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Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
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Where else?
I'm guessing you have a fusion reactor going then? If so, stop the flow of plasma into the reactor(lever under the injectors should do it) then kill all those entities. Those entities could be plasma. If the discharges go away after doing this, then you should double check your tokamak to make sure it's built right, then make sure it's chunkloaded properly.
that was fixed in a later version, so updating would work too.
 

dalekslayer96

New Member
Jul 29, 2019
483
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I'm guessing you have a fusion reactor going then? If so, stop the flow of plasma into the reactor(lever under the injectors should do it) then kill all those entities. Those entities could be plasma. If the discharges go away after doing this, then you should double check your tokamak to make sure it's built right, then make sure it's chunkloaded properly.
I managed to fix everything by shutting down the Van de Graaff Generators which powered the Toroid Magnets.


Sent from my iPhone 96Z using some top secret Dalekslayer Inc. technology.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
will enderIO cables survive having lava dumped on them?

I want to move my thaumcraft crucible but the spot I have in mind has conduits running underneath it
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
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So then, thaumcraft tallow candles don't respond to flint and steel, how does one go about lighting them?

Usually I just use mob heads to suppress instability but i'm trying to be all aesthetic n stuff right now lol


DISREGARD THAT I HAD PARTICLE EFFECTS OFF >.<
 
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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Is there a mod with a block that checks a players inventory and raises redstone signals depending on contents?

Say I was making a testing room where you had to accomplish something with the tools inside. I don't want to open the door unless their inventory is empty. Is there a block to check that?
 
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Wagon153

New Member
Jul 29, 2019
3,148
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Is there a mod with a block that checks a players inventory and raises redstone signals depending on contents?

Say I was making a testing room where you had to accomplish something with the tools inside. I don't want to open the door unless their inventory is empty. Is there a block to check that?
MFFS can clear a player's inventory on a redstone signal if that helps.
 
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PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
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Birmingham, United Kingdom
Is there a mod with a block that checks a players inventory and raises redstone signals depending on contents?
Steve's Factory Manager might be able to do that with the Advanced Inventory Relay. Possibly in conjuntion with a Comparator, but the player needs to give the block permission to interact with their inventory. You could work around it by throwing an item on the ground, walking over the relay to open the door, and then picking up the item making use of the delay in picking up an item that you just dropped, but that's true of any inventory check. It can, however, also remove items from your inventory just to make sure. As can MFFS, as already stated. PneumaticCraft also has a player inventory block, which needs to be tuned in to the individual player.

*Edit* Hm, can't get the SFM thing to work now. Not sure if it can detect "anything", it might only detect the presence of specific items.
 
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Pyure

Not Totally Useless
Aug 14, 2013
8,334
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Waterloo, Ontario
Steve's Factory Manager might be able to do that with the Advanced Inventory Relay. Possibly in conjuntion with a Comparator, but the player needs to give the block permission to interact with their inventory. You could work around it by throwing an item on the ground, walking over the relay to open the door, and then picking up the item making use of the delay in picking up an item that you just dropped, but that's true of any inventory check. It can, however, also remove items from your inventory just to make sure. As can MFFS, as already stated. PneumaticCraft also has a player inventory block, which needs to be tuned in to the individual player.
Good options;

Yeah there's definitely going to be exploits. Fortunately this is just curiosity/fact-finding.

MFFS can clear a player's inventory on a redstone signal if that helps.
This would actually be ideal. Bit harder to exploit too, if I don't mind cycling the signal on a fast timer any time the player comes near a testing room.
 
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darkeshrine

New Member
Jul 29, 2019
760
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0
Is there any way to make an ATG + Highlands world on the Monster pack? ATG+BOP is an option, but there isn't one for ATG+Highlands.

Never mind, it just seems to do it without an option.
 
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einsteinsci

New Member
Jul 29, 2019
109
0
0
I ran out of ordo in my research table. Is there any way to gain more of the primal aspects without using the thaumometer on various blocks and items?
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
I ran out of ordo in my research table. Is there any way to gain more of the primal aspects without using the thaumometer on various blocks and items?

Crystal clusters restore aspects of their type when placed around the table. Oh, and deconstruct crafting tables. All primals except ignis.
 

dalekslayer96

New Member
Jul 29, 2019
483
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So then, thaumcraft tallow candles don't respond to flint and steel, how does one go about lighting them?

Usually I just use mob heads to suppress instability but i'm trying to be all aesthetic n stuff right now lol


DISREGARD THAT I HAD PARTICLE EFFECTS OFF >.<
The tallow candles do not need lighting. They're like torches, in that respect.


Sent from my iPhone 96Z using some top secret Dalekslayer Inc. technology.
 

Deftscythe

New Member
Jul 29, 2019
152
0
0
I've built an MFR laser drill for the first time and I'm having a little trouble processing all the ores coming out of it, not due to the quantity, but the variety. I've had to build 3 pulverizers with precision export buses and I still don't have enough space for all the ores I need to tell the system to process.

Is there a form of pipe or some method I can use to specify like... 30 types of ore to be automatically input into one block?
 

Racemol

New Member
Jul 29, 2019
232
0
0
I've built an MFR laser drill for the first time and I'm having a little trouble processing all the ores coming out of it, not due to the quantity, but the variety. I've had to build 3 pulverizers with precision export buses and I still don't have enough space for all the ores I need to tell the system to process.

Is there a form of pipe or some method I can use to specify like... 30 types of ore to be automatically input into one block?

I usually just use a storage bus, because it has a way more room in it's filter. So storage bus (set to high priority)--> chest --> hopper --> pulverizer.

The storage bus only works for items comining into the network though, so if the chest fills up the rest of the laser loot will pile up in your AE. I use a diamond chest and it have never happend though.
 

pc_assassin

New Member
Jul 29, 2019
1,809
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I think it is a way too get crystals that has not been implemented yet


Sent From Something That You Won't Care About Using Tapatalk 2
 

ProfessorMudkip

New Member
Jul 29, 2019
274
0
0
I've built an MFR laser drill for the first time and I'm having a little trouble processing all the ores coming out of it, not due to the quantity, but the variety. I've had to build 3 pulverizers with precision export buses and I still don't have enough space for all the ores I need to tell the system to process.

Is there a form of pipe or some method I can use to specify like... 30 types of ore to be automatically input into one block?
I'd recommend upgrading it with the focus lenses to increase the chance of getting what you actually want. But, if you want everything randomly you can just export them all into a small AE storage bus network, as Racemol said.