A circular wheel of Dishonored-like powers, that can be upgraded or purchased with runes. Runes can be found very rarely in dungeons (0.1% chance, NOT able to be found in spoils bags), and, if you find naturally spawning whales in the ocean (100 hearts, 0.1% chance of spawning every 100 ticks, deal 10 hearts of damage without armor, bypass 25% of armor), you can carve their bones with an ender chisel (five diamond blocks, one end stone, one emerald block) to make a rune as well. The chisel is lost upon use, and if two chisels are in one inventory both of them will explode)
The powers would be almost identical to that of the powers in Dishonored, including the DLC.
(I apologize in advance for the wall of text. For some reason I can't put a spoiler here)
Name
"Quote"
Description
Technical Description
First Level
Second Level
Third Level
Time Rediscovery
"Visions from the past, seen through the eyes of others, pieced together to form a perfect replica of history"
See where enemies have been, and are.
The previously took path of an enemy and the enemy itself is highlighted in yellow. Cannot be used while Time Foresight is active.
2 runes - See enemies.
4 runes - See enemies and their previously taken paths, up to 10 seconds ago.
6 runes - See enemies and their previously taken paths, up to 30 seconds ago. Dropped blocks and items are also highlighted.
Time Foresight
"Visions from the future, pulled through time to show an infinite array of possibilities"
See where enemies will be, and are.
The pathfinding of an enemy and the enemy itself is highlighted in yellow. Cannot be used while Time Rediscovery is active.
2 runes - See enemies.
4 runes - See enemies and their pathfinding, up to 5 blocks.
6 runes - See enemies and their pathfinding, up to 15 blocks. Dropped blocks and items are also highlighted.
Blink
"To empower the soul, grasp it, and fling it in a specific direction. The soul reclaims its physical form once the fling is complete"
Teleport to a specified location within throwing distance.
Teleport to a location or teleport to a ledge to climb it. You cannot be seen mid-blink.
1 rune - Teleport 5 meters horizontally, and 3 meters vertically. You move slowly (3 m/s) while blinking.
3 runes - Teleport 15 meters horizontally, and 5 meters vertically. You move moderately fast (7 m/s) while blinking.
7 runes - Teleport 30 meters horizontally, and 15 meters vertically. You move very fast (15 m/s) while blinking.
Silverfish Swarm
"Calling upon a swarm of killing insects to devour enemies"
Summon a swarm of silverfish to kill enemies.
A swarm of silverfish kill enemies, bring the loot back to you, and dissipate after a certain amount of time.
3 runes -Three allied silverfish rush at a target and kill them. You gain 10% more loot from the enemy killed, excluding rare drops. The silverfish last 5 seconds.
5 runes - Seven allied silverfish rush at a target and kill them, killing up to 3 surrounding enemies afterwards. You gain 25% more loot from the enemies killed, excluding rare drops. The silverfish last 10 seconds.
6 runes - Fifteen allied silverfish rush at a target and kill them, killing as many surrounding enemies afterwards as possible. You gain 50% more loot from the enemies killed, excluding rare drops. The silverfish last 20 seconds.
Windblast
"The power of a thousand winds"
Blast enemies with a blade of air.
Fling enemies and dropped items/blocks into the air. Can interact with doors.
2 runes - All targets in path of the windblast will be knocked back 4 blocks horizontally and 2 blocks vertically. Wooden doors will open.
4 runes - All targets in path of the windblast will be knocked back 8 blocks horizontally and 4 blocks vertically. Wooden doors will shatter.
6 runes - All targets in path of the windblast will be knocked back 14 blocks horizontally and 7 blocks vertically. Wooden doors will shatter. Iron doors will open.
Pull
"The soul can be pulled unwillingly, allowing for the contraction of distance between the soul grasper and the target"
Pull an enemy, item, or block from a distance.
Pull things towards you and execute them if they're living. Can also release enemies mid-air.
3 runes - A single enemy may be pulled towards you for two seconds. If you attack the enemy, you will deal 25% extra damage on your first strike. If you let go of the enemy, they will be knocked back 1 block.
5 runes - A single enemy may be pulled towards you for three seconds. If you attack the enemy, you will deal 50% extra damage on your first strike. If you let go of the enemy, they will be knocked back 2 blocks.
7 runes - A single enemy may be pulled towards you for five seconds. If you attack the enemy, you will deal 100% extra damage on your first strike. If you let go of the enemy, they will be knocked back 4 blocks.
Summon Assassin
"A thousand warriors may be transported instantly to any location, but only one at a time, severely limiting their use for anything but small-scale battles or assassinations"
Summon an assassin to fight enemies, either stealthily or quickly.
Summon an assassin to kill enemies for you, with the option of taking the stealthiest and least attention-attracting route or the quickest and most dangerous route.
2 runes - A novice assassin will be summoned. The assassin will have 5 hearts of health, deal 1 heart of damage, and gain benefits from Metaphysical Bond.
