FTB Beyond Release

Discussion in 'Feed the Beast News' started by Feed the Beast, Mar 6, 2017.

  1. aliveagain

    aliveagain New Member

    Anyone else having trouble running this with sponge?
  2. Magzie

    Magzie Well-Known Member

    um Thaumcraft is still not released for 1.10.2 yet I know cause direwolf20 is adding it into his pack when he gets the ok that it is ready from the mod dev. as for all the others your used to from 1.7.10 packs not all were updated to 1.10.
    tfox83 likes this.
  3. tfox83

    tfox83 New Member

    Not a single one of those mods are available in 1.10.2 hence why they are not in the pack. I have plans to add Thaumcraft if it becomes available during the life span of this pack.
  4. tfox83

    tfox83 New Member

    Correct, in our testing it caused more issues on slower clients then it was worth for the feature.
  5. tfox83

    tfox83 New Member

    Quite a few mods rely on MCPC and quite a few rely on FMP, we didnt have any problems during testing with both present.
  6. tfox83

    tfox83 New Member

    There is no plans to add ProjectE to beyond at this time, sorry.
  7. tfox83

    tfox83 New Member

    There is a few useful features that we wanted to use for our design, the beauty of the mod is its setup in a way to have modules disabled in the config allowing the modpack developer to use what he/she whats from the mod.
    Pyure likes this.
  8. mallrat208

    mallrat208 New Member

    Project Red relies on FMP. That's it.

    The problem is it's not intuitive to have panels and multipart stuff from Chisels and Bits that won't work with stuff like Red Alloy Wire or covers and panels from FMP.
  9. thunderbolt_6

    thunderbolt_6 New Member

    but alternate terrain gen is aviable :(
  10. I9hdkill

    I9hdkill Guest

    Last edited: Mar 7, 2017
    Lucas Rognli likes this.
  11. Boqzo1

    Boqzo1 New Member

    Aww tfox skipped over my questions :(
  12. eobie

    eobie Guest

    Thanks!!!! :)
  13. Anyone knows a server hosting this pack?
  14. eobie

    eobie Guest

    Eobiecraft.com. If you hurry and register I can whitelist you before I got the sack.
  15. Tony32

    Tony32 New Member

    Nice! I wish there were more exploring/questing mods. I have some friends that play the infinity lite/dire pack on my server, but they don't like tech as much. They prefeer exploring. Would love to see some mods to please the needs of those who arent so much into tech. Like Twilight, pirate ships, dungeons etc etc. Doesnt have to be questing, but custom mysterious dimensions with dungeons to explore would be awesome. (I know twilight doesnt exist)
    Pickypicky likes this.
  16. Softwerker

    Softwerker Active Member

    Aw yeah!
  17. DrParanoia

    DrParanoia Guest

    Nice work guys! Was waiting like crazy now! :D

    I assume BOP was not added due to revamped ore generation?

    Also, is there any chance that Mekanism will make it into the pack again? At least the universal pipes, cables and transporters (don't need the armor and stuff)? IC2 (build 152) has fixed compatibility with Mekanism fluid pipes, and they are awesome!

    Basically can anyone advice on methods to convert power between mods without Mekanism Universal cables or Thermal Dynamics?
    Windstiller likes this.
  18. GamerwithnoGame

    GamerwithnoGame Forum Addict

    I feel like I've missed something here but: how can you make anything but the most basic Actually Additions machines and items without black quartz? Unless there will be some sort of conversion?
  19. DrParanoia

    DrParanoia Guest

    The change log states there is a recipe to craft it ;) My problem is, how to convert EU from quantum solar panels to other anergy types? :(
  20. Yusunoha

    Yusunoha New Member

    would it be possible to also add WAILA and companion mods? or is there perhaps a gamebreaking mod for these in the current pack?
    I really favor WAILA and the companion mods for it's configurability for the functions and GUI

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