I agree that minechem without AE is harder to manage, but this pack also has refined relocation, which while not as expansive as AE, does allow automatic chem sorting between iron chests and Jabba barrels. That's how I have mine set up. I put the high volume chems (H, C, O) into barrels, and filter the rest into large volume chests. It's not as good as AE, but it's not impossible to manage either. I found a minechem trick to sorting between elements and molecules into separate chests. The oredict entry is different for each set, and you can sort by using "!element*"question about removal of the modular systems mod. I swear I saw mention of it earlier in thread but can't find that now but definately seeing followup questions about same.
Dyonovan (person who makes tcnodetracker) has taken over that mod and rewrote it, last updated on 7/23, so assuming that it's still in development.
Trying to picture a life of minechem without ae or anything resembling that and not getting a warm and comfy feeling. TBH, I've never used modular systems and haven't the resources yet to play with it and sorta avoiding same cause of impeding deletion. Any info on this would be most appreciated.
Also looked at changelog and noticed addition of dalek/tardis mods and hqm reset. Is that only on mymc and if so, any idea when that version will hit ftb?
Edit: The version on MyM is updated to 1.3? I don't like how it's impossible to set or find out version numbers on that launcher. If there's a way, let me know? I see the new menu screen says 1.2.1. I guess that's the only way to know?
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