Twilight Forest available for 1.10? I don't think so.
It's at minecraftred.com/twilight-forest-mod/
It says 1.10 and 1.11... so....?
Twilight Forest available for 1.10? I don't think so.
It's at minecraftred.com/twilight-forest-mod/
It says 1.10 and 1.11... so....?
@CoolSquid, is minecraftred another one of those janky repost sites that nobody should ever, ever use?It's at minecraftred.com/twilight-forest-mod/
It says 1.10 and 1.11... so....?
@CoolSquid, is minecraftred another one of those janky repost sites that nobody should ever, ever use?
UrMagus, read the first comment in the comments section of that page
Ah brill, thanks @zBob! Hmm I think a link to the changelog should be on the first post, because people wouldn't necessarily think to look there - or even know there was one; I know I didn't!Changelog for 1.0.1 can be found here: https://www.feed-the-beast.com/projects/ftb-beyond/files/2389780
Also if you scroll down you can view all the mods included and each one is a link to their curseforge page so you can learn more details about it.
That's one of those mod repost sites. That is not validIt's at minecraftred.com/twilight-forest-mod/
It says 1.10 and 1.11... so....?
A lot of the credit goes to forge and the developers, but I do spend a fair bit of time profiling and disabling things that are not needed that yield a significant performance boost or changing certain particle affects that will not be missed, and so on.I must ask, because in my experience 1.10.2 hasn't run the best for me in SSP even through my modpack development endeavors. How did you guys get this running so well? Like what did you do to debug and such? It would be wonderful to know so I could use such methods myself.
WAILA gave us a lot of crashes during testing and support was almost non-existent at that time so we moved over to TOP by McJty.would it be possible to also add WAILA and companion mods? or is there perhaps a gamebreaking mod for these in the current pack?
I really favor WAILA and the companion mods for it's configurability for the functions and GUI
rftools' builder has a quarry card, if you prefer old school quarry mechanics feel free to use that in the mining ageSorry to bother yaw again, but I took a look at the Environmental Tech Miner as well as the Quantum Quarry. They both mine from the "void". Again, DFQ, I assume this means there will be zero trace that a quarry had run its paces, and this was done to improve performance/rendering of those massive holes in the ground? I'll shut up after this question promise.
Lapis is meant to be "rarish" as its not heavily used, but its there Didn't want it to be too easy to get Fortune III on your TiC pick day one!Anyone seeing a sever lack of Lapis in the pack. Been mining about 7 hours and no Lapis yet could just be unlucky but
The ProjectRed devs are working on a solution to this, but it is complex and may take some time.Project Red relies on FMP. That's it.
The problem is it's not intuitive to have panels and multipart stuff from Chisels and Bits that won't work with stuff like Red Alloy Wire or covers and panels from FMP.
Well you can always add these yourself. But I know for a fact the both Mek and Ars are little on the buggy side. Which is probably one of the reasons they were not included in the pack.But what about Mekanism, BOP, Magicka?