I have added PneumaticCraft to Magic Farm 2, and I'm getting no seeds. All I get are the Hunger Overhaul seeds. Could this be a compatibility problem?
I haven't really played with PnC, but aren't it's seeds world gen?I have added PneumaticCraft to Magic Farm 2, and I'm getting no seeds. All I get are the Hunger Overhaul seeds. Could this be a compatibility problem?
1. Nope. No antiviruses for me because I'm currently running on a Mac.Repeating your post in 3 hours isn't going to get you a faster response if nobody who knows the answer has read the post yet...
Just a few ideas to check out:
1) Are you using Norton Antivirus? It's been notorious in the past for bringing systems to a complete halt at random times to run it's check.
2) How long do these "spikes" last? If you have a large world and have an "auto-backup" mod perhaps that could be a cause?
3) Perhaps your RAM is mis-configured? Allocating too much RAM for Java can cause multiple problems...
a] giving more than 4GB to Java for the FtB client seems to mess up Java's built in "Garbage Collection" system, causing problems
b] not leaving an appropriate amount of RAM for Windows (1 - 1.5 GB for Win7/8) can cause excessive disk access as parts of the OS and even the game are frequently transferred to/from the swapfile
There may be other possibilities. Give people a chance to get up and read the forums before re-posting (it's not yet 7am pacific time as I post this)
I actually haven't tried that yet. I'll try it and see what happens. Also, I should mention that during these spikes, commands don't work, players take 0 damage, even in the void, and the game will refuse to quit. Meaning if I press the "Save and Quit to Title" button, the game will hang at the "Shutting down internal server" screen.To add on to what Hambeau said, have you tried running an Opis during one of these spikes? Might be a tile entity or regular entity causing excessive TPS drops on the internal server.
I thought they were random drops from grass. Maybe I'm wrong.I haven't really played with PnC, but aren't it's seeds world gen?
Sorry for replying to myself, but here's an update on how the Opis run went.1. Nope. No antiviruses for me because I'm currently running on a Mac.
2. These spikes last from approximately 30 seconds to an infinite time period, the latter meaning that this "spike" will stay there until I force the game to shut down. Although I am running a auto-backup mod, more specifically, AromaBackup. Has that had a history of causing anything similar to this?
3a: I have Xms2048m and Xmx4096m. If I'm not wrong that's 2G and 4G respectively? So that should not be messing up Java's systems.
I actually haven't tried that yet. I'll try it and see what happens. Also, I should mention that during these spikes, commands don't work, players take 0 damage, even in the void, and the game will refuse to quit. Meaning if I press the "Save and Quit to Title" button, the game will hang at the "Shutting down internal server" screen.
Sorry for replying to myself, but here's an update on how the Opis run went.
So during a "lag spike", Opis will refuse to run. Pressing the "Run Opis" button, will not cause it to do anything. However, running it in between or before "lag spikes" will work. It seems there are a stupidly high amount of an entity called EntityDischarge, which has entity counts of up to 32000 (no joke!). I guessing this is the problem, so how would I get rid of them? I've pressed the "Kill All" button multiple times but they keep respawning.
If it is really an entity(like a mob or something), you can press F3 and the third line should show: "E:xx/XX" which is number of entities being rendered over total number of entities in your players loading distance. You could then fly back and forth until you find them and then find the exact chunk they are in by "probing" with your loading distance(flying out along X until they unload, you then know they are located 11 chunks in opposite direction, repeat with Z direction).Sorry for replying to myself, but here's an update on how the Opis run went.
So during a "lag spike", Opis will refuse to run. Pressing the "Run Opis" button, will not cause it to do anything. However, running it in between or before "lag spikes" will work. It seems there are a stupidly high amount of an entity called EntityDischarge, which has entity counts of up to 32000 (no joke!). I guessing this is the problem, so how would I get rid of them? I've pressed the "Kill All" button multiple times but they keep respawning.
If it is really an entity(like a mob or something), you can press F3 and the third line should show: "E:xx/XX" which is number of entities being rendered over total number of entities in your players loading distance. You could then fly back and forth until you find them and then find the exact chunk they are in by "probing" with your loading distance(flying out along X until they unload, you then know they are located 11 chunks in opposite direction, repeat with Z direction).
The problem is is that I don't think they're living entities (in code). I think they're nonliving entities, and I think Van de Graaff generators may have something to say about it.If it is really an entity(like a mob or something), you can press F3 and the third line should show: "E:xx/XX" which is number of entities being rendered over total number of entities in your players loading distance. You could then fly back and forth until you find them and then find the exact chunk they are in by "probing" with your loading distance(flying out along X until they unload, you then know they are located 11 chunks in opposite direction, repeat with Z direction).
The problem is is that I don't think they're living entities (in code). I think they're nonliving entities, and I think Van de Graaff generators may have something to say about it.
I thought they were random drops from grass. Maybe I'm wrong.
try updating riekas mods. (a guess)The problem is is that I don't think they're living entities (in code). I think they're nonliving entities, and I think Van de Graaff generators may have something to say about it.
the new recipe is now in the blood magical alchemical chemistry set afaikAgrarian Skies: How do you craft chicken/cow/squid spawn eggs? The recipes aren't in NEI, and crafting nine arrows gives me nothing. The quest book says the recipes are there (outdated info?), and the modpack changelog says that in 2.1.8 the recipes were changed, not removed. My modpack is the bare-bones, unmodified, redownloaded pack for 3.0.1 (though this was still true in 2.1.9), so added/removed mods aren't the problem. Are the recipes still there? Is this a bug I should post?
Does losing your thauminomicon delete your research?
nope.aviNope.
I'm running the latest version (v24/v24b)try updating riekas mods. (a guess)
Maybe this question isn't exactly simple maybe, but I'll try anyway.
I'm using Ars Magica 2, in the Monster pack. I'm trying to create the spell "Self | Heal" using the crafting altar. I've created several other spells, so I understand the process, but this spell is giving me issues during creation.
The recipe included "2 x Aum", which I have. However, when I throw 1 Aum into the crafting altar during the spell creation process, it absorbs it and moves onto the next ingredient before I can put the second in, and ignores the second when I do put it in. When I try to throw both in at the same time, it recognizes neither and ignores them both.
If I finish creating the spell after it absorbs the first one, leaving the second Aum out, it is successful, but the final spell does nothing on casting, and costs 0.00 mana.
What do I need to do to craft this spell properly?