There's been mods that have oreDic converters. Personal favorite has been the Lexicon, but is sadly discontinued. If you have MFR, though, you can run stuff through the Unifier.
Tinker's Steelworks Steel uses a very similar recipe to HSLA Steel. But does GregSteel have a similar recipe with a similar amount of effort to make? That's the question you're asking, I believe.
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Yeah, these "improved" boats suck. Lately they've been exploding when I'm still 20 blocks away from shore, forcing me to swim the rest of the way in. Stupid synch issues. VSWE's new "Steve's Vehicles" may be what we're looking for (carts AND boats!), but he's taking his time getting it together (good, it'll get done properly as usual).A mod to make high-speed boat lines (EATS) vastly easier to make and operate under the new, improved boat system since 125 .
THAT I'm aware of. And I wouldn't mind the lecture if that was possible.Reika's ingots from a unifier? Scary proposition, hes probably coded it so that his spirit will materialize in your game and lecture you. (thats sarcasm for "it wont work, dont bother trying")
Something like this?I just want a template mod with an ingot a sword and all the tools, and then a TiCon material with the liquid and an ability and then an config file to change the name of the material and tools(this is more of a request)
Better name: Potion of Cancellation 30), made from Awkward potion. Add glowstone for extended (1:00) and/or gunpowder for splash.A mod that adds "Potion of milk". Made, you guessed it, by adding milk to the potions.
Effect: Milk by itself clears your status effects, but does not prevent new ones. A potion of milk, however, would prevent status effects for a short period of time. Being a potion, you can make extended versions (more time), or splash potions to remove beneficial buffs from mobs.
Building upon this, perhaps a config file with all of the item IDs and be able to set the in-game names of the the items to whatever you want in quotes.I'm thinking more of a CTM (Capture the Monument) Specific mod for modpack makers
Items:
Colored Torches, Cubes, etc. (Will save people the trouble of having to resort to coding things specifically for the modpacks (Example: ME^3 and ME^4's wools) and will add more variety to collection)
Specific Keys and Doors (We do have Thaumcraft's Arcane doors, but it takes time to properly link them. Making a general set of doors corresponding to one key will streamline the map making process much more efficiently, we do have the quest gate for HQM, but it looks rather off putting)
Teleportation linking objects (Item gives placed objects command block like properties in regards to teleportation; not everyone wants to use Mystcraft or have wires connected to buttons as they may look rather off place in the map)
Indestructible Blocks aside from Thaumcraft's Warded Stone and Vanilla Bedrock (Much like the above statements, some people may not use mods that will clash with a theme in their packs and others do not want the effects of Mining Fatigue to bother the player.)
//------Wools-------//
woolWhite = "Blank Wool"
woolLightGray = "Cloud Wool"
woolDarkGray = "Storm Wool"
woolBlack = "Void Wool"
//etc.
Also fire, we could do thermodynamics for only those blocks, I'm not running partial diff equations on all blocksWe have mods to make water finite.
But lava has infinite heat, and never cools off.
How about a mod to let lava cool off?
Keep nether lake lava hot, as well as the Y=10 lava, unless you do something like dig it out to air exposure. Surface lava should slowly cool.