stuffs
Is upgrading a blood altar meant to give some sort of visual indicator that it worked?
I put down all the runes I needed around my tier 1 altar and it looks just the same.
As I recall from watching Direwolf's videos there is no outward difference between altar tiers other than the number of runes unless you right click the altar with the divination sigil. That will tell you the current stored Life Points, the altar's tier and the current maximum Life Points.
Wow yellow, then red? Sure I think everyone knows what is the problem thenSo, every time i launch any type of mod pack the console loads everything really fast, i then see 2 colors imprinting on top of the words as it scrolls down. It turns yellow and then back to white then it turns red and this all lasts about 2seconds until the whole FTB program shuts down. Is there any solution to this?
Wow yellow, then red? Sure I think everyone knows what is the problem then
You will need to post crashlogs for anyone to hazard a guess at what is going on. But this is not really the place for it. Either open a separate thread or go to the support site:
http://support.feed-the-beast.com/
Wow yellow, then red? Sure I think everyone knows what is the problem then
You will need to post crashlogs for anyone to hazard a guess at what is going on. But this is not really the place for it. Either open a separate thread or go to the support site:
http://support.feed-the-beast.com/
FTB\(modpack name)\minecraft\crash-reportsi would the problem is it doesn't give me any crash logs to post everything shuts down like it never happened and doesnt let me know why, it doesn't ask to send a report, just... shuts down.
the new recipe is now in the blood magical alchemical chemistry set afaik
Iirc there's still a problem with AgS map download. You could go get a working copy from the backup place http://minecraft.curseforge.com/worlds/77137-agrarian-skies-home-sweet-home-b/filesI deleted all my ftb stuff because I wanted to see if the mods were corrupted. I reloaded it and Direwolf20 ran better, but now Agrarian Skies doesn't pop up with maps at all. I wanted to start over anyway, so I deleted the maps along with the mod before reloading ftb. Even when I install the map from the FTB launcher it doesn't pop up in game. I checked the Agrarian skies folder and the map is in there. How to I make it show up in game... Help.
It worked, thank you C:Iirc there's still a problem with AgS map download. You could go get a working copy from the backup place http://minecraft.curseforge.com/worlds/77137-agrarian-skies-home-sweet-home-b/files
Could set up some kind of "magnetic" device(like that TC one) to gather up all the leftover items and then hungry chest/obsidian pipe/hopper them up.My MFR harvester on my magical crops farm is outputting to an ME interface, nothing specified in the export configs or anything like that. This works, but occasionally the harvester won't collect seeds after breaking the plant. As in it just leaves the seed sitting there on top of the farmland until it despawns.
I lost about half my collection of essence seeds before I noticed this
My previous setup with enderIO item conduits outputting into a tesseract didn't do this. Any idea what the problem could be and how I can combat it?
I always put a chest behind harvesters, just in case whatever pipe network I use to transport is borked.My MFR harvester on my magical crops farm is outputting to an ME interface, nothing specified in the export configs or anything like that. This works, but occasionally the harvester won't collect seeds after breaking the plant. As in it just leaves the seed sitting there on top of the farmland until it despawns.
I lost about half my collection of essence seeds before I noticed this
My previous setup with enderIO item conduits outputting into a tesseract didn't do this. Any idea what the problem could be and how I can combat it?
Golems have a larger range than vacuum hoppers, I'm pretty sure. Just slap one on an ME Interface and give it a Gather core, and you should be OK.Thing is, the transport network isn't borked. For the most part the cycle:
Harvester -> ME interface -> enderIO ME conduit -> Network -> enderIO ME conduit -> precision export bus -> planter
for the seeds works fine. It's basically harvesting and transporting fine except maybe one plant in 50 it leaves the seed behind.
I've tried going back to just using enderIO conduits and a tesseract, same result now for some reason. I tried the chest thing, same result.
As for chunk loading, yep. My loader is set to 4x4 chunks, way bigger than my entire base. I have no idea why it's started doing this all of a sudden. I think I may have to resort to vacuum hoppers, but i'd rather not if there's a simpler way.
I'm guessing you have a fusion reactor going then? If so, stop the flow of plasma into the reactor(lever under the injectors should do it) then kill all those entities. Those entities could be plasma. If the discharges go away after doing this, then you should double check your tokamak to make sure it's built right, then make sure it's chunkloaded properly.The problem is is that I don't think they're living entities (in code). I think they're nonliving entities, and I think Van de Graaff generators may have something to say about it.