With some Itemducts and servos you could automate it completely to take the armour from the stand, charge it, and return it to the stand when fully charged. Made such a setup (with IC2E MFSUs however) earlier:The Energetic Infuser can output to a Bibliocraft armor stand.
Combining that with a hopper on top to dump the armor into for charging.
With some Itemducts and servos you could automate it completely to take the armour from the stand, charge it, and return it to the stand when fully charged. Made such a setup (with IC2E MFSUs however) earlier:
http://forum.feed-the-beast.com/thr...uide-collection-etc.42664/page-20#post-785477
Also added a Random Things Player Interface to the build so it could recharge selected items directly from my inventory when on the go.
No, that's not the reason. If TE ducts were OP then what would the EnderIO conduits be?Itemducts are missing from the version of TE I'm using. From what I understand, the mod maker is "rethinking them because they're too OP," which I disagree with, but it's not my mod.
No, that's not the reason. If TE ducts were OP then what would the EnderIO conduits be?
They're remade because the old ones were bugged (disconnecting at chunk boundaries, thousands of items bumping around, bad performance with multiparts, ...), and they're not gonna be in Thermal Expansion but in a new mod called Thermal Dynamics.
Since when? I never encountered thatFurious Zombies can drop Amber and Thaumium Nuggets. Makes me kinda want to put a sinister node in my mob grinder room.
And one day later you get something like a Sojourner's Shash, making the horse and saddle useless againI couldn't find a saddle anywhere, and day after day I had to walk on foot past a hundred horses roaming around the Plains near my base. It's very discouraging knowing all you need is one saddle and you can go twice as fast.
Then I build a MineFactory Reloaded Fisher, powered it up and within a half hour I had 2 saddles, and within one day I now have 7. Who'da thunk it? Fish for your saddles, that's my tip of the day!
They can? Totally moving a few to my shooting gallery...
After i add another laser turret!
This was in the DW20 1.7 pack. It seems quite rare, but i found it when my invent filled and i were putting stuff away in my ender chest. It's the only place that thaumium or amber could have come from.Since when? I never encountered that
Or a Fishing Golem, I like using Fishing Golems, especially with one aer and one perdito/order upgrade.I couldn't find a saddle anywhere, and day after day I had to walk on foot past a hundred horses roaming around the Plains near my base. It's very discouraging knowing all you need is one saddle and you can go twice as fast.
Then I build a MineFactory Reloaded Fisher, powered it up and within a half hour I had 2 saddles, and within one day I now have 7. Who'da thunk it? Fish for your saddles, that's my tip of the day!
Too late. Already got it set up. I even have some project red inverted cage lights so when the spawners are on the lights go out to let the nodes work!better just capture one in a safari net and autospawn it
Lol I have yet to actually do a serious try at riding a horse. I simply do not see why I would want to in modded MC Terrain is far too challenging for them with the worldgen I prefer and I have access to a plethora of jetpacks and other flying solutions. I simply couldent care less about the horses. Other than adding a bit of spice to the landscape the are useless to me. Glue Factory mod anyone?Today I learned that Mojang still has not fixed the bug where a Lead disappears and my horse (which I believed to be tied to my fence) just wanders off without me knowing about it.
Luckily, the horse can only go as far as the chunks are loaded... but it's still aggravating that they STILL haven't fixed this bug after - what - at least one year?
Well they haven't fixed boats either, so why should I be shocked and appalled I guess... the boat de-sync problem is a lot worse from my perspective since it happens over and over and over.
Sorry this wasn't such a "cool little thing". It's not cool at all, but then again I guess it is just a video game and it probably won't lose me any sleep tonight. LOL
Lol I have yet to actually do a serious try at riding a horse. I simply do not see why I would want to in modded MC Terrain is far too challenging for them with the worldgen I prefer and I have access to a plethora of jetpacks and other flying solutions. I simply couldent care less about the horses. Other than adding a bit of spice to the landscape the are useless to me. Glue Factory mod anyone?
The boats on the other hands are quite useful for very early exploration but frustratingly buggy/badly programmed...
Openblocks glider beats them all. I'll kill horses if they drop leathers for that.Aha yes if you are always doing "Amplified" worlds (which you prob are) then I could see why you would think horses are pretty useless.
But trust me - when you're playing a hardmode GregTech modpack, and when "jetpacks" and launching a rocket to the Moon seems so far off as to be eternally out of reach... and when you have to search far and wide for ore veins... you would immediately appreciate the value of a saddled horse. Walking everywhere really sucks.