I wouldn't mind a block that you could use as a trading post. Say put in excess items that you wouldn't mind trading and what you'd want for them. Players on the server could access their own and trade you for items.
I don't recall which version of Minecraft it was added, but you can do this with command blocks now. (You spawn a chest with an exact list of contents in an exact set of slots, or copy a chest that already exists.) So this should be easily doable with a simple mod that lets you run in-game commands or provides a command block with a specific command in it. Thing is, if you're trying to spawn the chest as part of a structure, that's a whole other problem.A mod to give a chest of fixed items.
Specifically, I want to be able to give a reward of a bunch of items upon reaching a location. (In my case, stronghold portal rooms).
Now, I have mods to let me control the treasure chest random loot tables. So, for any given chest, I can make the chance of an item what I want. But that doesn't let me have "It is definitely this list, no randomness".
HQM does let me give a "It is definitely this list, no randomness", but that is only for a specific location. Not for "The contents of chest X".
HQM, as far as I can tell, also is only a single set of locations/rewards for the pack, not per map. So, if I let people play on different maps, the reward locations don't change as the maps change.
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What I'm willing to do: Either go to specific locations, and grab a preset loot chest, or tell users that on reaching the portal rooms, to select item X from the creative menus.
The current system is much harder. I have to manually stuff items into chests, and make sure that I don't make a mistake. For many items, at each of the stronghold portal rooms. And, this means that the world around the stronghold gets pregenerated -- which may seriously not be what I want, especially considering the length of time needed to set up the chests and various "timers" that may be running in the world (not to mention the silverfish for being in the portal room).
No, but I think Accidental Circumstancial Events can do that.Something unique to stronghold structures? Break a silverfish spawner? Can HQM detect the breaking of a silverfish spawner?
Seriously, that would make it worth using HQM for this.
That sounds horri...** A tool to dig out a stair/slope from the landscape **.
Consider something like carpenter's blocks that lets you make stairs or slopes out of anything, even grass/dirt.
Now, consider a mod that lets you use something to turn a grass/dirt block into a stair/slope. Maybe not the full carpenter's blocks, but with the advantage that you don't have to dig up the ground, place a framework down, and then cover the framework with the block you just dug.
In other words, being able to dig out 1/4 of a block ( to make it into a stair), or 1/2 a block ( to make it into a slab), or 3/4 of a block (to make it into a recessed stair), without having to remove the whole block and then place down a partial block.
Consider, if you will, a world with a "heavy gravity" instability that expresses itself as a reduced jump height. Lacking a mod to let you walk slopes -- repose -- you wind up needing to place stairs/slabs to get up hillsides. Now, add the ability to carve a walking path rather than having to dig too much and replace.
GregTech tries to do that (well, it unificates stuff to the GT version, by default), but it occasionally causes problems. The Thermal Expansion induction smelter and magma crucible won't accept GT pyrotheum dust, and no RotaryCraft machines can be crafted with GT steel or even GT HSLA steel. The result is that whenever you take some HSLA out of a RoC blast furnace or some pyrotheum dust out of a crafting table and put it in your inventory, it instantly turns into the totally useless GT version.If this thread is actually useful I would really like a mod that takes all the metal ingots and any of of them that overlap are made into one, this is for ores, ingots and blocks. It would go in the order of Metallurgy, thermal expansion, and then tinkers construct . Just to make production and storage easier.
... and no RotaryCraft machines can be crafted with GT steel or even GT HSLA steel.
I thought that GT had a carbon steel; I did not know it had an HSLA steel as well. Is it at least comparable to RoC's HSLA steel? (as in, is there an argument to be made that they really are equivalent items?)
I vaguely remember seeing HSLA steel ingots, nuggets, dusts, rods, gears, etc. in NEI the last time I played Resurrection. However, I'm fairly sure there was no way to actually get them without RoC's blast furnace (which does not exist in that pack), and I have not personally installed GT and RoC at the same time to test it. I'm just repeating complaints I've heard a while back along the lines of "I took some HSLA steel ingots out of my RoC blast furnace, and they instantly turned into GregTech ingots, and now I can't use them to craft anything from RoC."I thought that GT had a carbon steel; I did not know it had an HSLA steel as well. Is it at least comparable to RoC's HSLA steel? (as in, is there an argument to be made that they really are equivalent items?)