The beacons bases aren't required, but you'll need 23x23 if you have a full sized beacon in each cornerSo 19x19 base including the beacon's base and 7 blocks tall from the bottom layer to the bloodstone. Thanks.
The beacons bases aren't required, but you'll need 23x23 if you have a full sized beacon in each cornerSo 19x19 base including the beacon's base and 7 blocks tall from the bottom layer to the bloodstone. Thanks.
And I thought that railcraft had too many multiblock structures....I think it's a 17x17 horizontal square centered on the Altar block. The corners are beacons, though, so there's a little 3x3 on each end. The Altar block should be 5 blocks from the ground.
For clarification:
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The harvester works, or it did in 1.5 when I last used one with 'cane, and you don't need a planter as it only harvests the top two blocks.Do MFR harvesters and planters work with sugarcane?If not,is there an alternative way of autofarming them?
This is correct, to my knowledge. However, mods can require that they load after specific other mods- Tinker's Construct will always load after MFR and several other mods (if I remember that correctly), no matter what their zip files are named.I thought mods loaded in a semi-alphabetical order? I recall previously when two mods I was using were being iffy together, I renamed one of them to be earlier in the alphabet than the other mod, it changed the load order and all was well. Although this was a while ago, things may be different now.
This is certainly still true in Horizons in 1.6.4. Just plant the sugarcane on the same level as the harvester and any other crops you may have. It'll harvest any canes that grow above that level.The harvester works, or it did in 1.5 when I last used one with 'cane, and you don't need a planter as it only harvests the top two blocks.
Pure laziness. For MFR, you just need to drop one block and power it; for pistons, you need to set up all the pistons, and a redstone clock to power them periodically, and some way of collecting the items...Why use MFR harvesters when you can use a simple piston system =(?
Also pistons are generally more laggy when an MFR Harvestor is a lot less laggy.Pure laziness. For MFR, you just need to drop one block and power it; for pistons, you need to set up all the pistons, and a redstone clock to power them periodically, and some way of collecting the items...
Also pistons are generally more laggy when an MFR Harvestor is a lot less laggy.
10 pistons extending once every some minutes ain't really laggy.Also pistons are generally more laggy when an MFR Harvestor is a lot less laggy.
Clock? How about a BUD.Pure laziness. For MFR, you just need to drop one block and power it; for pistons, you need to set up all the pistons, and a redstone clock to power them periodically, and some way of collecting the items...
But it looks really crappy and is hard to hide. One Harvester block for each 3x3, 5x5, 7x7 etc. farm plot is pretty easy to hide away.10 pistons extending once every some minutes ain't really laggy.
At least it doesn't look as boring as 1 block that just magically does stuff.But it looks really crappy and is hard to hide. One Harvester block for each 3x3, 5x5, 7x7 etc. farm plot is pretty easy to hide away.
That is true, but if you want to do large scale automations in somewhat confined space(not playing on a flat creative world) and would like for it to look smooth and cool at the same time, while also not causing unnecessary drag on the server/PC.. Well then you kinda have to choose some of these more server friendly choices.At least it doesn't look as boring as 1 block that just magically does stuff.
Yes the only problem with this is that the only method of auto-harvesting them is in Gregtech and for that you need a lot of infastructure. i only use the crop for crop bredding.In DW20, I like to use the "crop" (basically planting sticks) for my farms. It's usable on all vanilla plants... Wheat, potatoes, carrots and reeds. Everything seems to grow a bit faster, nothing grows over 1 block high, you usually get multiple items from each plant and the best part is you don't have to replant.
This question got me thinking... I'm going to see if I can use Autonomous Activators to harvest my crops. If it works it'll be a "plant once and forget" operation.
Ako_the_builder used MFR harvesters on the crop sticks back in Ultimate. I see no reason why it wouldn't work now.Yes the only problem with this is that the only method of auto-harvesting them is in Gregtech and for that you need a lot of infastructure. i only use the crop for crop bredding.
It might be the Factorization Routers. If you can, break them to see if the sound stops.Question:
Asked this before, but never got an answer. So far in 1.4.7 DW20, Unleashed and Monster(probably more but I am certain of these) I have started to hear chicken sounds in my base after building it up to a certain extend. The chicken sounds seems fixed to certain locations but when standing in those locations the directions of the sounds seems completely random. I have made absolutely sure by several means that there are no chickens nearby(for example Zans's minimap radar) but yet the sounds are there. It is not very frequent, every 30 secs - 2 minutes or so.
Anyone have any idea what can be causing it?
Recently just started hearing them in this location:
In IC2's revamp they redid the crop sticks. I assume they wouldn't work anymore.Ako_the_builder used MFR harvesters on the crop sticks back in Ultimate. I see no reason why it wouldn't work now.
Perhaps you'll have to look in the configurationsI've found that the Rotarycraft Heat Ray caps out at a 128m range no matter how much power I give it. Is there any way to fix this?