didnt expect to see one of these, but i guess i`ll say "hi"
there is great lack of logic, in this mod, and that`s why it makes me hate the most. as post ted above, the quarry is one example of broken logic:
in order to make a quarry you need some gears, advanced circuit, and a diamond mining drill. gear was intended by builcraft authors, so there is nothing i can say about them. advanced circuit is a strictly and diamond drill is strictly ic2 items. so you need a decent EU production to craft a tools that uses eu, in order to craft a machine that can only use MJ. such changes would make sense if quarry accepted EU, but it would be to logical.
another example is a nano saber: you need 2 energy flow circuits to make it. they require 2-3 lapotron crystals, that can store 1m EU each. judging by nano saber`s original recipe, you would expect it to have at least 400K EU in storage, but it only has 40k, cuz fk logic.
you can find more recipes with screwed logic, it just few that`ve encountered personally.
the second issues is the cost. yeah yeah, cost is supposed to make things harder, but it doesnt. its only ment to drag the game, while i`m ok with some time sinks, but its not a f2p mmorpg, where they are required, due to a lack of content.
and the final issue that i have with this mod, its that time sinks are brought upon other mods, which leads me to only one logical conclussion - greg know that his mod is inferior to others, in terms of how much fun they provide compared to time investment, and thus if its included in mod pack it would be avoided most likely, by majority of players, and instead of making thing somewhat on par with other, he just drags down others mod instead.
now, to the few good thing that i`ve encountered:
1st is a distillation tower decent concept, somewhat challenging to automate(which was fun for me), and great result, for power consumption(biodiesel production).
2nd fusion reactor, pretty much same as above. i havent touched one that in new version, so this opniom might change