Assembly.Minecraft 2.0 should be made in fortran.NET
the past becomes the future.
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Assembly.Minecraft 2.0 should be made in fortran.NET
the past becomes the future.
Assembly.
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a lot of people are scared of change or the unknown.I dont understand people that are leaving minecraft now, its too early to see if minecraft is going to colapse/rise up... -___-
My reasons to saying C++/C# are the following C# and java are very very similar languages. And MC alreadys exists in C++ in the form of pocket editionAlso, can people please read up on the difference between C++ and C#? It is a mile wide.
and C++ and C# can both be compiled to the .NET CLR (equivalent to java's bytecode)My reasons to saying C++/C# are the following C# and java are very very similar languages. And MC alreadys exists in C++ in the form of pocket edition
cue project building a java to CLR compil... oh waitI'd prefer to stay in java, thanks. I'm sure me and many other modders don't want to learn another programing language within depth.
some CEO saw notch's tweet about "give me 2 billion and you'll get MC" (paraphrased) and had the bean counters do the mathI personally am struggling to figure out WHY anyone would pay Mojang over 2 billion dollars for MineCraft.
The only reason I can think of is that it is insanely popular and that Microsoft are looking for titles that can become 'exclusive' to Microsoft controlled platforms (XBox, Windows Phone...).
If that is the case, then I suspect that the modded minecraft community (and all those businesses in this ecosystem) are now living on borrowed time, along with the army of YouTubers (Yogscast et.all) who create a lot of content based on MineCraft.
-Wuffle
I personally am struggling to figure out WHY anyone would pay Mojang over 2 billion dollars for MineCraft.
The only reason I can think of is that it is insanely popular and that Microsoft are looking for titles that can become 'exclusive' to Microsoft controlled platforms (XBox, Windows Phone...).
If that is the case, then I suspect that the modded minecraft community (and all those businesses in this ecosystem) are now living on borrowed time, along with the army of YouTubers (Yogscast et.all) who create a lot of content based on MineCraft.
-Wuffle
Internet Hat Machine. Entirely different.
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Minecraft 2.0 should be made in fortran.NET
the past becomes the future.
Exactly my sentiment.The difference between (ex) Mojang / Notch and Microsoft is that Microsoft is a big media company. They make content, that they sell. They are openly hostile to anyone deriving revenue from their IP unless its through some neatly packaged portal through with they get their cut. The existing EULAs on all their current gaming platforms, for example, only allows uploaded videos to be displayed alongside advertising as long as the uploader derives no income from the advertising whatsoever.
So, all those "lets play"ers who might be deriving a small income, and modders who are compensated even slightly via Paetron or AdFly links are going to wave goodbye to that soon.
Notch on the other hand, was perfect to remain in charge of Minecraft, ironically for the same reasons he doesn't want to. He was not interested in milking Minecraft to make even more of a commercial success of it. EULA teacup storms notwithstanding, Mojang was quite prepared to let modders, and twitchers and lets players make whatever income they could off the side, and tried quite hard to only exclude monetiziation that would have negatively impacted the "cool"-factor of the minecraft experience.
Microsoft has spent $2.5b on this. They are not going to be content to tinker with it for the cool factor. They are going to take the Minecraft name and turn it into a bright, polished shiny "product" for consumers to consume.
It will be good. So very good.
And those of us, who remember modded minecraft, when anyone could contribute a mod will hate every polished moment of the experience.
The difference between (ex) Mojang / Notch and Microsoft is that Microsoft is a big media company. They make content, that they sell. They are openly hostile to anyone deriving revenue from their IP unless its through some neatly packaged portal through with they get their cut. The existing EULAs on all their current gaming platforms, for example, only allows uploaded videos to be displayed alongside advertising as long as the uploader derives no income from the advertising whatsoever.
So, all those "lets play"ers who might be deriving a small income, and modders who are compensated even slightly via Paetron or AdFly links are going to wave goodbye to that soon.
Notch on the other hand, was perfect to remain in charge of Minecraft, ironically for the same reasons he doesn't want to. He was not interested in milking Minecraft to make even more of a commercial success of it. EULA teacup storms notwithstanding, Mojang was quite prepared to let modders, and twitchers and lets players make whatever income they could off the side, and tried quite hard to only exclude monetiziation that would have negatively impacted the "cool"-factor of the minecraft experience.
Microsoft has spent $2.5b on this. They are not going to be content to tinker with it for the cool factor. They are going to take the Minecraft name and turn it into a bright, polished shiny "product" for consumers to consume.
It will be good. So very good.
And those of us, who remember modded minecraft, when anyone could contribute a mod will hate every polished moment of the experience.