OK
been lurking for quit a while but recently had a few ideas for mod add-on for Thumcraft and a complete standalone one, don't know how to program and am posting here in the hope that someone (with codeing skills) might find the ideas appealing, and if so could you drag me into the team so i can learn
Thaumcraft
mobile Arcane Bore
first actually placing the arcane bore opens a worrying note in the research tree " the bore is stationary"
with a side note stating that spider seem to have lots of legs and could be 'persuaded' to 'carry' the bore.
once the spider are tamed it found out that spider wonder direction-less , so golem research is need to keep the spiders moving in desired direction using a lasso, next hiccup, the spider keeps eating the golems so better 'guide' golems must be researched
on a side note the output from the bore spill all over the land so needs a special collection process, hungry chest mounted on another spider perhaps with mirror, or perhaps a majicked zombie carrying a mirror following the spider for item transport, what about a corrupted peck (research can to wondrous things) to do this job
would love to hear if asanore (know i cocked up his name
sorry) though of this idea
Now for the standalone mod
Mod name Sandscape
A mashup of 'Dune' and 'Tremmors' films for the idea
first need desert creator block, a 'planter/bomb' block, to create a suitable biome
This block would be relatively simple to make (needed for early game access) but dangerous.
perhaps TNT surrounded with 'hardened sand and diamonds'. when it triggered (red stone activated) it creates a 128 by 128 area were all coble and dirt are turned to sand, but has a blast radius that kill player to close that dose not have haste boots or flight for the getaway, of course a time-delay red stone signal would help when creating the sandscape. A nice graphic of sand blowing up into a dome and falling back would be nice
This new biome would house new wondrous creature and pose new risks. Sandfish (they die if touched by water, hence the need to create the sand dune biome) 'dunt dunt da'.
walking over this biome will attract them to the walker and they would attack from below ground.
Killing them would drop scaled pieces (good for armour and saddles). Sandfish think silver fish but the size of a horse (now u understand the saddle)
Attracting them could be good, a creeper cage (block) that goes boom boom (like a thumper) would attract them
A tamed and saddled Sandfish could be used for travel but would displace a few block of the ground surface as it slides along.
investigation will show how to breed a bigger 'Sandfish' with a bloom mound (spice mound, special catus bloom or sunflower perhaps) but this beast mush be captured (water is a good barrier to hold the bigger Sandfish)
Taming and modification with diamond teeth turns this beast into a miner, but to recover ores it would need to be killed and ores can be taken from the corpse, a new miner would need to be created if a new mining operation was desired , mine area default 32x32 ,as it mines ore would be replaced by sand, A boom box of 3 creeper boomer boxes could define the mining area
a sandfish could also be used to smelt ore by luring it into Tuned lava, perhaps lave coloured with lapis ( normal lava deposits would not start ore processing), once a worm oops Sandfish is 'cooked' the lava pool turns to sand mound which will blow showing area with process ores. a primes mound (mass) could double ore output. watering the mound before it blows perhaps