Does anyone know when the first version of the ultimate pack will be released?
Well, as far as I see, EE, xyCraft and RP are the one that are still missing, so we should be able to see the pack come in the near future.
Well, "near future" was said to be mere weeks after the launcher's launch, but it seems that the mods took more time than anticipated.
I would like it to be released before new year though, but the winter season is full of family stuff, and that should take the modders away for a bit.
Modpacks, rehosting, etc.:
AutoOverride is MIT-licensed, so anyone distributing SmoothWater must include its license file. Simply using the unaltered .jar file will accomplish this.
The fixes to BlockFlowing.java are hereby released to the public domain. Do what you like with them. (Especially if you work for Mojang!)
If you use SmoothWater in a pack that has a README or rehost it anywhere, I would appreciate (but absolutely do not require) a link back to this thread. Thanks!
Wireless redstone (chickenbone's edition)
http://www.minecraftforum.net/topic/909223-125145-smp-chickenbones-mods/
It should make for some interesting builds/maps.
Buildcraft is compatible with it. Also, it would be pretty neat to see in int the ultra pack, so that way players could war with each other using millenaire citizens.Why not create a single player pack? I really like using FTB but wish they had a single player only pack that has millenaire (and others) in it since it works with almost all the mods already in FTB. This would be so we could still use FTB while we travel or like; since it has more up to date stuff then Technic or the Yogbox and I would rather support FTB than the others. Yes I know I can use any of the other packs in single play but stuff like Millenaire gets rid of some of the loneliness. Also the only mod i can for see needing to be removed is BuildCraft since it isn't compatible, and one or two other mods would need a few ID tweeks but not much else.
List of compatible mods, ones that need to be tweeked, and ones not compatible - http://millenaire.org/wiki/Help:Compatibility
Thanks,
Jak
My bad it is the ExtraBiomes that isn't compatible with it. While I do like your idea about the warring I think that, that would fall to the modder in charge of millenaire to get it to where it can be used on a server cause when I have just flown around and activated a bunch of villages I have had major lag issues, and also I feel that that might compromise his original intent for the mod which was to elevate some of the loneliness in minecraft single-player so I am not sure he would even want to bother with it.Buildcraft is compatible with it. Also, it would be pretty neat to see in int the ultra pack, so that way players could war with each other using millenaire citizens.
Extrabiomes is compatible too, it just requires you add them to the Village information in one of its many text files. It is currently server compatible, but I can see the issue on smaller servers not being able to handle multiple villages at once. That is why we can disable it serverside.My bad it is the ExtraBiomes that isn't compatible with it. While I do like your idea about the warring I think that, that would fall to the modder in charge of millenaire to get it to where it can be used on a server cause when I have just flown around and activated a bunch of villages I have had major lag issues, and also I feel that that might compromise his original intent for the mod which was to elevate some of the loneliness in minecraft single-player so I am not sure he would even want to bother with it.
~Jak
OOOhhhh, Ars Magica just got updated to 1.4.5! It would make a good addition to the magic pack, for sure.
I also vote for Ars Magica to be included in the magic pack.Definately hoping to see this in the magic pack, it's by far the best "traditional" magic mod I've yet played (TC3 isn't traditional, more techy with the devices and all)