FTB Beyond Release

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DrParanoia

Guest
Well you can always add these yourself. But I know for a fact the both Mek and Ars are little on the buggy side. Which is probably one of the reasons they were not included in the pack.

Well I use Mekanism only for power conversion and fluid/item transporters ^^ I did add it myself, though making steel is kinda difficult now since you need smeltery for that :D

Also I'm asking about Magica, Mekanism and BOP just so I know what problems I should expect if I add them myself :/
 

Boqzo1

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Jul 29, 2019
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A lot of the credit goes to forge and the developers, but I do spend a fair bit of time profiling and disabling things that are not needed that yield a significant performance boost or changing certain particle affects that will not be missed, and so on.
Ah alright cool. Thank you for the response. Might I ask what you used to profile? Did you use that vanilla thing or a different program?
 

UrMagus

New Member
Jul 29, 2019
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Anyone keeping a tally on the number of people who ask for their favorite mods to be added in the first 24 hours of the pack being released?

I have a lot of (fake) money on this.

Guys, if your favorite mod isn't in the pack, its almost always going to be because of a performance/stability problem, or because there's another mod that does most of the same stuff.

(Granted I'm a bit surprised as BoP myself but I'm guessing its got issues)

Would it be bad to put my own (fake) money on this, then whine about other obscure and bug ridden mods not being added even though they are the awesomest in the world and the pack is utter shite without them?
 

Alcheya

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Jul 29, 2019
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1.10 combat is so broken. I played 1.10 on sky factory 3, but barely fought anything until I was geared out. Playing now, actually having to fight mobs, it feels like overkill. I died ~20 times trying to get my stuff back from a ravine I ran into while mining. A shield helped, but it was still rough. And those ember guardian guys are OP as hell.
 

Tyrindor

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Jul 29, 2019
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No Mekanism really is despressing, the fact it's in the "lite" pack but not in the full pack is puzzling. I was really hoping Mekanism would be the late game expert mode ore processing setup.

1.10 combat is so broken. I played 1.10 on sky factory 3, but barely fought anything until I was geared out. Playing now, actually having to fight mobs, it feels like overkill. I died ~20 times trying to get my stuff back from a ravine I ran into while mining. A shield helped, but it was still rough. And those ember guardian guys are OP as hell.

Erm.. I don't think you understand how the new combat works... If you are just spamming your sword you are going to do basically 0 damage. Maybe watch a vanilla video on it, cause it's not broken at all.
 

Alcheya

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Jul 29, 2019
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No Mekanism really is despressing, the fact it's in the "lite" pack but not in the full pack is puzzling. I was really hoping Mekanism would be the late game expert mode ore processing setup.



Erm.. I don't think you understand how the new combat works... If you are just spamming your sword you are going to do like 0 damage.

Yea, I figured that out in sky factory. I mean the mobs feel really overpowered in general.
 

erindalc

Popular Member
Mar 3, 2015
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No Mekanism really is despressing, the fact it's in the "lite" pack but not in the full pack is puzzling. I was really hoping Mekanism would be the late game expert mode ore processing setup.

Mekanism was removed because it has issues (performance and otherwise) and the developer is at college and too busy to fix/update his mod right now.
 

TheBrain0110

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Jul 29, 2019
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Yeah, the BoP is the most glaring omission for me too. Yes I can add RTG server-side, and I do, but it still doesn't give as nice and varied world results without more biomes to work with. I'd like to start setting up a world for a Beyond server, but I can't really do chunkgen without it...

And if I add BoP myself, then getting my friends to join becomes more complicated too, since they can't just "Install FTB Beyond and be done".

As an aside - is it allowed to make a custom modpack on Curse that calls FTB Beyond as a dependency, and then just includes a few additions / customizations? Just for a small private server for friends. Or what would be the best way of distributing a slightly-tweaked pack that isn't a big hassle for users?
 
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Cakx

Guest
Hey there, congrats to the release! Really thank you for the hard work! :)

Could someone of the content creators answer me why "Roguelike Dungeons" is not included?
I'm just wondering. Is it realated to balancing issues or does it just not fit the flair of Beyond?
I added the mod by myself, with a decreased spawnfrequency for more balance. No Problems so far.

Also why is there no biome changing mod like Biomes O' Plenty or so? Any issues with that?
 
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Magzie

Well-Known Member
Mar 26, 2014
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Need Magic! rofl More Magic. not those tech mods that try to act like magic cause they're jellie!
 

Magzie

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Mar 26, 2014
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go to curse app, find beyond, and click install. On the ftb app just click install on the beyond flag.
 

Magzie

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Mar 26, 2014
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My favorite change of all.
actually it isn't that big of a help. At the start to make the mod for repair in TiCo you need a bookcase and 10 levels a pop. unless there is another use fore moss. The recipe is super easy. I mean there are wood shears for the vines.
 

Sean_Jones

New Member
Jul 29, 2019
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actually it isn't that big of a help. At the start to make the mod for repair in TiCo you need a bookcase and 10 levels a pop. unless there is another use fore moss. The recipe is super easy. I mean there are wood shears for the vines.

I particularly like the change because it was left in Infinity Evolved: Expert. If it's changed for Beyond, I'd bet it'd be that way in any future Expert mode.
 
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Ryleem

Guest
Any reason why the PSI CAD assembler is so absurdly expensive? (3 end crystals, 2 dragon eggs, etc.) I hadn't played with it before, and was looking forward to playing with it. I have to "beat the game" a few times before I can even START it... :(
 
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CompassRose

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Jul 29, 2019
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Noticed the ore gen of Cobalt and Ardite has been tweaked significantly. It's much easier to get. Makes it viable to repair cobalt heads on tools until you can get 5 reinforcement mods on them, making them unbreakable. Is that why tinkers xp was tweaked as well?