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dalekslayer96

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Jul 29, 2019
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Repeating your post in 3 hours isn't going to get you a faster response if nobody who knows the answer has read the post yet...

Just a few ideas to check out:

1) Are you using Norton Antivirus? It's been notorious in the past for bringing systems to a complete halt at random times to run it's check.

2) How long do these "spikes" last? If you have a large world and have an "auto-backup" mod perhaps that could be a cause?

3) Perhaps your RAM is mis-configured? Allocating too much RAM for Java can cause multiple problems...
a] giving more than 4GB to Java for the FtB client seems to mess up Java's built in "Garbage Collection" system, causing problems
b] not leaving an appropriate amount of RAM for Windows (1 - 1.5 GB for Win7/8) can cause excessive disk access as parts of the OS and even the game are frequently transferred to/from the swapfile

There may be other possibilities. Give people a chance to get up and read the forums before re-posting (it's not yet 7am pacific time as I post this)
1. Nope. No antiviruses for me because I'm currently running on a Mac.
2. These spikes last from approximately 30 seconds to an infinite time period, the latter meaning that this "spike" will stay there until I force the game to shut down. Although I am running a auto-backup mod, more specifically, AromaBackup. Has that had a history of causing anything similar to this?
3a: I have Xms2048m and Xmx4096m. If I'm not wrong that's 2G and 4G respectively? So that should not be messing up Java's systems.
To add on to what Hambeau said, have you tried running an Opis during one of these spikes? Might be a tile entity or regular entity causing excessive TPS drops on the internal server.
I actually haven't tried that yet. I'll try it and see what happens. Also, I should mention that during these spikes, commands don't work, players take 0 damage, even in the void, and the game will refuse to quit. Meaning if I press the "Save and Quit to Title" button, the game will hang at the "Shutting down internal server" screen.
 

einsteinsci

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Jul 29, 2019
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Agrarian Skies: How do you craft chicken/cow/squid spawn eggs? The recipes aren't in NEI, and crafting nine arrows gives me nothing. The quest book says the recipes are there (outdated info?), and the modpack changelog says that in 2.1.8 the recipes were changed, not removed. My modpack is the bare-bones, unmodified, redownloaded pack for 3.0.1 (though this was still true in 2.1.9), so added/removed mods aren't the problem. Are the recipes still there? Is this a bug I should post?
 

dalekslayer96

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Jul 29, 2019
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1. Nope. No antiviruses for me because I'm currently running on a Mac.
2. These spikes last from approximately 30 seconds to an infinite time period, the latter meaning that this "spike" will stay there until I force the game to shut down. Although I am running a auto-backup mod, more specifically, AromaBackup. Has that had a history of causing anything similar to this?
3a: I have Xms2048m and Xmx4096m. If I'm not wrong that's 2G and 4G respectively? So that should not be messing up Java's systems.

I actually haven't tried that yet. I'll try it and see what happens. Also, I should mention that during these spikes, commands don't work, players take 0 damage, even in the void, and the game will refuse to quit. Meaning if I press the "Save and Quit to Title" button, the game will hang at the "Shutting down internal server" screen.
Sorry for replying to myself, but here's an update on how the Opis run went.
So during a "lag spike", Opis will refuse to run. Pressing the "Run Opis" button, will not cause it to do anything. However, running it in between or before "lag spikes" will work. It seems there are a stupidly high amount of an entity called EntityDischarge, which has entity counts of up to 32000 (no joke!). I guessing this is the problem, so how would I get rid of them? I've pressed the "Kill All" button multiple times but they keep respawning.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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Sorry for replying to myself, but here's an update on how the Opis run went.
So during a "lag spike", Opis will refuse to run. Pressing the "Run Opis" button, will not cause it to do anything. However, running it in between or before "lag spikes" will work. It seems there are a stupidly high amount of an entity called EntityDischarge, which has entity counts of up to 32000 (no joke!). I guessing this is the problem, so how would I get rid of them? I've pressed the "Kill All" button multiple times but they keep respawning.

You'll have to figure out where they're spawning and what's causing it and blow it to Oblivion. I've never heard of that entity before, so I can't be much help in this case.
 

rhn

Too Much Free Time
Nov 11, 2013
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Sorry for replying to myself, but here's an update on how the Opis run went.
So during a "lag spike", Opis will refuse to run. Pressing the "Run Opis" button, will not cause it to do anything. However, running it in between or before "lag spikes" will work. It seems there are a stupidly high amount of an entity called EntityDischarge, which has entity counts of up to 32000 (no joke!). I guessing this is the problem, so how would I get rid of them? I've pressed the "Kill All" button multiple times but they keep respawning.
If it is really an entity(like a mob or something), you can press F3 and the third line should show: "E:xx/XX" which is number of entities being rendered over total number of entities in your players loading distance. You could then fly back and forth until you find them and then find the exact chunk they are in by "probing" with your loading distance(flying out along X until they unload, you then know they are located 11 chunks in opposite direction, repeat with Z direction).
 
