W
Windstiller
Guest
+1 Please add Mekanism in this Pack.Also, is there any chance that Mekanism will make it into the pack again?
+1 Please add Mekanism in this Pack.Also, is there any chance that Mekanism will make it into the pack again?
would it be possible to also add WAILA and companion mods? or is there perhaps a gamebreaking mod for these in the current pack?
I really favor WAILA and the companion mods for it's configurability for the functions and GUI
What kind of config options are you missing in TOP? I'm the author btw so if I can improve things that would be nice
what I like about WAILA is an ingame UI to change the GUI. I know that you can change the GUI of TOP aswell, but it's through the configs (which can be accessed through the mod config menu) and not directly and thus it takes a while to configure it all.
throug the UI of WAILA you can also directly change the settings of the mod and the submods aswell and you can quickly see the result and change it again if needed.
what I like about WAILA is an ingame UI to change the GUI. I know that you can change the GUI of TOP aswell, but it's through the configs (which can be accessed through the mod config menu) and not directly and thus it takes a while to configure it all.
throug the UI of WAILA you can also directly change the settings of the mod and the submods aswell and you can quickly see the result and change it again if needed.
Actually TOP has an in-game config GUI as well. First you can go to 'mod options' (standard forge mod options) and access many options there and secondly sneak-right-click the probe in your hand or type /topcfg to get a very easy config screen for some of the more basic config options.
Also when you first create a new world you get a note that you can right click for config options as well. In that in-game config you can change the position, set a few styles and change size. All with a few clicks.
I'm looking for a screenshot. hold on
I'm getting crashes immediately upon world load.
I would post this in the supposed bug tracker but there isn't a link to it in this forum post or in the reddit announcement post.
You might want to report it here: https://support.feed-the-beast.com/I'm getting crashes immediately upon world load.
I would post this in the supposed bug tracker but there isn't a link to it in this forum post or in the reddit announcement post.
Sorry to bother yaw again, but I took a look at the Environmental Tech Miner as well as the Quantum Quarry. They both mine from the "void". Again, DFQ, I assume this means there will be zero trace that a quarry had run its paces, and this was done to improve performance/rendering of those massive holes in the ground? I'll shut up after this question promise.@Mr. Crain look for the quantum quarry instead. The mod author changed the extra utilities around a little bit and the ender quarry doesn't exist anymore.
Was that in the top post anywhere? I didn't spot that! Also, is the link to the changelog in there? I'm hoping I didn't look too stupid asking that, if you take into account that I read the whole of the first post, including the spoilers, but only that...!The change log states there is a recipe to craft it My problem is, how to convert EU from quantum solar panels to other anergy types?
Was that in the top post anywhere? I didn't spot that! Also, is the link to the changelog in there? I'm hoping I didn't look too stupid asking that, if you take into account that I read the whole of the first post, including the spoilers, but only that...!
Sorry to bother yaw again, but I took a look at the Environmental Tech Miner as well as the Quantum Quarry. They both mine from the "void". Again, DFQ, I assume this means there will be zero trace that a quarry had run its paces, and this was done to improve performance/rendering of those massive holes in the ground? I'll shut up after this question promise.
The Void Miner in ET "creates" ores. The idea is, it creates ores through the void. Just like MFR lasers. The Quantum Quarry mines in its own dimension, Dim -9999. People have said they have encountered ticklag in said dimension (bringing overall tick down). I personally haven't noticed any running 16 of them in another modpack I played. The difference is that the Void Miner can mine/create certain ores, found in JEI and the Quantum Quarry can get things like wood, sapling and what not since it mines an actual dimension. I believe both have been made with server performance in mind. The times of a BC Quarry mining a 64x64 area and having it fill with water because of user neglect is behind us.
Thank you kind Sir for the more than beautiful explanation!The Void Miner in ET "creates" ores. The idea is, it creates ores through the void. Just like MFR lasers. The Quantum Quarry mines in its own dimension, Dim -9999. People have said they have encountered ticklag in said dimension (bringing overall tick down). I personally haven't noticed any running 16 of them in another modpack I played. The difference is that the Void Miner can mine/create certain ores, found in JEI and the Quantum Quarry can get things like wood, sapling and what not since it mines an actual dimension. I believe both have been made with server performance in mind. The times of a BC Quarry mining a 64x64 area and having it fill with water because of user neglect is behind us.
So Twilight Forest is available for 1.10.2 and 1.11, and the biggest problem I have with the mod packs is that I run through all the tech and magic tiers pretty fast, and then I look for things to fight and there aren't any. I want monsters!!!! Twilight's bosses are just what I love, but there aren't many other mods that have big bads like that.
Can we have a mod or two with the kind of creatures that make you look at your Draconic Sword and say "Where the hell is the chaotic upgrade already????"
Also, I can haz Twilight? (not the vampire kind)