As of the most recent FTB Beyond update, my Flux Networks networks are broken. Before the update it all worked fine: Generators fed into a "Power Gen" network that output into capacitor banks for storage, and that storage output on "Power Access" for machines to use. After the update, Power Gen still works, but Power Access won't: even connecting a Flux Plug to it causes my game to drop to single digit fps, and no RF transfers. Tried creating a new network, got the same results.
Anyone else run into similar problems? There's little documentation for Flux Networks, and I can't find a FTB Beyond update thread to check for issue reports.
If that's a bust, what's the best other way to wirelessly transfer power? Preferably something that can handle a high throughput like Flux Networks could (
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). I know EnderIO has something like a Tesseract, but I've never used it.
From what I understand, Flux Network had a memory leak that got fixed in the new update. I haven't pushed to the new version yet, but it is possible that fixing that broke something else.
As for replacement, EnderIO Dimensional Transceiver can wirelessly move power, items, and fluids, but it consumes some power to stay operational and has a hard cap on throughput (equivalent to the highest tier conduit, I think).
Draconic Evolution has a method of wireless energy transfer, but I've never played with it personally. Given the end game nature of the mod and the size of the energy cores it provides, I assume it will allow copious amounts of power to be moved around. I have no experience with any of the system's limitations, so it's worth reading up on before you start dumping Nether Stars into it.
If you already have an AE2 Network, you can use P2P systems to move power through that, including across large areas or into other dimensions, by using the Quantum Network Bridge. I know that option isn't truly wireless, but it will allow you to move energy large distances without wires the whole way.
As a last resort, you can build a Capacitor Bank on the input and output ends, then use filtered EnderIO Conduits to move charged batteries (there are many different types) through Ender Chests - charging them at one end, then discharging them into the output capacitor. Again, not truly wireless, but if all else fails. The upside to this system is, if you add a new output area to your network, it's as simple as making another Ender Chest to pull from, since the Inventories are all linked.
I suggest you go into a creative world to test Flux Networks before advancing. It's possible something in the update went sideways, and you may be able to fix it by starting fresh. If not, at least you'll have data for the developer to work from. Good luck.