Now you see, this touches upon what I mentioned before.
FTB is not a rpg modpack by any means, it's industrial. The magic feel is there but it's not supposed to be for the sake of roleplay and more to rape natural resourses. Like Twilight Forest and their ore hills and Ages with their Dense Ores.
It's very cold, but I'm afraid FTB's a cold place.
Perhaps it's an idea for Magic World?
i would disagree with you there wabbit, be cause as the cannon for ftb
explicitly says quote "ftb is a mod pack that includes the best tech AND MAGIC MODS"
NOT "the best tech mods with some magic stuff to help them out".
first example, thaumcraft
i don't see how this is a particularly "earth raping" mod,
though, if you do to much magic then some other things
will do the earth raping for you(wisps).
second example (even though you used this in your argument)
twilight forest,
yes, the hills are good places to set up mining operations,
but they probably weren't included "just to help the tech mods rap the earth better".
also, hollow hills are not the only things in the TF by far.
and if you think so you wont get a very full featured experience
of the TF.
third example!
ars magica(i know is not on the list yet but omgaP said that they were looking at it and
that we pretty much didnt need to keep pestering them about it.)
this is not at all a tech helping mod IMO,
its very self contained, and is fully a magic mod.
so, either both you and the FTB team have very skewed ideas of what magic/tech mod
means,(which they dont.)
OR, the pack is actually a tech AND magic pack, which it is.
in conclusion, i think divine rpg is a great idea.
ima stop typing now, my fingers are starting to get sore.