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*blink*
Did you just compare being razzed on the internet to being whipped?
You really do like being provocative, I'm guessing?
Ah the internet.
I thought you had indicated about a factor of 2 reduction; based on the reported numbers for bandwidth used, I was waiting for more of a factor of 10 reduction.That was fixed in v18.
I cannot help but notice a lot of this is in direct opposition to what you were saying some weeks ago about the biome.Does the rainbow forest make things too easy? With the current "Drop dyes" instead of "Drop special items", not really. No hostile mobs? Mushroom islands. Lots of mobs? You probably have a farm anyways, and if you didn't, now you do.
Yeah the darkness is a nice feature but it's just no good for streaming or making videos, you soon lose your audience when they are staring at a black screen. Will wait for DL and see what that looks like.
It's light level 0 as in you can't see ANYTHING, and torches age so they eventually go out, early game is the most watchable but not in BnBs case lol. You can't even sleep, the bed says something like "spawn set, enjoy the night"![]()
Hell no they do age, they pop after a short time and it's not mobs, maybe you changed that in the latest version but in 1.0.1 they deffo age and then pop.
It varies by machine, from 2 to 16, but the average is probably about 4 to 6. Inventoried ones will see more, as will ones that interface with the shaft power system.I thought you had indicated about a factor of 2 reduction; based on the reported numbers for bandwidth used, I was waiting for more of a factor of 10 reduction.
Early on, I planned to provide an option for that, but I do not believe it to be in my control.(NB: My understanding of the biome placement rules is basically "zoom and fuzzify, repeat". Normal biomes are placed in the first step; mushroom islands are placed after one or two zoom-in steps, so they will be 1/2 or 1/4th the length (x/z, each) of normal biomes. Rainbows don't have that smallification.)
I cannot help but notice a lot of this is in direct opposition to what you were saying some weeks ago about the biome.
That is rude. They should be happy with a config.Nerfs are not necessarily restricted to disabling stuff. People have long demanded I nerf a bunch of things in my mods - not provide a config, but make that the de facto way they work.
Their usual response is something along the lines of "but everyone else is still allowed to cheat! I am at a disadvantage now!".That is rude. They should be happy with a config.
I'm sorry, I don't quite understand that. How is it cheating?Their usual response is something along the lines of "but everyone else is still allowed to cheat! I am at a disadvantage now!".
'Cause it ain't but they wanna bitch. AKA Internet Drama.I'm sorry, I don't quite understand that. How is it cheating?
I'm sorry, I don't quite understand that. How is it cheating?
As far as I am concerned, that is their problem.Much how adding or removing a mod is an awful thing for people who dont play on your server. If everyone doesnt play their way, they have no way to directly "compete" with them. Since they cant compete anymore, they are missing out on their fun. So why aren't you thinking about how much fun they are having huh?
Much how adding or removing a mod is an awful thing for people who dont play on your server. If everyone doesnt play their way, they have no way to directly "compete" with them. Since they cant compete anymore, they are missing out on their fun. So why aren't you thinking about how much fun they are having huh?
Most of those are probably not animals, unless that command has an insane range.I found 2183 entities removed using /xu_killliving.