Pffft, who really plans their base? My plans for my base (if you can call them plans or it a base) are, in a nutshell, a bit like this:Compact storage means you dont have to plan your base as well. IE easier.
Play with a blindfold if you want a challenge from minecraft.
Is this really helping the OP?
Basically OP, if you notice, people say there is no challenge, but then note that if you ignore or remove certain mods... it becomes a challenge again. No AE, MFR, or MPS. No gravisuit addon, and now you have more of a challenge. The quantum suit at least cannot fly, but is still pretty OP. Look for configs for tougher recipes, MPS has them, even thermal expansion has configs that let you enable recipes that add steel to the cost of building machines. Ideally quarries should cost like 500 mj to run full speed, but... people want 'epic'. Epic invites power creep, but also removes the challenge.
most importantly remove quarries or at least eliminate land marks, and without ee3 the slower resource gathering slows everything else down. Enable all harder recipes, use gregtech, etc.
I think the OP would find that it is very challenging to play minecraft with a blindfold on. Are you saying it wouldn't be?
None of your suggestions make the game challenging, they only add tedium to resource gathering. People who a) want more challenging gameplay and b) can't make their own rules of play that add challenge are quite frankly playing the wrong game.
There isn't any challenge in minecraft to remove in the first place except for challenges you add with your own willpower and imagination. Complaining about lack of challenge in minecraft is like complaining about lack of water when you're in the middle of the desert. The wise people bring it with them because they know they're not finding any in the sandbox.
How rude. No need for name calling. Argue your point, don't point fingers.How elitist of you. Everything you said is opinion. Challenging means different things to different people. But wait let me guess the way YOU play is the REAL challenge right? Give me a break what a bunch of posers on this forum. Elitist snobs.
Cool your jets.How elitist of you. Everything you said is opinion. Challenging means different things to different people. But wait let me guess the way YOU play is the REAL challenge right? Give me a break what a bunch of posers on this forum. Elitist snobs.
Complaining about lack of challenge in minecraft is like complaining about lack of water when you're in the middle of the desert. The wise people bring it with them because they know they're not finding any in the sandbox.
How elitist of you. Everything you said is opinion. Challenging means different things to different people. But wait let me guess the way YOU play is the REAL challenge right? Give me a break what a bunch of posers on this forum. Elitist snobs.
How elitist of you. Everything you said is opinion. Challenging means different things to different people. But wait let me guess the way YOU play is the REAL challenge right? Give me a break what a bunch of posers on this forum. Elitist snobs.
It most definitely is related to it. But not exclusive.
The problem is everyone wants to do what's best. Both the consumer (player) and the designer (Modder). So you end up with a couple of situations that are bad.
One: Multiple people meeting the same problem. Tubes, Pipes, ME-cable, Enderchests, Tesseracts, Railcraft and more all essentially are, at some place in their heart, item transport mods.
Two: Someone does something innovative, making their mod absolutely essential. Wand of Exchange. Doubling Ore (we'll come back to that). Barrels. Frames. They all make their respective mods completely irreplacable for many people, at least until...
Three: Someone else copies the idea, or reaches the same end place with a different lineup. Tripling ores. Deep Storage. MFFS.
And so then we end up trying to decide which one is better.
But here's the kicker. As long as they're similar, it's not an issue. IndustrialCraft introduced the doubling ore principal, and balanced itself around that. In the process a few other 'related' mods played into that and balanced around the assumption that if you have one, you likely have both.
Then other mods incorporated their own versions of that. Macerators for pulverisers, Smelteries, Crystallisers or even Native clusters. All of them doing the same thing, in different ways.
But then something gets updated, and whether it's because a mod author is sad at people moving away from their mod, or wanting to help users, or any other reason, they increase the returns from their own mod. And hence the power creep struggle begins.
Direwolf20 loves using these mods that just make so many other mods completely irrelevant, and is a prime example of a decent sized demographic in the FTB community. "I want it as quickly and easily as possible".
I would love to see a DW20 series where he doesn't use Enderchests, AE, Portalgun or MPS. (And now Ars Magicka).
If you watch his series, you would have seen CPW's train station set up. With an array of signalling, tracks, locomotives, and more, he has a cross world transport, item transfer, liquid transfer and infrastructure that took time and resources to set up. Yes, it's more expensive than Enderchests and Portalgun, but doesn't that say how poorly balanced those mods are in these packs?
Dartcraft is another culprit currently decrying the "It's a beta" status, but that's only going to sting them later when they remove the proverbial candy and the userbase goes mental.
It's about balance, and whilst it's easier sometimes to just throw something in (Portalgun, for instance) there are other much more fitting mods that do the job. Sure, they might take more setting up, but that's the DAMNED POINT. If you wanted the quickest, easiest route to being supreme master of the cube world, then hit creative.
The difference comes in with those that are able to assign their own goals and those that want goals assigned for them. The former are those who wish to use their recreational time in whatever way pleases them while the later wishes to rely less upon their own creative thinking and instead rely upon their problem solving capabilities. Both are valid ways to both play games and relax but at the same time conflict with each other at every level. Because of this finding an area suitable for both to enjoy themselves becomes increasingly difficult to the point of near impossibility.There is a need for objective. Like killing dragon. Or feeding the beast.
OMG that was a fun build! I miss FTB Ultimate.Bevo did a lot of crazy stuff like this in his Let's Plays. All of his item transportation was with conveyor belts and MFR item routers. The energy generation without wires or conduits, just using Railcraft carts instead.