Well we got 6 tiers right now :
T1 - You start on the moon
T2 - You reach Mars /EIO / Automation / Power
T3 - You reach the other planets for Nuclear Power and Stargate Construction
T4- You build the Stargate, power it, find the coordinates of the Underworld Temple where the insane Tardis is held
T5 - You reconstruct the Tardis Key in the Temple and then ...
T6 - Fly off to all the places, bosses, worlds and stuff that the Dalek Mod gives you
Right now the mods and base mechanics for all tiers are in, but T4/T5 transition is not done 100% yet.
I just recently set up an RFTools teleporter between my moon base and mars, and I'm currently at the end of T2 (finished both my fission and fusion minechem builds). Not quite sure what purpose the stargate will serve with the somewhat cheap cost of RFtools teleporters. Perhaps some stuff needs to be changed/rearranged there.
That's my plan too. I don't care much for the basic fluid conduits because they gravity controlled. I want the pressure conduits and that means i need an alloy smelter which means i need to go to mars first. to that end, i am busily grinding gravel and moon turf for my rocket at night and terraforming the area around my base during the day. It is a race to see which is completed first.
side note: I have finally finished all of the quests that i can without leaving the moon. which means i now spend alot of my playing time just watching stuff grind away in the autosieve.
note 2: powering my decomposer and sythesizer only with the only the cobblestone i am generating any way is the best thing ever!
The basic fluid conduits I used worked just fine for transferring lava from my crucibles to drum, then again from drum to stone barrel. I don't think they are gravity based (needing an external pump). You just have to right click the base with a wrench and set it to export "always on" instead of "on redstone signal".
@Caithleen let me know if you need any help with minechem scripts, adding/removing chemiclals/elements/recipes
On this note, I think there are certain objects that should never be allowed into a decomposer. I lost a golden bag full of stuff because I accidentally missed the right spot when I shift clicked in my inventory. Breaking down basic stuff, building blocks and components is fine, but complex items, especially bags and containers, should have their recipes removed from minechem.
Edit: Got a shot of my work area:
1. Fission chamber with my tall battery next to it, and my RFtools teleporter in front.
2. Fusion chamber. I tried to get the two as close as I could to each other for easy access.
3. Cobblegen with my crucible/lava/stone barrel setup behind and to the right.
4. Cobblegen goes into this chest. The switch above starts feeding cobble into my chemical decomposer at 5.
5. Chests above are both sorting chests with sorting barrels next to it. I can place items into the wooden chest and it will drop them into the decomposer to break down, and spits the components back into the same chest. It repeats this for any compounds until you are left with base components. Carbon, hydrogen, and oxygen (most prolific elements) go into barrels. Still trying to figure out how to get the rest into the iron chest beside it without it also pulling out the compounds.
The cool thing about the setup at 5 is that I can drop a stack of logs into it, and it will replenish my barrels.
And yes, i build for function and compactness, and not as much for asthetics.
Here's some other miscellaneous shots from around my base:
Two chambers outside view
Front yard with tree farm
Crazy system that sieves/crushes down to dust, and smelts using sorting chests.
Figured people might like to see some shots of my base.