Request Suggest mods for creation here

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keybounce

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Jul 29, 2019
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A mod to make high-speed boat lines (EATS) vastly easier to make and operate under the new, improved boat system since 125 :).
 

epidemia78

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Jul 29, 2019
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There's been mods that have oreDic converters. Personal favorite has been the Lexicon, but is sadly discontinued. If you have MFR, though, you can run stuff through the Unifier.



Tinker's Steelworks Steel uses a very similar recipe to HSLA Steel. But does GregSteel have a similar recipe with a similar amount of effort to make? That's the question you're asking, I believe.

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Reika's ingots from a unifier? Scary proposition, hes probably coded it so that his spirit will materialize in your game and lecture you. (thats sarcasm for "it wont work, dont bother trying")
 

Zeeth_Kyrah

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Jul 29, 2019
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A mod to make high-speed boat lines (EATS) vastly easier to make and operate under the new, improved boat system since 125 :).
Yeah, these "improved" boats suck. Lately they've been exploding when I'm still 20 blocks away from shore, forcing me to swim the rest of the way in. Stupid synch issues. VSWE's new "Steve's Vehicles" may be what we're looking for (carts AND boats!), but he's taking his time getting it together (good, it'll get done properly as usual).
 

Lethosos

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Jul 29, 2019
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Reika's ingots from a unifier? Scary proposition, hes probably coded it so that his spirit will materialize in your game and lecture you. (thats sarcasm for "it wont work, dont bother trying")
THAT I'm aware of. And I wouldn't mind the lecture if that was possible. :p

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 

jdog1408

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Jul 29, 2019
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I just want a template mod with an ingot a sword and all the tools, and then a TiCon material with the liquid and an ability and then an config file to change the name of the material and tools(this is more of a request)
 

keybounce

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Jul 29, 2019
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A mod that adds "Potion of milk". Made, you guessed it, by adding milk to the potions.

Effect: Milk by itself clears your status effects, but does not prevent new ones. A potion of milk, however, would prevent status effects for a short period of time. Being a potion, you can make extended versions (more time), or splash potions to remove beneficial buffs from mobs.
 

Zeeth_Kyrah

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Jul 29, 2019
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A mod that adds "Potion of milk". Made, you guessed it, by adding milk to the potions.

Effect: Milk by itself clears your status effects, but does not prevent new ones. A potion of milk, however, would prevent status effects for a short period of time. Being a potion, you can make extended versions (more time), or splash potions to remove beneficial buffs from mobs.
Better name: Potion of Cancellation :)30), made from Awkward potion. Add glowstone for extended (1:00) and/or gunpowder for splash.
 
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Ryan914

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Jul 29, 2019
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I'm thinking more of a CTM (Capture the Monument) Specific mod for modpack makers

Items:

Colored Torches, Cubes, etc. (Will save people the trouble of having to resort to coding things specifically for the modpacks (Example: ME^3 and ME^4's wools) and will add more variety to collection)
Specific Keys and Doors (We do have Thaumcraft's Arcane doors, but it takes time to properly link them. Making a general set of doors corresponding to one key will streamline the map making process much more efficiently, we do have the quest gate for HQM, but it looks rather off putting)
Teleportation linking objects (Item gives placed objects command block like properties in regards to teleportation; not everyone wants to use Mystcraft or have wires connected to buttons as they may look rather off place in the map)
Indestructible Blocks aside from Thaumcraft's Warded Stone and Vanilla Bedrock (Much like the above statements, some people may not use mods that will clash with a theme in their packs and others do not want the effects of Mining Fatigue to bother the player.)
 

bigyihsuan

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Jul 29, 2019
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I'm thinking more of a CTM (Capture the Monument) Specific mod for modpack makers

Items:

Colored Torches, Cubes, etc. (Will save people the trouble of having to resort to coding things specifically for the modpacks (Example: ME^3 and ME^4's wools) and will add more variety to collection)
Specific Keys and Doors (We do have Thaumcraft's Arcane doors, but it takes time to properly link them. Making a general set of doors corresponding to one key will streamline the map making process much more efficiently, we do have the quest gate for HQM, but it looks rather off putting)
Teleportation linking objects (Item gives placed objects command block like properties in regards to teleportation; not everyone wants to use Mystcraft or have wires connected to buttons as they may look rather off place in the map)
Indestructible Blocks aside from Thaumcraft's Warded Stone and Vanilla Bedrock (Much like the above statements, some people may not use mods that will clash with a theme in their packs and others do not want the effects of Mining Fatigue to bother the player.)
Building upon this, perhaps a config file with all of the item IDs and be able to set the in-game names of the the items to whatever you want in quotes.

