Celestialphoenix
Too Much Free Time
Now I've had time to think about it a little more;
Remove all teleportation options (server commands/beds/tesseracts/enderchests/tele pipes/myst books ect)
-Optional leaving the IC2 teleporter and AE quantum tunnel. (both are expensive to setup and require a lot of power)
Seal in the spawn building- the only way out is to drink a shot of molten ender (which teleports you to a random location across the world)
Remove all teleportation options (server commands/beds/tesseracts/enderchests/tele pipes/myst books ect)
-Optional leaving the IC2 teleporter and AE quantum tunnel. (both are expensive to setup and require a lot of power)
This means building infrastructure and piping networks instead of the luxury of teleporting
Remove Minimap, waypoints, f3 screen co-ordinates and all the other GPS type things. (so only In-Game mechanics for navigation Eg ender eye/compass)This makes the world feel a lot bigger, and need your own skills to avoid getting lost.
Seal in the spawn building- the only way out is to drink a shot of molten ender (which teleports you to a random location across the world)
Remember as beds are removed- each time you die you take the ender shot and end up somewhere random.
This'll sort you out for a road/rail network across the server. Looks at Dire's/CPW's train stuff- that stuffs friggin EPIC and no-one builds it simple because there's no in-game need other than it looks cool.
The final problem being that everythings on your doorstep. You can plop down anywhere in the world and have all you need. (with the exception of bauxite needing forests)- you should look for something like better ore distribution- so different ores only spawn in different biomes, you'll need several bases and there's real value in setting quarries in the right position instead of just sinking them anywhere.You could probably do it with mineral bees- diamond below y16, bauxite in forest, emerald in a village, valuable in the End ect