Don't know if it's been answered, but why is Metallurgy considered unbalanced? It just adds a lot of ores that can be used for weapons and armor but they aren't necessarily overpowered.
Is there a reason for not having the Additional Pipes mod included in the pack?
Don't know if it's been answered, but why is Metallurgy considered unbalanced? It just adds a lot of ores that can be used for weapons and armor but they aren't necessarily overpowered.
It is planned to be in the Ultimate pack when it is released.What about Thaumcraft 3? i know its in the magic world pack but i really didn't wanna choose between two mod pack's when i create my server Will it be in One whole pack when all the mods and updated to the latest version of minecraft?
Thanks for the great response. That makes a lot of sense. Hopefully they can get it all worked out because I'd love to have some other stuff to play with, even though I've only just started FTB this past week. There's so much to do with it all.It's not that Metallurgy is itself unbalanced - it isn't. It's more that the balance of all the other mods hinge on the availability/rarity of various ores. Metallurgy 2 by default overwrites the default spawn behaviour of vanilla ores. For one thing, it removes the height restrictions so you are just as likely to find diamonds on the surface as down on the bottom of the map. Also, the spawn rate of vanilla ores such as iron are reduced by default, which is designed to get the player to rely on the new ores instead.
So, instead of causing a problem with causing the player to be overpowered, the problem with Metallurgy 2, particularly at default settings, is that it makes players underpowered. They'll dig and dig and have a hard time finding enough iron to get started on industrialcraft, and of course railcraft needs even more iron. Gold and diamond is harder to find as well. One approach to this problem, which is what Shadowclaimer, the developer of Metallurgy recommends is to adjust the Metallurgy config files to increase the spawn rate of vanilla ores so that other mods that need those ores can have access to a sufficient quantity. The problem is that this moves the burden of game balancing onto Slowpoke and his team, and they would rather trust the game developers to work on providing game balance.
These concerns will be greatly alleviated in the future, however. Shadowclaimer and his team are hard at work on Metallurgy 3, and they are promising to rework and rebalance the ore spawning system. I am hopeful these changes will make it easier to integrate Metallurgy with Feed the Beast without needing to tweak configs. Other changes that are coming make me think that Metallurgy will become even more desirable for the Feed The Beast team. For example, Metallurgy crushers will get a new mechanic and will no longer duplicate ores, which is good because that is a feature which right now has too much overlap with other mods in FTB.
Wait and see what comes of Metallurgy 3, and hopefully the FTB team will give it another chance to be considered for inclusion at that point.
AltriaCraft... custom swords. Very nice. And the creator is willing to involved.
http://www.minecraftforum.net/topic/1550513-145forge-altriacraft-100a1-wip/
AltriaCraft... custom swords. Very nice. And the creator is willing to involved.
http://www.minecraftforum.net/topic/1550513-145forge-altriacraft-100a1-wip/
Having looked at these, I agree the custom swords one looks awesome /suggest
Has anyone recommended the new Crafting table 3 mod called Easy Crafting?
Link: http://www.minecraftforum.net/topic/1558714-142145-smp-easy-crafting-automatic-crafting-table-one-click-craft/
This would be great to have, The creator seems happy to give permission. The thread also seems to suggest that people have already been using it alongside FTB with success
Its superior to its predecessor as you can configure the "depth" of the recipes, plus its ready for 1.4.5/1.4.2
Having access to this mod again would be so great, makes crafting so much easier/quicker/enjoyable.
Well 1.4.6 is coming out around then, and then the redstone overhaul update a month later. I honestly don't know if its gonna ever get updated. I will however say that there is a pretty much bug free perfectly working version on the forgecraft server.I heard that Redpower was to be released on December the 21st. Does anyone know if this is true?
3DItems by Quintinity http://www.minecraftforum.net/topic/1252066-144145-3d-items-v152/
The post claimed it would be delayed until AFTER December 21st, not ON the 21st, and this was a jest referring to the end of the world hullabaloo.I heard that Redpower was to be released on December the 21st. Does anyone know if this is true?