... must resist sigging ...If, by "almost" you mean "long overdue critical must have" I agree totally.
... must resist sigging ...If, by "almost" you mean "long overdue critical must have" I agree totally.
I say almost because:
1. It will be set. For everyone. One size fits all whether it really fits or not.
2. It will squash creativity on the subject. There might be a best way to do it, and we'd never know if Forge owns it.
Its when they do step by step crafting and explain what every item is.When MC youtubers doing some sort of walkthrough/tutorial show NEI recipes.
This is a good point. Particularly true if the recipe requires something exotic.Now, if you had a mod that told me "Item X requires a, b, c, d, e, f, g, h, i, and j to craft", as well as "I have all these items in my inventory, just make it", fine.
Essentially expand the keybinding options to allow a 'modifier' key (such as control, alt, caps) and an 'action' key (alpha numeric); so Alt-G, Ctrl-G, Caps-G, and G can carry out different functions?
For the end user, this could look like an extra column in the controls menu. Very pretty. I quite like it.
Still it must never be mandatory; if someone doesn't get on well with the API, or doesn't find it practical for their work- then they should not be forced into using it.
Something non-keybinding-related that irks me:
When MC youtubers doing some sort of walkthrough/tutorial show NEI recipes. I die a little bit each time I see one. Fast forward, fast forward, fast forward.
All I wanna see is how to use block/item/mechanic X. I don't care what the recipe is because NEI can tell me that, and these days minetweaker, mod-integration and configs are making those recipes obsolete half the time anyway. And nobody....nobody...plays without NEI or something similar.
This is what I was trying to get at here. It wouldn't even have to be a Forge API, maybe a mod by itself (like not enough keys or something like that).
A mod to allow for key press modifiers such as Alt Ctrl or even SHIFT in the options/controls tab would be amazeballs.
Mob greifing=false
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Creeper blasts are much worse IMO. Whith mob greifing off they still explode and hurt you, but don't leave craters in your base. Sneaky buggers.yeah but then you lose the creeper slopsions too. But yes it is the best solution I guess
I think everyone gets that, but creepers are easy to keep out of your base. Endermen are less likely to respect property lines.Creeper blasts are much worse IMO. Whith mob greifing off they still explode and hurt you, but don't leave craters in your base. Sneaky buggers.
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