Ah, I'm not the only one who had that filter issue. I like to post here first just to make sure I'm not going crazy. The setup in 8 worked, in 9a it didn't. Need to update further though now that it's on d! Hopefully filter stuff works.
KL & team, could you post here about any version changes, like other people, I use this topic to track the progress.
Will see what I can do. Trying not to keep a changelog for beta to be honest, just having the wiki guys update what is going on. We're nearing the end of beta though.
Just put the 9d version in and the issue is gone, somehow some of the buttons themselves had become reversed so it was displaying whitelist when actually set to blacklist but not on every duct, bit odd that. I'm certain that I set those particular ducts to whitelist previously and after updating they were definitely set to blacklist the items I wanted them to take. I have no odd rendering mods or anything I can think of that may screw with that, guess it's just one of those things. Working fine now, so you fix problems you weren't even aware of
(and I am now setting up the autobackup from the Servertools mod so I don't do my typical thing and forget lol)
Hrm. I did tweak a few things that were happening on a really base level; apparently AE and Ender IO had some intermod issues that were causing a lot of GUI sync problems. This may have been one of them. Didn't touch filters directly though. Either way, glad it's working.