from what i heard, those aren`t real modes, but greg`s attempt to be funny.
GT is not funny. He's mod is cool. He's not.
from what i heard, those aren`t real modes, but greg`s attempt to be funny.
GT is not funny. He's mod is cool. He's not.
I see to options:
1-Slowpoked said that in a recent livestream
2- You just made that up, or you are confused, thinking this is the other thread I just talked about.
it may be reasonable indeed, but i`d like to have a reasonable recipe as well.It's reasonable IMHO to have an expensive quarry
You could breed titanium bees, too. If you want easy quarries.it may be reasonable indeed, but i`d like to have a reasonable recipe as well.
You could breed titanium bees, too. If you want easy quarries.
SAlso, you can disable most of the nerfs Greg did. I'd disable this new idiot iron axe recipe and the matter fab.
I don't play on public servers, so I think I can talk easier about this, indeed.For a person only doing single player stuff this is indeed an option, when going into server hosting and you have to deal with the player side getting the files they need to see the recipes used on the server its a whole other ball game.
If i have to change the config to what i like it to be at, i have to upload it and make sure the people that download it know where to place it so they can see the recipe's in NEI properly. Witch in many cases isn't that easy nor handy to do, not even to mention pack updates and changes in those config files.
Gregtech would be a lot more fun if the client read the server its config files in case of Multiplayer, and in case of single player just the local config files. It would solve a lot of these discussion about gregtech being cool or not, and i don't see why this hasn't been done yet, nor do i see what is keeping developers from making a system like this for FTB. Then again im also not a coder nor programmer so i have no idea how hard or easy it is, but as an idea it sounds prity damn simple tbh and a lot easier then making 2 versions of each pack that has gregtech in it.
Gregtech is cool from my PoV because it extends on a modpack that is not that complex, and makes it a long term project to work on instead of a 1/2 week grind to get a nuke reactor going and then be bored out of your mind cause you have everything you need basically.
Also i like the plate bender a lot, that machine make so much sense to me its almost a crime, i wish the assembly machine had sorted crafting time to match with the bender but i recon that is gregs logic to delay end game stuff.
And last but not least, i like the suggestion made here about having more Tier related recipes in Gregtech, solar panel for example are my favorite. Now instead of making solar farm every one and his mom just goes for lava power and ignores solar until very late game (simply because the cost + effort Vs rewards are out of balance now thank to some changes made to the recipes by gregtech). If only that advice would get to the proper source and be worked on, it would improve a lot of balance between the modes offered in the mod.
Anyways good to see there is still a discussion topic open about this, hope people can keep it normal so it stays that way.
well, second option uses less coal, so there is the difference.Something interesting I found out: what's the difference between combining 4 coal and an iron ingot to make steel dust, then cook in a furnace to get steel (I think it's universal electricity's recipe) and to make an industrial blast furnace, use... some coal and ton of time to get steel? You use the same amount of materials to create it, you just waste time creating the machine and waiting for it to make steel.
If you throw the steel dust in, you get GT steel dust back iirc.Something interesting I found out: what's the difference between combining 4 coal and an iron ingot to make steel dust, then cook in a furnace to get steel (I think it's universal electricity's recipe) and to make an industrial blast furnace, use... some coal and ton of time to get steel? You use the same amount of materials to create it, you just waste time creating the machine and waiting for it to make steel.
*two
I wouldn't make something like that up. There was a post on the news page of the FTB launcher. The link on that post brought me to this thread. I could be wrong now, but I don't think so.
The news post seems to have since been removed. I suppose because it is no longer necessary to discuss GregTech for the purpose of deciding on inclusion in the modpack.
It appears that the actual GregTech discussion in this thread has almost completely died out. I personally wouldn't be opposed to this thread being locked. GregTech doesn't deserve even this much attention. lol IMO
Gregtech would be a lot more fun if the client read the server its config files in case of Multiplayer, and in case of single player just the local config files. It would solve a lot of these discussion about gregtech being cool or not, and i don't see why this hasn't been done yet, nor do i see what is keeping developers from making a system like this for FTB. Then again im also not a coder nor programmer so i have no idea how hard or easy it is, but as an idea it sounds prity damn simple tbh and a lot easier then making 2 versions of each pack that has gregtech in it.