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Padfoote

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Dec 11, 2013
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If it is really an entity(like a mob or something), you can press F3 and the third line should show: "E:xx/XX" which is number of entities being rendered over total number of entities in your players loading distance. You could then fly back and forth until you find them and then find the exact chunk they are in by "probing" with your loading distance(flying out along X until they unload, you then know they are located 11 chunks in opposite direction, repeat with Z direction).

OPIS also shows which chunk through MapWriter, after running a test. Probably less stressful due to the freezing.
 

dalekslayer96

New Member
Jul 29, 2019
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If it is really an entity(like a mob or something), you can press F3 and the third line should show: "E:xx/XX" which is number of entities being rendered over total number of entities in your players loading distance. You could then fly back and forth until you find them and then find the exact chunk they are in by "probing" with your loading distance(flying out along X until they unload, you then know they are located 11 chunks in opposite direction, repeat with Z direction).
The problem is is that I don't think they're living entities (in code). I think they're nonliving entities, and I think Van de Graaff generators may have something to say about it.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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The problem is is that I don't think they're living entities (in code). I think they're nonliving entities, and I think Van de Graaff generators may have something to say about it.

I would still do a check to see if there's a chunk they're isolated to, and then go from there.
 

fatmanstew

New Member
Jul 29, 2019
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Hello, I was wondering how I could use Mystic Craft to create an age like the one in the this video.
You can skip to 3:30 to see what I'm talking about. Thank you
 

KhrFreak

New Member
Jul 29, 2019
689
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Agrarian Skies: How do you craft chicken/cow/squid spawn eggs? The recipes aren't in NEI, and crafting nine arrows gives me nothing. The quest book says the recipes are there (outdated info?), and the modpack changelog says that in 2.1.8 the recipes were changed, not removed. My modpack is the bare-bones, unmodified, redownloaded pack for 3.0.1 (though this was still true in 2.1.9), so added/removed mods aren't the problem. Are the recipes still there? Is this a bug I should post?
the new recipe is now in the blood magical alchemical chemistry set afaik
 
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Made_You_Look

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Jul 29, 2019
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Maybe this question isn't exactly simple maybe, but I'll try anyway.
I'm using Ars Magica 2, in the Monster pack. I'm trying to create the spell "Self | Heal" using the crafting altar. I've created several other spells, so I understand the process, but this spell is giving me issues during creation.
The recipe included "2 x Aum", which I have. However, when I throw 1 Aum into the crafting altar during the spell creation process, it absorbs it and moves onto the next ingredient before I can put the second in, and ignores the second when I do put it in. When I try to throw both in at the same time, it recognizes neither and ignores them both.
If I finish creating the spell after it absorbs the first one, leaving the second Aum out, it is successful, but the final spell does nothing on casting, and costs 0.00 mana.
What do I need to do to craft this spell properly?
 
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Beeze23

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Jul 29, 2019
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Maybe this question isn't exactly simple maybe, but I'll try anyway.
I'm using Ars Magica 2, in the Monster pack. I'm trying to create the spell "Self | Heal" using the crafting altar. I've created several other spells, so I understand the process, but this spell is giving me issues during creation.
The recipe included "2 x Aum", which I have. However, when I throw 1 Aum into the crafting altar during the spell creation process, it absorbs it and moves onto the next ingredient before I can put the second in, and ignores the second when I do put it in. When I try to throw both in at the same time, it recognizes neither and ignores them both.
If I finish creating the spell after it absorbs the first one, leaving the second Aum out, it is successful, but the final spell does nothing on casting, and costs 0.00 mana.
What do I need to do to craft this spell properly?

When the spellbook says "2x" something, it doesn't mean both at once, it only means that you'll need two of them. It usually asks for them one at a time at various stages of making the spell, and usually not one right after the other.

So, for example, if the book says 2x Aum, 1 Iron Bar, 1 Vitium dust (just a made up example), they could go in as:

Aum
Iron Bar
Vitium Dust
Aum

Just follow what the book asks for next when it's on the pedestal.