I'll be frank with everyone, I'm new to this board. I also neglected to read this thread in its entirety, during my months of lurking I know how these threads usually dissolve. The arguments I've seen on this last page alone have me believing that this comment will simply be overlooked as others attempt to continue squabbling with one another.
I enjoy Gregtech. May this not grab unwanted attention before my explanation is read..
As someone who's watched quite a number of Minecraft tutorials/videos/Let's Play series, who has also been the owner of an on and off server for several years now I have one thing to say about Gregtech: It forces automation. I say this loosely of course as Minecraft is a "play it your way" sort of game. You can always opt to take a more manual approach to resource gathering/processing however, in doing so you're going to inflate the time required to get your hands on some of the more advanced technical tools.
Allow me to explain. During my observations I've noted one thing. Servers that have Gregtech disabled, or have opted out of the "hard-mode" recipes all follow a singular trend: "Alright, I have a gravity chest plate that makes me indestructible and sixteen barrels full of UU-Matter, nothing can stop me!" or "I'm copping so and so to get all this free stuff with relative ease in the shortest amount of time possible." Most of these people duplicate Direwolf in the most un-creative ways imaginable. I've noticed this about FTB players.. If there's an easy solution to a problem, they'll latch onto it. So many people clamber for purely renewable energy sources like solar panels (slap it down and away you go!). Few people build complex frame contraptions to accomplish early game tasks (frames are inexpensive). Barely anyone dabbles with nuclear reactors anymore (why bother, I can just stack ultimate solars) ignoring the fact that there are some truly efficient hybrid setups (thank you Gregtech).
What I'm getting at here (it's late) is that many FTB players have become creatively stagnant. Minecraft is a game OF creativity, and if a mod comes out that adds a sleuth of new machines to a decaying mod, I'm all for it. It isn't perfect, but the approach it's taking can have enjoyable outcomes. "What do you mean I can't use my bare hands to squash metal together anymore!"
If you can't figure out what I'm getting at, during your next playthrough, disable advanced solars (if you have it enabled).
As for Gregtech modifying the recipes of other mods, I don't have a problem with this. This is going to piss off a lot of people but, I don't share the same philosophies or the mentality of many of the Minecraft modders. I'm an old gamer, I've been modding games for many years now. As a result, I've had the privilege of being a part of several modding communities and, never have I seen a community full of so many gargantuan egos. I see so many developers at each others throats and, at the throats of mod-pack compilers over copyright issues to content they've already signed off to Mojang (Minecraft TOS).
Take UT2004 for example. I never once had to beg for permission to use a mutator, or given mod on one of my servers. All that was required of me was that I not claim their mod as my own. No problem, I'm not going to steal what you rightfully worked on. There's a post here literally two pages long of stipulations and requirements for PRIVATE mod packs.. Are people honestly getting bent out of shape about Greg altering recipes? Aren't mods in general all about altering the content of someone else? Do you think that every KOTOR modder asks Bioware for explicit permission each time they wish to change something about their game?
All of these debates are rather silly. Here's an easy, manageable solution. Why doesn't the FTB team offer an option for a pre-configured configs for Gregtech during pack instillation? People have a tendency to play on servers that match their preferred style of mod configuration anyway.