Suggest Mods for FTB Here

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Scapegoat4

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Jul 29, 2019
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okay guys I'm back with more suggestions!
1) Biomes o' plenty (works with extrabiomes :D): http://www.minecraftforum.net/topic/1495041-152-forge-biomes-o-plenty-v052/
2) Balkon's weapons mod: http://www.minecraftforum.net/topic/211517-151forge-balkons-weaponmod-v111/
3) Harvestcraft from Pam's mods: http://www.minecraftforum.net/topic...-may-4th-152-six-days-left-of-donation-drive/
4) More enchantments: http://www.minecraftforum.net/topic/1357421-more-enchantments-mod/
5) Hats mod: http://www.minecraftforum.net/topic/1754665-151-hats-130-hats-hats-and-more-hats/
That's it for now (may have some more later): These are all compatable with the current FTB version (1.4.7), are SMP working (also in 1.4.7) and won't glitch out the game last I checked. These are all fantastic mods that deserve a spot in FTB (mainly mindcrack pack, since these are pretty balanced), and I'm pretty sure some others would agree :D
 

NJM1564

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Jul 29, 2019
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okay guys I'm back with more suggestions!
1) Biomes o' plenty (works with extrabiomes :D): http://www.minecraftforum.net/topic/1495041-152-forge-biomes-o-plenty-v052/
2) Balkon's weapons mod: http://www.minecraftforum.net/topic/211517-151forge-balkons-weaponmod-v111/
3) Harvestcraft from Pam's mods: http://www.minecraftforum.net/topic...-may-4th-152-six-days-left-of-donation-drive/
4) More enchantments: http://www.minecraftforum.net/topic/1357421-more-enchantments-mod/
5) Hats mod: http://www.minecraftforum.net/topic/1754665-151-hats-130-hats-hats-and-more-hats/
That's it for now (may have some more later): These are all compatable with the current FTB version (1.4.7), are SMP working (also in 1.4.7) and won't glitch out the game last I checked. These are all fantastic mods that deserve a spot in FTB (mainly mindcrack pack, since these are pretty balanced), and I'm pretty sure some others would agree :D

Quote from the opening post:
1. Mods that add "collectibles" such as extra mobs, extra plants, extra ores etc that have very little use or interaction with the current mods will probably not be considered. Extra Biomes is an exception as it helps the map creators make the cool FTB maps.

So 2 and 5 are not going to happen right off the bat.
1. Has bin discussed to death. Has to many detractors to even consider.
3. Natura a companion mod to Tinkers Construct (TC has bin confirmed for future packs) is likely to be included in future packs. It already adds a whole mess of this sort of things. Try it out and see if you thjing Pam's mod will still be a usfull add on.
4. We have 50+ enchantments in FTB It's already we hardly need more making it difficult to find the one we are looking for. And Tinkers Construct will add all the weapon customization you will ever need.
 

actionblackman

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Jul 29, 2019
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Chainz: The -Missing- Iron Link Its a shame this mod is so often over-looked it has alot of features including an easy to use elevator system, a recipe for chainmail, and balanced improvements to archery. Its so well done it feels more like an extension of vanilla minecraft than a mod. I would be very disappointed if this mod is not included
 
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Deleted member 38496

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Hello sir! Based on the feedback on this thread:

http://forum.feed-the-beast.com/threads/adding-dimensional-doors-to-ultimate.20323/#post-242674

Could you add Pocket Dimensions? http://www.minecraftforum.net/topic...-dimensional-doors-v134-physics-what-physics/

It's a nice little mod, Not Op at all and it works perfectly with the others, giving something that no other mods give (not even mystcraft) and not "replacing" anything. I tried first to talk about it in another thread just to check how the community would take it :) So, here it goes! Hope you consider this! Thanks for the awesome work!

Seconding this. Mystcraft ages are very nice but don't work so well for extra workshop space; this works really well for that purpose and is also fully Mystcraft-compatible.
 
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hutchkc

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Jul 29, 2019
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I like the idea of compact windmills and more nukes. You can never have to many power options. I also like the compact windmills can do EU and MJ.
 

