I'm trying to get a turtle to wait a few seconds before placing another block down in front of it and I can't seem to figure it out, any ideas?
sleep(numberOfSeconds)I'm trying to get a turtle to wait a few seconds before placing another block down in front of it and I can't seem to figure it out, any ideas?
I wasn't able to get it to do so.Will an mfr mob grinder kill villagers and generate mob essence?
Have you tried a level-emiter to an export bus going to a void chest? This is the system I use.What's a good way to keep an upper limit level control in AE
Have you tried a level-emiter to an export bus going to a void chest? This is the system I use.
Alternatively you can set up DSUs for the overflowing items. That simply involves 1 DSU and 1 export bus per item. You could then export to a void chest with a lower priority than the DSU for all the included items. IMO, this is the most compact method using AE (1 DSU/Export bus per item, plus 1 export + void chest for all overflow).
Or just level emitter them straight into the void chest and bypass the DSU.
Will an mfr mob grinder kill villagers and generate mob essence?
It works on most mobs, but it ignores villagers, iron golems, silverfish, and mod-added mobs.
You will need to edit a sizable number of ItemIDs to get Ars Magica to work, but that's the only major issue.The question is, am i likely to get any conflicts if i were to add Ars Magica, Better Dungeons 3 or Optifine to Unleashed? If so, is there any way to avoid those conflicts, possibly by editing block id's?
You will need to edit a sizable number of ItemIDs to get Ars Magica to work, but that's the only major issue.
That doesn't happen in 152wgt (at least with default configs, maybe added effect of TC superfun? I dunno.), so unless you've changed some conf's/added mods, I would have to say DartcraftThanks for the reply.
While we are at it, is there any way to edit block ids in a user-friendly form? I am not familiar with minecraft modding at all.
And as a side note, while playing NGT 152 in creative, i noticed that punching things deals 8 damage, disarms them and flings them high into the air with some cool audio. I could not find the mod responsible for this in the launcher. Where does that come from?
1. Cyclic assembler from TE (I think?) It's near-instant (craft/tick at full power of 2 mj/t).Two questions:
1. Playing with the 152ngt pack, what whould be your suggested methods of autocrafting? I'm not very far into my map so resources are still quite limited. I need to have an autocrafting system to turn leaves to plant balls, to be exact.
2. What are your favorite non-automatic crafting table? Now that the project table from RP2 is gone and the Automatic Crafting Table from buildcraft no longer works like it did before, is there any you prefer to the normal crafting table? I tend to use the pocket crafting table from factorization, but it's annoying in that it requires a lot of inventory space.
Yes, increased power consumption means you have to have increased power supply. Each overclocker reduces time per operation by 30% and increases power consumption by 60% per operation. So to calculate what time per operation and energy per operation, do the following:What i don't understand is for example: i put 16 overclocker on the 1.5.2 ultimate wgt recycler. With the 16 overclocker mighy increases the eu consumption maybe to a mv / hv tier machines right? Now do i need to change the machines power input to an mfe? Or just stay on batbox / lv transformer?
And can anyone suggest me how many overclockers is the efficient one to be put on macerator, recycler, extractor and compressor? (I don't remember if i can put overclocker on compressor or not)
And one last thing can i put overclocker to an GT assembly machine? If yes what is the best overclocker should i add?
Thanks..
Thanks.1. Cyclic assembler from TE (I think?) It's near-instant (craft/tick at full power of 2 mj/t).
2. Favorite non-automatic crafting table is crafting table, I've never used the late-project table nor the pocket crafting table.