HMMMMMI wonder how the armor would hold up to the last sword you will ever need mod.
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Bane of pigs does less damage, and still 1 shots draconic armour; the only way to beat it is to drain the power, which is ~1 million damage AFAIK. Bane of pigs in an autonomous activator also immediately crashes my game after killing me, so that's fun.I wonder how the armor would hold up to the last sword you will ever need mod.
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They had one big advantage, though; they were fairly simple and people knew about them.I don't even think the energy collector was the most OP EMC generator out there; sugar cane farms, and blaze rod dupers could make red matter in seconds.
Haven't played with EE3 yet.
Also didn't know a new horizons pack was out, I'll have to look at that at some point.
Here's a challenge: Automate the production of florbs - not filling them with liquid, but the florbs themselves. All inputs must be renewable and automated; dropping a ton of the crafting ingredients into a box and sending them to a crafter doesn't count.I started playing a modpack 2 weeks ago, and after I got Red Matter Armor which pretty much makes you invincible and maxxed out my Transmutation Tablet at over 1 billion EMC... I lost interest in playing. LOL sigh
I barely did anything or built anything in that world. I guess I just love the grind. You give me everything and what's the point anymore? I wish I was more into creative building.
I found that large alchemical chests are great emc batteries.EE3 calculates high values for the various compressed cobblestones. From what I've found, you basically are gated by needing the original item first before reproduction with EMC. After that, make a few cobble gens and autocraft the compressed tiers and you never need to mine again.
No system of exchange will be balanced unless it takes your arm, leg, and your brother's body.
How about Matter Overdrive? That has a huge power requirement, you need 5 of an item to produce it with peak efficiency, and if you don't equip the replicator with some metal plating you get radiation poisoning.EE3 calculates high values for the various compressed cobblestones. From what I've found, you basically are gated by needing the original item first before reproduction with EMC. After that, make a few cobble gens and autocraft the compressed tiers and you never need to mine again.
No system of exchange will be balanced unless it takes your arm, leg, and your brother's body.
EE3 calculates high values for the various compressed cobblestones. From what I've found, you basically are gated by needing the original item first before reproduction with EMC. After that, make a few cobble gens and autocraft the compressed tiers and you never need to mine again.
No system of exchange will be balanced unless it takes your arm, leg, and your brother's body.
What about Vanilla villager trading? A good way of getting emeralds but not much else.
Depending on your mod mix, even that is exploitable. In RR3 I'm been able to get a positive emerald loop through brown coat trading in Growthcraft hearts. I've then been able to buy various items from the other villagers like safari nets, jukeboxes, etc. Not overwhelmingly helpful since its very manual, but it does remove any emerald hungry mod gating.What about Vanilla villager trading? A good way of getting emeralds but not much else.
What are florbs for anyway? And magmatic(?) florbs?Here's a challenge: Automate the production of florbs - not filling them with liquid, but the florbs themselves. All inputs must be renewable and automated; dropping a ton of the crafting ingredients into a box and sending them to a crafter doesn't count.
Go do it! I'm watching! XD
EDIT: You may not use Equivalent Exchange in any step of the process. Just in case you were thinking that.
Throwing liquids.What are florbs for anyway? And magmatic(?) florbs?
A florb is a throwable bucket. Fill it with some fluid using a fluid transposer, then right click while it is in your hand. It will fly off and place a source block for the liquid inside where it lands, unless it lands in another fluid, in which case the florb will be dropped.What are florbs for anyway? And magmatic(?) florbs?