NJM1564

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Jul 29, 2019
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Chainz: The -Missing- Iron Link Its a shame this mod is so often over-looked it has alot of features including an easy to use elevator system, a recipe for chainmail, and balanced improvements to archery. Its so well done it feels more like an extension of vanilla minecraft than a mod. I would be very disappointed if this mod is not included
Congratulations you broke her pictures. Here photobucket bandwidth was all used up.
 

nukularpower

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Jul 29, 2019
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So, it's recently come to my attention that the UgoCraft mod now works with Forge. This is the amazing moving-blocks mod that has been featured many places (if you don't know what it is, google the Yogscraft spotlight.) So, I would like to suggest it's inclusion in FTB.

The building possibilities with this mod are endless, and it works just fine in a Forge install, at least in 1.5.1 - I've thoroughly tested it myself. While the movement doesn't work with tileentity blocks like frames do, it is far better suited than the RP2 alternative for any other purpose, from drawbridges to decorative windmills to elevators; the motion is extremely smooth and fast, rotation is supported on any axis, and almost all of it is configurable ingame.

Of course, it's a Japanese mod. The mechanics are easy to figure out, and the mod items are all in English ingame, but that might make things complicated for communication between the pack team and the author. Nevertheless, many people have been waiting for this mod to work with Forge, for good reason. It's very much worth a look.

Download link here, feel free to try it yourself - it's a simple drag and drop install on a Forge'd 1.5.1 instance. This is a Japanese page, though, so open it in Chrome: http://www.maocat.net/?page_id=6189
 

wolfsilver00

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Jul 29, 2019
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So, it's recently come to my attention that the UgoCraft mod now works with Forge. This is the amazing moving-blocks mod that has been featured many places (if you don't know what it is, google the Yogscraft spotlight.) So, I would like to suggest it's inclusion in FTB.

The building possibilities with this mod are endless, and it works just fine in a Forge install, at least in 1.5.1 - I've thoroughly tested it myself. While the movement doesn't work with tileentity blocks like frames do, it is far better suited than the RP2 alternative for any other purpose, from drawbridges to decorative windmills to elevators; the motion is extremely smooth and fast, rotation is supported on any axis, and almost all of it is configurable ingame.

Of course, it's a Japanese mod. The mechanics are easy to figure out, and the mod items are all in English ingame, but that might make things complicated for communication between the pack team and the author. Nevertheless, many people have been waiting for this mod to work with Forge, for good reason. It's very much worth a look.

Download link here, feel free to try it yourself - it's a simple drag and drop install on a Forge'd 1.5.1 instance. This is a Japanese page, though, so open it in Chrome: http://www.maocat.net/?page_id=6189


Second this. Ugocraft is just awesome. Nothing more to say.
 

Greyed

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Jul 29, 2019
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So, it's recently come to my attention that the UgoCraft mod now works with Forge.

. . .

The building possibilities with this mod are endless, and it works just fine in a Forge install, at least in 1.5.1 - I've thoroughly tested it myself.


UgoCraft is in the OP as Not Compatible.

Yes, and the original post was probably accurate at the time it was written and/or last updated. Back in Nov. 7th, 2012. However, that doesn't mean that an actively developed mod will remain incompatible. So when someone claims it has become compatible, citing that it wasn't based on information about a half year old isn't really productive.
 

abouttabs

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Jul 29, 2019
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As well as UgoCraft is so resource intensive I don't know how would that interaction with FTB's mod loaded packs do with performance of servers and even less powerful computers.. I personally don't know, but it appeals to me it might push servers/Computers to/past their limit and make playing possibly painful....
 

wolfsilver00

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Jul 29, 2019
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As well as UgoCraft is so resource intensive I don't know how would that interaction with FTB's mod loaded packs do with performance of servers and even less powerful computers.. I personally don't know, but it appeals to me it might push servers/Computers to/past their limit and make playing possibly painful....


That may be right... I have to admit that Ugocraft isn't performance friendly, i have a good computer but with ugocraft my fps drop by. like 40.. so.. that.
 
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abouttabs

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Jul 29, 2019
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That may be right... I have to admit that Ugocraft isn't performance friendly, i have a good computer but with ugocraft my fps drop by. like 40.. so.. that.
Yes and imagine servers now, people having tons of UgoCraft contraptions around to "show themselves off"....
 

nukularpower

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Jul 29, 2019
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UgoCraft is in the OP as Not Compatible.

