Celestialphoenix
Too Much Free Time
So I read something quite interesting the other day.
(slightly shortened version)
That was incredibly well said- well done my good sir
(slightly shortened version)
It depends if you're aiming for a more structured gameplay or a focus on the sandbox and getting to it as quickly as possible. Is it about teaching new players how to use certain part/block types, then moving on as quickly as possible to get to the "good part" of having all the everything at your disposal, or each stage of the tech tree is a potential "good part" where you're trying to figure out how to use the specific limited parts at your disposal to accomplish various goals.
To me the latter represents increased gameplay diversity where at different stages of the game you're thinking in different ways about how to get things done.
By example take a different game- Eve online.... it takes three years to max out your character, and to some that's automatically a bad thing.
Those are the the kind of players that are focused on the end of a game being the primary goal, rather than the process of playing itself.
A "grind" isn't something that takes a lot of play time. A "grind" is when the amount of content and gameplay you experience along the way isn't sufficient to justify the amount of effort it takes to get there. Constantly having goals to strive for, even if you may never accomplish them, is awesome, no matter how long it takes you to get there. What sucks is when the reward to effort ratio isn't sufficient to justify it, or when the individual sub-tasks it takes to get there don't represent interesting gameplay in their own right
And for the record; if mod devs do give in to people asking for options for anything; they're idiots. People do not know what they want collectively, because they can't collectively want one thing. Generally people have no idea what they want until they've had it or been given the option for it.
That was incredibly well said- well done my good sir
(I might borrow that quote- it bears a lot of relevance to vanilla MC)
By extension- giving in and pandering to one's audience also hurts the mod/game by taking dev time away from [the author's] original vision/goals, as well as diluting the game experience away from how it was intended to be played.