Alright, I'm straining to make certain that this doesn't come across as disrespectful. I posted a similar comment on a Direwolf20 video and, was subsequently ripped apart by it. I mean ABSOLUTELY no disrespect to KingLemming as I thoroughly love Thermal Expansion. Now that that's out of the way.
Aren't the new versions of Thermal Expansion tested on Forgecraft before being pushed to the rest of us? This process is designed to insure that the end user doesn't receive a buggy build. I feel like this isn't the case for many forge mods whom simply use the server as a popularity playground. Either way, I'll probably risk some additional cpu usage on my server in favor of not having to remove hundreds of conduits only to find out that I shouldn't have done that in the first place because, welp, the build I downloaded wasn't even tested in multiplayer.
Hopefully a lesson has been learned here and, all future builds will be properly tested before being released for download. By proper I mean, beyond three seconds of testing. I'll wait a month for a release in favor of spending several hours error checking.
Pre-EDIT: Missed your first quote there. The builds were actually tested over the course of quite a few hours, it was a pretty ridiculous thing that happened to bite us with something post-recompile. Anyways, this one was not tested on FC because getting a new build onto FC can be a chore. I typically don't use FC2 as a testing ground. In fact, throughout all of open beta, FC has been late to the party.
I tried to use an item conduit, crashed. I placed a liquiduct, crashed. You'll have to excuse me if I expect that kind of stuff to be worked on before a release. Total time of identification, three seconds minus the install time of dragging the mod into my game folder. I understand the beta process and, it makes sense for more difficult to identify bugs. Speaking of those bugs, as I'm no longer basing any of my builds entirely upon conduits until the full release thanks to this, I probably won't have many contributing bug reports.
EDIT: Nope. Not on my watch.
Believe it or not, it was working SMP. There's an issue with it in that some @SidedAccess things which work in dev did not work when carried over post-compile.
So, very sorry for the issues. It actually went through quite a bit of testing, although oddly enough the specific issues there just didn't show up due to what was happening on the dev platform vs the post-compile. The post-compiles were launched on a a single player, yes. Why? Because that has never happened before, ever. These are some ridiculous corner case errors, as "obvious" as they might seem.
But no, I'm not crazy about how it went down. Sorry.
Ok, I just tested Redstone Arsenal. Every tool is made with obsidian sticks that cost 2 Fluxed Diamonds EACH. So quite expensive (2-4 diamonds per tool), albeit insanely powerful. All of them but the wrench have power-up modes (defaults to V and has a lightning sound effect, which as you will see is quite appropriate) that are just beyond insane. They're all enchantable btw, so pull out your OpenBlocks/Liquid XP/Thaumic Tinker setup. Here's the full list:
- The cheapest tool is the Omniwrench. Yes, you heard me. The OMNIWRENCH. It costs energy now, but who cares?
- The Fluxed Sword does a lot of damage and I think it partially ignores armor. I think it might be legitimately more powerful then a maxed TiC sword.
- The Fluxed BattleWrench is the same as the sword, but slightly less powerful.
- The Fluxed Pick is where we start to get into the crazy stuff. This freakish monstrosity (with enchants) mines faster than anything except an Efficiency V Blood Magic Bound Pick (the latter is on par with the EE2 Red Morning Star). In powerup mode it also mines the block above and below the one you target.
- The Fluxed Axe has equal speed to the pick, and it also mines 3 blocks at once in power-up mode. Forests evaporate.
- The Fluxed Shovel is one of the fastest mining tools Minecraft has ever seen (on dirt, at least). In power-up mode it mines 5 blocks outwards from you I believe, and matches the pick in speed. Youch.
- Finally, the Fluxed Sickle has a mediocre radius in normal mode, but a above-average range in powered mode.
Keep in mind that the RF usage for these things is extremely high and I was testing with Efficiency 5, but still these things are second to only the Blood Magic tools, which can destroy entire bases with single clicks.
Efficiency V? Yes, they are going to be monstrous. They're also not *necessarily* finished. They may definitely catch some small tweaks, but they are indeed meant to be fun.
I do hope you enjoy them though!