That may be, but if you bothered to read my post, I said it is most certainly compatible now. It's easy to test yourself; download it from the link i posted and drag and drop it into a 1.5.1 install. I guarantee it will work... hence why I'm suggesting it :)

As for performance, I haven't had any issues on my old ass comp, so idk. It seems remarkable stable for something that does what it does; I havent had any crashes from it whatsoever, as yet (jinxed now tho, probably!)
 

Lasthero92

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Jul 29, 2019
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i suggest these two mods.

http://www.minecraftforum.net/topic/1114866-152forgesspsmp-mrcrayfishs-furniture-mod-v284-new-api-bug-fixes/
since bibliocraft is added and do more decorative use than practical. why not some cool furniture. Everybody can say that FTB turns into a "hard creative mode" since we build a quarry. so myself; i have these mod in the D20 and the Ultimate pack, and its just the atmosphere that is more nice than without, who doesn´t like decoration?
;)

and http://www.minecraftforum.net/topic/1768057-152aesthetic-animated-player-slightly-better-joints-v111/
this make MC just more awesome, since the player is more animated. :)

well, this are my suggestions sir.

And by the way, is it possible to start a new request for the mo´creatures mod? or did the maker said, never ever?
 

Vermillion

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Jul 29, 2019
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i suggest these two mods.

http://www.minecraftforum.net/topic...ayfishs-furniture-mod-v284-new-api-bug-fixes/

since bibliocraft is added and do more decorative use than practical. why not some cool furniture. Everybody can say that FTB turns into a "hard creative mode" since we build a quarry. so myself; i have these mod in the D20 and the Ultimate pack, and its just the atmosphere that is more nice than without, who doesn´t like decoration?
;)
I like it and it has texture support for several packs which usually means it's a fairly well-used mod.

and http://www.minecraftforum.net/topic...-animated-player-slightly-better-joints-v111/

this make MC just more awesome, since the player is more animated. :)

well, this are my suggestions sir.

And by the way, is it possible to start a new request for the mo´creatures mod? or did the maker said, never ever?
Cool mod, but the author says No to modpacks.
 

NJM1564

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Jul 29, 2019
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i suggest these two mods.

http://www.minecraftforum.net/topic...ayfishs-furniture-mod-v284-new-api-bug-fixes/

since bibliocraft is added and do more decorative use than practical. why not some cool furniture. Everybody can say that FTB turns into a "hard creative mode" since we build a quarry. so myself; i have these mod in the D20 and the Ultimate pack, and its just the atmosphere that is more nice than without, who doesn´t like decoration?
;)

Jadedcat
"1. Mods that add "collectibles" such as extra mobs, extra plants, extra ores etc that have very little use or interaction with the current mods will probably not be considered.Extra Biomes is an exception as it helps the map creators make the cool FTB maps."

That's on the first page.
Bibliocraft at least did something. It gave a way to show off all of a players shineys.
 

abouttabs

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Jul 29, 2019
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As for performance, I haven't had any issues on my old ass comp, so idk. It seems remarkable stable for something that does what it does; I havent had any crashes from it whatsoever, as yet (jinxed now tho, probably!)

I have to try myself, but my main concern are servers, and That I can try locally as well... Hopefully I will be able to get to that tonight :) It would be awesome if that could !painlessly! happen. Because FTB can be pain by itself for small severs, so adding it as default might be step aside...

Yep I would love to see that there....
 

Harvest88

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Jul 29, 2019
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Advanced Reactors seem interesting, and I do like the idea, but the fact that they overwrite base IC2 recipes doesn't set right with me. I know reactors have been too easy to make since the reactor update after 1.2.5, but it's annoying when mods go overboard with changing things.
Just wait until you get to having to have the most effective breeders that use closer and closer to less uranium per cycle. Now with GT you'll eventually want a lot of breeders of highest efficiency to reap Thorium and Plutonium dusts for your mass matter fabrication without ender farms or an array of 100's of recyclers or some fully overclocked recyclers that'll eat even more eu per UUM. Not to mention they also need a ton and half cobble per second and setting up extruders and configure them isn't that fun and take a lot of time and buckets!
 
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