Example:
Code:
//------Wools-------//
woolWhite = "Blank Wool"
woolLightGray = "Cloud Wool"
woolDarkGray = "Storm Wool"
woolBlack = "Void Wool"
//etc.
 

jdog1408

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Jul 29, 2019
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I want EnderStorage to have an Ender Bucket, it will hold onto liquids for a second(20 ticks) and then drain into the matching EnderTank this way you don't have to worry about bringing a bunch of buckets or an Ender Tank to manually fill up your Lava/Water or any other fluid supply you need. Just kind of thinking in between automation and manual. I think this would be really cool.
 

Ryan914

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Jul 29, 2019
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There should be a mod that allows for more easier ways to get items in terms of gambling for them. There are several mods out there, but none have proper Casino games: Blackjack, Poker, Roulette, etc. With it should be different types of Point Cards which store credits won and an exchanger which you can redeem your credits at instead of using a villager to trade with. (Different Cards have limits of how much can be stored on it; similar to the Energy Cells from Thermal Expansion but instead of RF, it's a different unit.)

We do have the Lucky Blocks mod but people don't want to risk summoning an Ender Dragon or Wither to screw up everything.
 

keybounce

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Jul 29, 2019
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We have mods to make water finite.

But lava has infinite heat, and never cools off.

How about a mod to let lava cool off?

Keep nether lake lava hot, as well as the Y=10 lava, unless you do something like dig it out to air exposure. Surface lava should slowly cool.
 

Strikingwolf

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Jul 29, 2019
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We have mods to make water finite.

But lava has infinite heat, and never cools off.

How about a mod to let lava cool off?

Keep nether lake lava hot, as well as the Y=10 lava, unless you do something like dig it out to air exposure. Surface lava should slowly cool.
Also fire, we could do thermodynamics for only those blocks, I'm not running partial diff equations on all blocks :p
(@ljfa :p)
 
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keybounce

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Jul 29, 2019
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Hmm ... Even if you can figure out how to identify "This world should only have 4 steps for lava, not 8", that still only leaves two bits, for 4 stages of hot / cooling 1 / cooling 2 / "cold lava".
 

jdog1408

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Jul 29, 2019
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Hmm ... I think hot would be slightly runnier lava, cooling 1 would be normal lava maybe a little bit less runny, cooling 2 would be like soulsand that starts you on fire and 4 would be cobble stone. But it would require lots of block updates and take up networks traffic
 

Azzanine

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Jul 29, 2019
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Actually, I think a better balanced method for simulating geothermal power would to make the generator specify a sphere of influence and slowly over time turn the outer edge of the sphere in to obsidian. While it still doesn't make sense, it makes more sense then carrying it in an iron bucket and useing it like it was gasoline.

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Iluvalar

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Jul 29, 2019
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I just had a simple idea for a machine : Auto-assembler
It accept any item as a ghost input OR also accept NEI "?" button. It have an inventory of about 20 slot. If it can craft that item (using any standard recipie) it will no matter the amount of steps it takes. However it cost 10% more material for each steps it need to take rounded up. If it can't it will show what items are needed to end the crafting as ghost input.

For exemple, to craft a wooden axe, you need to convert (1)2 woods into 8 planks, (2)craft 8 sticks, (3) craft the axe. It would take 133% of the base material. So it would craft it for 3 wood logs. A iron pickaxe would cost 2 woods and 4 iron.

The idea here is to save a bit of time on the crafting bench at the cost of more material.
 

jdog1408

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Jul 29, 2019
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^I like that idea it deserves a caret. Because setting up an AE2 autocrafting system is too complicated for me and I'm not really a fan of the mod anyway.