5 runes - An experienced assassin will be summoned. The assassin will have 10 hearts of health, deal 3 hearts of damage, and gain benefits from Metaphysical Bond.
9 runes - A master assassin will be summoned. The assassin will have 25 hearts of health, deal 5 hearts of damage, and gain benefits from Metaphysical Bond.
Metaphysical Bond
"The mind of a philosopher and the mind of a warrior within one vessel"
Allow assassins to use powers.
Allows your assassins to use your powers.
1 rune - Your assassins will be able to use your level of Vitality and Blink.
4 runes - Your assassins will be able to use your level of Vitality, Blink, Pull, and Windblast. They will be unaffected by Bend Time.
8 runes - Your assassins will be able to use your level of Vitality, Blink, Pull, Windblast, Reaping Harvest, and Agility. They will be unaffected by Bend Time.
Possession
"Similar to pulling or flinging souls, only the soul is possessed for a small amount of time, allowing for actions to be taken that would otherwise never happen"
Enter the soul of a target to gain access to their abilities, vision, and movement.
Enter an enemy. While you are inside of the enemy, you can do basic right-click functions, attack, and gain access to all of that enemy's abilities. If a possessed enemy dies, you die with them.
4 runes - You may possess a peaceful animal for 10 seconds.
7 runes - You may possess zombies, skeletons, endermen, creepers, or spiders for 25 seconds.
10 runes - You may possess any mob for 30 seconds.
Bend Time
"Accelerate a soul's timescale to make them faster than all else"
Slow the flow of time.
You gain more time to dodge attacks, and projectiles can be retrieved mid-air.
4 runes - Within a range of 10 blocks, time will be slowed by 25% for 10 seconds.
8 runes - Within a range of 15 blocks, time will be slowed by 50% for 20 seconds.
16 runes - Within a range of 20 blocks, time will be slowed by 100% for 20 seconds. Projectiles may be collected mid-air during this time, and mobs will not notice you.
Vitality
"Let another man bleed for every inch of metal that pierces your skin, let another man die for the vile things you have done"
Accelerate organic regeneration, and strengthen the will to continue living, even after taking a fatal blow.
You gain extra health and health regenerates faster.
3 runes - You gain 5 extra hearts, and you regenerate health 50% faster. The bonus only goes into effect after being out of combat for 7 seconds.
6 runes - You gain 10 extra hearts, and you regenerate health 100% faster. The bonus only goes into effect after being out of combat for 6 seconds.
8 runes - You gain 10 extra hearts, and you regenerate health 200% faster. The bonus only goes into effect after being out of combat for 5 seconds.
Reaping Harvest
"A true swordsman carves his opponents of life, leaving an empty shell of a man behind"
Find more of what is hidden within a corpse.
Mobs drop more loot. This does not stack with other mob drop bonuses. The other ability's bonus will be placed at a higher priority than the bonus granted by Reaping Harvest.
3 runes - Enemies killed by you drop 10% more loot.
5 runes - Enemies killed by you drop 25% more loot.
9 runes - Enemies killed by you drop 50% more loot.
Blood Thirst
"Forget all pacifism, forget all mercy, forget all rules, and let vengeance fuel the soul"
Go berserk after receiving or dealing enough damage.
After taking or dealing enough damage, you can execute an enemy. This will deal massive amounts of damage and will make them drop extra loot. Armor will make this power less effective, as you will take reduced amounts of damage.
3 runes - After taking 7 hearts of damage, you may execute one enemy. You will not be attacked during the execution. The enemy will take 25 hearts of damage, and will drop 20% more loot than normal.
6 runes - After taking 6 hearts of damage, you may execute one enemy, and then execute another enemy afterwards. You will not be attacked during the execution. The enemies will take 25 hearts of damage, and will drop 50% more loot than normal.
12 runes - After taking 5 hearts of damage, you may execute one enemy, and then execute two more enemies afterwards. You will not be attacked during the execution. The enemies will take 25 hearts of damage, and will drop 100% more loot than normal.
Agility
"Let the soul fuel the body, rather than let the body fuel the soul"
Jump higher, run faster. Incoming shots miss occasionally.
Your fall damage threshold is increased, you jump higher, you move faster, you climb faster, and enemies have a slight chance to miss ranged attacks.
2 runes - You jump one block higher, you only take falling damage after falling 5 blocks, you move 10% faster, you climb 15% faster, and enemies have a 20% chance to miss ranged attacks.
5 runes - You jump two blocks higher, you only take falling damage after falling 8 blocks, you move 20% faster, you climb 30% faster, and enemies have a 30% chance to miss ranged attacks.
10 runes - You jump four blocks higher, you only take falling damage after falling 13 blocks, you move 30% faster, you climb 50% faster, and enemies have a 40% chance to miss ranged attacks.