I got one that came to me after my AC temporarily stopped working, last night:
Open Modular Flamethrowers.
You've made weapons. Endless swords, bows, arrows, even snowballs. You've even made modular tools: that pick you made out of that hard, green metal has proven invaluable in your adventures. Hell, you've even made a flamethrower that ignites hydrogen gas and spews the result on anything stupid enough to face you.
But, it just isn't enough. You demand more.
You demand a personal fire-spewing horror-weapon that fits your twisted, pyromaniacal desires. You don't want to just vomit a raging inferno at your enemies, you want to cause catastrophic combustion in style.
Your prayers to Vulcan have been answered. Enter the
modular flamethrower!
Parts
Each flamer needs certain parts to work; the base model is little more than a framework upon which you build your own personalized, handheld firestorm.
- Fuel Unit - Determines what kind of fuel (or energy) your flamer consumes and its base characteristics. Limit one per flamethrower!
- RF Battery - Oxidizes atmospheric gases, liberating the more flammable portions and proceeding to light it up like the 4th of July. Less efficient (and effective) than other options in terms of power consumption, it makes up for that in sheer versatility and ease-of-use. For the casual pyromaniac on the go.
- Hydrogen Gas Tank - A favourite of one Aidan Brady, hydrogen gas (either acquired in-mod or by using Mekanism) is shunted into the nozzle where a simple mechanical igniter does the heavy lifting of turning a relatively harmless gas into a significantly more harmful jet of raging fury. Since your fuel is pre-made, you need less energy (in terms of electricity) to fuel this bad boy, and it gets much hotter than its electrical counterpart, but fueling it is far less convenient. For when you really want something dead, but don't necessarily want to set the surrounding forest on fire by accident.
- Napalm - The WWII classic! A flammable liquid spews from this bad boy in a nice, lean jet of pure, hateful vengeance. Napalm takes some fair resources to make in quantity (either from that petroleum you refined out of an oil spring, or something you squeezed out of that weird sand you found in Hell), but it makes up for the cost and inconvenience in significant damage over time. Oh, and collateral damage. Great for clearing dense underbrush from the jungle or turning a village's iron guardian into a pool of molten slag!
- Thaumic Battery - Using a mixture of ignis, aer, and potentia, you managed to create a thaumic way to commit war crimes! Burns like hydrogen gas, if a mite hotter, but instead of using electrolysis to fuel your murderous rampage, you just charge this bad boy with some magic and get to setting things ablaze!
- Chromic Matrix - Portokali is such a beautiful element. The searing heat it can create is second to none; when mixed with some Kitrino for extra oomph and Tahara to tie it all together, you come closer to harnessing the raging, hellish inferno that powers the sun. Even better, it draws from your personal stores of crystal energy! Just be careful to not aim it at that beautiful log cabin you made, or you might end up with a pile of scorching hot embers where a once tastefully appointed abode once stood.
- Barrel - Without this, you'd basically just end up lighting yourself on fire! They come in two lengths: standard and long. Standard barrels don't modify the range of the flame you emit, but their intensity isn't impacted negatively, either. Long barrels give you extra range, but fires of your madness don't burn quite as hot.
- Steel - The workhorse of metals. Steel is perfectly serviceable for all but napalm and a chromic matrix; try to use steel with those, and the only thing you'll be melting is your pretty little toy!
- Hardened Steel - A little more time in the ol' foundry made this bad boy! Its steel, but way more hardcore! It can handle the blazing power of napalm, no problem! The chromic matrix, alas, is still beyond its reach.
- Thaumium-Steel - By alloying that cool, magical metal you can make with something a little less soft (read: wimpy), you made a metal with all the magical properties of thaumium and the durability of steel! It can work with your good buddy, napalm, but it really shines when paired with a thaumic battery. With its proper mate, thaumium-steel enhances the fires that come from its purple-tinged throat, making them burn hotter and longer! Of course, you should watch out to not aim it in the direction of that forest you were preserving for its aesthetic appeal...well, not unless you're in dire need of more charcoal.
- Tungsten Carbide - You've been using this metal for your reactor's turbines (especially those big, honkin' buggers that can churn out nearly 9GW of power), but you realized something: its insanely tough! It can easily handle anything you throw at it! Napalm, hydrogen, thaumic hellfire, and even that nifty chromic matrix you've been eyeing for some time, now! The world will feel your wrath!
- Iridescent Crystal - You've spent so long pondering on how to eke as much power out of that chromic matrix you made, until an idea hit you! Its all light! Its only once it comes out the other end that you get fire! And those pretty crystals you made out of their refined little brothers can act both as a stabilizer and enhancer for all sorts of chromic shenanigans! Alas, it can't handle anything else, since its a solid, but it makes the already insanely powerful jet of chromic death coming out of your toy even more potent, capable of turning mobs into vapour!
- Nozzle - With the above-mentioned materials, you can make a variety of nozzles that affect the shape, spread, and range of your flaming rage!
- Standard - A standard-issue flamethrower nozzle. It does nothing special, but hey, its easy to make and, sometimes, all you really need is a nice balance between reach, heat, and girth when it comes to drenching all you see in a sea of searing flames.
- Wide - Who needs length when you've got the girth of Vulcan himself?! You can't cause nearly as much ranged devastation as the other kids on the block, but everything in a wide swath in front of you had better get out of the way if it doesn't want to face a painfully straight rendition of Disco Inferno.
- Narrow - When ultimate precision matters. Sure, you're not a sniper rifle, but you've got the greatest accuracy you can get out of a base-model flamer! For when you really that one skeleton in particular to meet the most grisly possible end!
Of course, you'd also have a slew of upgrades! Things like turning your jet of flame into a single blob of doom, turning your thaumic flamethrower into a taintthrower, inverting the whole shebang and making an
icethrower, or going up beyond 11 and straight to 20 by adding a super-heating module that turns your normal flames into a 150,000,000 degree Celsius jet of plasma to not just destroy your target, but completely atomize it!
Because fire is awesome and deserves its own dedicated mod, by Vulcan!