constant gunpowder to power at least a half dozen more dynamos (I think that's conservative).
why not use witch spawners instead? witchery adds world generation where you can find witch spawners, and you could use cursed earth under those witch spawners aswell, and witches drop gunpowder aswell, but also redstone and glowstone.
I'm not sure they provide a constant enough supply of gunpowder for my needs, but the supply of redstone and glowstone does make the spawner attractive. I have a coven circle not too far from home. Maybe I'll take my dolly for a walk tomorrow...
Funny, I had this same conversation with a friend on our server. I decided all power I generate has to originate from a mob grinder for this play through to prove a point.
Early game was hard, as you are indeed at the mercy of RNG. Once you have cursed earth though, its over. I augmented a single reactant dynamo for fuel efficiency and it constantly powers 6 MFR grinders on a 10x15 cursed earth patch (now retractable with drawbridges, for maintenance). The gunpowder is more than enough to run three more dynamos augmented for power output.
The next trick is pitting a blaze spawner on that cursed earth. Infinite blaze rods from the farm will now power yet more dynamos until my Big Reactor turbine is assembled. At that point all blaze rods are shunted to steam production duty, while an MFR autospawner spawns ghasts for more efficient fuel via tears.
You're right when you say it would take many reactant dynamos if I was to go solely that route, but the same is true if you're running your base off magmatics. Let's face it, powering the server off the blood and tears of the enemy is cooker than lava any day.
For all the doubters, remember that any system that generates more fuel than it uses is indeed infinite,. Rven if the net power is minimal, it is a constant backbone of endless production.
Edit: Not sure why it never crossed my.mind before, but I'll be autospawning creepers until I get my ghast setup in place. This should make enough constant gunpowder to power at least a half dozen more dynamos (I think that's conservative).
And I still can't get me an enderman head. But that's more of an RNG annoyance than a resource gate.