Central theme: Exp as an integral component in all crafting.
Inspiration: Minecraft.net has a thread discussing how to better utilize exp gathered from mobs.
Mod / modpack theme suggestions: Chemistry/biochemistry theme, alchemy/shamanistic theme, or a magic theme spin off of blood magic, but with exp.
Anyone who has ever played modded has ended up with an abundance of xp sitting around in an exp obelisk or thousands of chunks of mob xp laying around. Why not make it a central crafting component in a mod / modpack? Almost every recipe would require some form of experience, whether it is exp in the player's exp bar like creating a golden lasso, an exp chunk like those that drop from mobs, or a liquid exp essence.
Examples:
- In order to make a furnace, you need 8 cobble as usual and 1 exp level in your exp bar.
- In order to make a powered furnace, you need a furnace surrounded by 8 exp chunks (or 8 compressed exp chunks).
- In order to make an alloy smelter similar to enderio, you need to create 8 distill exp potions in a potion brewer and surround the powered furnace with them.
Now that you have the ability to create alloys, you can start making "Experium Alloy" (a fictious alloy made of exp chunks and iron), "Refined Experium Alloy" (a fictious alloy made from Experium alloy, distilled exp potions, and certus quartz), and "Quantum Experium Alloy" (a fictious alloy made from... you get the idea)
I offer this suggestion to anyone who wishes to develop the idea without requirement for credit. I am willing to help create a "tech tree" though if a mod dev would like to contact me. Happy crafting!
Inspiration: Minecraft.net has a thread discussing how to better utilize exp gathered from mobs.
Mod / modpack theme suggestions: Chemistry/biochemistry theme, alchemy/shamanistic theme, or a magic theme spin off of blood magic, but with exp.
Anyone who has ever played modded has ended up with an abundance of xp sitting around in an exp obelisk or thousands of chunks of mob xp laying around. Why not make it a central crafting component in a mod / modpack? Almost every recipe would require some form of experience, whether it is exp in the player's exp bar like creating a golden lasso, an exp chunk like those that drop from mobs, or a liquid exp essence.
Examples:
- In order to make a furnace, you need 8 cobble as usual and 1 exp level in your exp bar.
- In order to make a powered furnace, you need a furnace surrounded by 8 exp chunks (or 8 compressed exp chunks).
- In order to make an alloy smelter similar to enderio, you need to create 8 distill exp potions in a potion brewer and surround the powered furnace with them.
Now that you have the ability to create alloys, you can start making "Experium Alloy" (a fictious alloy made of exp chunks and iron), "Refined Experium Alloy" (a fictious alloy made from Experium alloy, distilled exp potions, and certus quartz), and "Quantum Experium Alloy" (a fictious alloy made from... you get the idea)
I offer this suggestion to anyone who wishes to develop the idea without requirement for credit. I am willing to help create a "tech tree" though if a mod dev would like to contact me. Happy crafting!
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